Koriah Azmeren

Voarima's page

71 posts. Organized Play character for Gilthanis.


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Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I agree that a higher level party would get the greatest benefit. I was thinking of taking a level of mindchemist alchemist just to take advantage of my 18 intelligence, but I always hate delaying spell levels lol

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11
Voarima wrote:

Josh: * Voarima * PFS #:63386-15* Lodge

Track: fast

Total scribing costs is 140

Adding shatter as well

+8: 1d20 ⇒ 20

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima casts gravity bow on her trusty longbow as the battle ensues outside her view. She than readies an arrow after stepping back a few feet to get a good view of all the possible entrance points.

readied arrow, add +1 to Atk/dam if within 30’: 1d20 + 3 ⇒ (6) + 3 = 92d6 + 2 ⇒ (6, 5) + 2 = 13

Grand Lodge

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Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima curses in Elven as the main threat moves out view. She moves forward, and can barely make out half on the body of her enemy. She speaks a few short words, and a small ball of force goes streaking from her palm. It bends around the corner, between the equine beast and the wall and slam into the upper thigh of the burly Troglodyte.

Thaer si ialerolardi thysi os tia vyrdaes

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Summon I, mount, animate rope and obscuring mist from Far for 40 gp, auto success

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Snowball and comp language: 20 gp

vanish: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

So, can I simply say I paid an NPC to copy it out their spellbook for 15gp than? If so that makes it legal, I think. Otherwise I will just swap it for Heightened Awareness which I know is legit lol.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

From Gad:

Vanish, enlarge person, feather fall, grease: 40gp

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima moves to get a clear shot at the scaly beast. She aims and lets a blob of acid fly towards the beast.

acid splash - melee vs touch: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d3 ⇒ 3

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I have a link in my profile for ITS/Spellbook that is linked to an Excel sheet for *hopeful* ease of use just for this game.

alchemy + crafter’s fortune : 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29

My own list of level 1 spells:

Abundant Ammunition
Magic Missile
Protection from Evil
Expeditious Retreat
Magic Weapon
Gravity Bow
Windy Escape
Crafter’s Fortune
Burning Hands
Jump
Floating Disk
Shocking Grasp
Shield

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima casts a spell upon her quivers, that magically replaces the arrows she is about to expend upon reaching the top should there be more threats.

She follows towards the back, and she lets out a sigh as she hears a creature bellow in a guttural tone towards their approach.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I can appraise as we move towards nwa dis if that will help. It’s a standard action so move:appraise, repeat

appraise: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I just guessed, I also figured Drogun would’ve probably opened the door as usual

Voarima looks around her companion, to see a hulking brute of a troglodyte standing there with a menacing glare. She fires an arrow past the dwarf, trying to return the ranged favor.

1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 201d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

where is the bad guy?

fort: 1d20 ⇒ 16

Voarima stifles back the urge to vomit, but she looks in to the threat.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Josh: * Voarima * PFS #:63386-15*
Track: fast
boon?: 1d20 ⇒ 12
boon number?: 1d4 ⇒ 2
email: chyli_2001@yahoo.com

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

R1

Voarima moves forward as she hears her ally seem to struggle with something. Even despite the creature having cover from her, she takes a deep breath and fires a small dart of acid at the creature. Her ally struggling along with the creature moving about are too much of a distraction as the acid fizzles in the puddle of water.

ranged touch - 4 melee - 2 soft cover: 1d20 + 4 - 6 ⇒ (6) + 4 - 6 = 41d3 + 1 ⇒ (1) + 1 = 2

R2

She moves a step to her left, and lines up another shot of acid, hoping to connect this time. The nice again all the jostling of everything makes her second guess herself as it splashed against the doorframe this time.

Stay still you little bugger

-4 melee: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 81d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Aiming at grey again, if grey is down I will ready it against first visible enemy

Voarima starts to speak in her Elvish tongue. A small bead of acid starts to form on the tip of her finger. She points it at the enemy as it coalesces into a small little glob that flies towards its target while trying to to singe her allies.

1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d3 + 1 ⇒ (1) + 1 = 2 -? to Atk for variables

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

fixed it for you. My actions remain the same unless I can get a clear shot at grey than I will fire at him rightvthan and there

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Going into room 4 on slide 2??

Voarima steps back along the wall and readies to lob a small blob at acid at any appearing threat.

readies acid splash vs touch AC, PBS, most likely in melee: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 201d3 + 1 ⇒ (3) + 1 = 4

crit??: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 31d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima’s eyes open after a few seconds of the Infernal spell working. He legs still numb, she looks around frantically.

Huh..wha..am I

She settles down as she sees the faces of those she traveled with.

That little bugger...I told you all to be careful, did I not?

She stands up, brushes herself the dust off herself and makes a pouty face as she sees that her new cloak was wet from the water.

Thank you for helping me

After the spell finishes, Voarima readjusts her backpack and looks upwards at the staircase.

Woukd you care to go first Drogun

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Voarima isn’t expecting the electrical jolt that hits her. The jolt seems to skitter across the pooled water, and into her body, intensifying as it looks for an exit through her hand. Her eyelids flutter as her body convulses at the shock. She cannot even speak as she tumbles to the ground, in a lump. Her left leg occasionally twitches as the electricity slowly escapes her body.

She still appears to be alive as her chest moves up and down as her breathing appears slow, her body trying to cope with the trauma.

So 8 NL, and a max hp of 8 means 6 NL & 2 lethal??

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima thinks back to the various books she has read over the years while they move onto exploring more of the dilapidated tower.

The dagger and shield are exceptionally made pieces. True craftsmanship. The banner too is exquisite it used to belong to one of Absalom’s famous hunting lodge, the Band of the Phoenix. I wonder the last time someone from that Lodge was out here since it was from the Age of Blades.

