
Voctor |
Thanks for the tips QuidEst! Most of those don't sound like they'd really be issues, beyond the first one.
Fixing saves would obviously be the worst. Beyond the saves, it seems like a lot of damage numbers would need to change. From the little I've looked at, the strength difference between spell levels stays higher in PF2, while it drops off pretty sharply after 3rd level in 5e. This impacts every damage power in the class, since the Enhancement costs and benefits are based on this power curve. Given the number of powers that would likely take weeks.
Incapacitation effects are actually very rare outside Telepathy, and those abilities require 3 successful psionic attacks before they can be used. I actually had a telepath in my last campaign, and he never caused problems for bosses. Incapacitation effects are extremely strong in any turn based game, so they've already been balanced for that. Of course psionic combat itself would need to be rewritten due to the previous need to accommodate the change to saves.
Skill replacements aren't really a thing in this class, beyond the very obvious like using Levitate to bypass the need to climb something.
The bonus/penalty stuff would mostly be a lot of cross referencing with PF2 spells. Use PF2's version of Mage Armor as a template to make an appropriate new version of Flesh Armor, etc.
From what I'm seeing I think it would probably take me about a month working on it in my free time, assuming I spent some time before that just becoming familiar enough with the rules to know how all the Pathfinder versions of everything work.
Of course if I were converting for my current campaign that would just be the start. I'd also need to port over the Spirit Guardian ranger subclass (the party's healer is a Ranger with a custom subclass to make it work), the Reputation system that is a core concept of the campaign, and the custom downtime rules that are a central component of that system. I've done a lot of my own work to build 5e into the game I want to run.
So it would probably take more time than it's worth, at least for the campaign we just started. Perhaps I'll work on it in my free time if I feel inspired for some theoretical future campaign.