Her thoughts seem to weave like fabric or the arcane, in and out. She looks up just in time to see a strange little lizard, head cocked to the side staring at them.

Hmm, I think it’s a shocker lizard. Be careful, I’ve heard that they like to gather in groups, intensifying their innate electricity.

She looks around for more sign of them, just in case.

arcana: 1d20 + 8 ⇒ (10) + 8 = 18
per: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

aapraise: 1d20 + 4 ⇒ (20) + 4 = 24

Junk, this isn’t junk. If you look st the bolt of the handle, it’s actialky crafted quite well. The blade is made of alchemized silver. She blows some dust off the shield, and looks at it closer.

The Shield is quite beautiful, the leaping dolphin is a nice touch. And the banner, even if it been trampled on a bit, could fetch a good price. Drogun, could you carry these for us. If nothing else, the dagger may come in handy. Who knows what inhabits this place

local: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

init: 1d20 + 9 ⇒ (3) + 9 = 12
fort: 1d20 ⇒ 17

Voarima moves into the room as her hardy ally enters the room that is farther ahead of her. The smells hits her nostrils, which instantly curdle like sour milk. She presses onwards as her stomach settles. She begins to breath through her mouth to combat the smell. She sees the outline of some scaly creature and lets an arrow fly past Drogun’s head, toward the gray scaled foe.

vs gray, -2 for door cover, PBS: 1d20 + 3 + 1 - 2 ⇒ (4) + 3 + 1 - 2 = 61d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima climbs to the next level, huffing a bit as she gets to the top. She looks around the room for any clues or potential threats.

per: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima looks as the spider’s mandibles click back and forth. She lobs another acid blob at the spider.

Acid Splash plus pbs: 1d20 + 4 ⇒ (10) + 4 = 141d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima, readies a spell should whatever is making very faint noise shows itself.

readies acid dart: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 101d3 ⇒ 3

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

per, init: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

I’m not good at climbing. I suggest we try the doors. Maybe there’s stairs we can use.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

init: 1d20 + 9 ⇒ (10) + 9 = 19

Voarima looks on as the mangy dogs look at her and the others as tasty food. She lowers her readied arrow and fires it towards the dog with matted red fur.

arrow vs red, flat footed since I go before it?: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (6) + 2 = 8
if miss, hi retrieves: 1d100 ⇒ 71

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Before reaching the towering structure, Voarima unfurls a scroll and casts mage armor on herself. She gives the tiny green-hue scorpion on her shoulder a pat as it scurries down her shoulder and into a small little pouch.

She readies an arrow as they approach, eyes systematically scanning the surrounding area. Who knows what vultures, literal or otherwise may be lurking about.

per: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

An elvish woman with fiery red hair walks along. Her blue eyes sparkle in the midday sun. On her back is a leongbow and a quiver full of arrows. She has a dagger on her left hip, and a long sword on her right.

I wonder what awaits us at the newly discovered ruins? Perhaps an undiscovered library?

Should be all set :)

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

phantom dot. Just got off work and headed home. Tweaking gear/spells, should be done in a hour or do

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Either one is fine for this toon. MOFF is fine as another player hasn’t done it yet. Will get all the stats worked by tomorrow at the latest. Thinking either gnome illusionist or half-elf abjurer

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Good for me :)

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima will move across the rooftop while drawing her shortsword. She waits for the final enemy to come out of the mist.

Move: 30' forward. Standard: go defensive, raise AC by 2 across board

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima grabs another chakram and hurls it at the brown haired man on the roof.

in melee?: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima curses as she sees her visibility of the enemy go to crap. She climbs the wall, hoping to get a better vantage point.

climb: 1d20 + 6 ⇒ (8) + 6 = 14
2nd move action to climb: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima looks at the ambush and smirks, Dear I'm the only one that can have flaming red hair hun. It's so sad you feel the need to copy me

Please move me 3 squares forward

Voarima steps up while readying her shield and grabbing a chakram. She tosses the chakram at the mustached hall long with the large axe.

1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima is not a stranger when it comes to ropes, it reminds her of being at sea. She cracks her knuckles and does her best to aid the others.

aid: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima takes a hack at the rat chittering in front of her.

1d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima takes a swipe at the rat with blue tinged matted fur. Her aim is off, as the blade nearly cuts Gunther.

blue: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima, draws her sword just in case this isn't as simple as "get my stuff". She keeps a keen eye out for any signs of trouble.

perception, take 10 for 20 if possible or: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima is shocked that she didn't see it, but takes another look.

Dont worry, we will let our employer know of what we found out today, as she heads downstairs.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

sense, heal: 1d20 ⇒ 91d20 ⇒ 11

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Poke my head into other rooms as we go along. I hope that makes sense.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima breathes a sigh of relief as they are allowed in. She looks around as they are led through the house to the sick children.

perception, take 10 if allowed for 20 or...: 1d20 + 10 ⇒ (1) + 10 = 11

Such a pity...children dumped as if refuse

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima watches as the others find the map and key to get out of the room, and rolls her eyes as she finds out that Amenopheus is gone for the day.

Figures...trap us inside a damned room and than leave

She goes along and heads to the church.

So, crooked giver. Seems simple enough

Voarima looks at the woman, tries to break the tension with a smile.

We are here to deliver some medicine, may we come in?

diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Still here. The site was off/on for 2-3 days tho. Plus I have been trying to get over being sick.

Grand Lodge

Female Elven Transmuter Wizard *Ench/Illuson* | HP: 6/6 | AC/FF/TCH: 17/14/13 | F/R/W: 0/3/2 Initiative +9, Perception +0, Spellcraft +11

Voarima steps up with her short sword and tries to behead the tiny thing.

1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (1) + 2 = 3

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