Vlagrate |
And like Jacen, I'm not sure how to apply the settlement spending limits. When do you pay the costs of a building or organization? Can you break them down into individual Rooms and Teams? If so, is there any way to calculate how long it takes to complete the example buildings without using a project management spreadsheet to track the overlapping construction times and costs of various Rooms?
I think the spending limits are mostly for tasks that take far more resources than time, like teams that cost 0 days to recruit or crafting magic items. If you can work on multiple projects at once, you can ignore the limitations of building individual rooms/hiring individual teams. Sum up the total capital the project would consume and divide it by the spending cap; compare the result to the number of days it requires and take the higher number.
And to expand upon Jacen's point about running businesses: it seems that you should always make separate checks for every business you own instead of adding them together to make a single check. Individually, you earn 1 gp per business (from taking 10 for each of them) plus sp equal to the total bonus from all businesses. Making a single check for all businesses, you make 1 gp (total) plus sp equal to the total bonus from all businesses. The single check causes you to lose 1 gp per business after the first.Or does making separate checks for each business you own require you to hire a separate manager for each independent business, as opposed to hiring a single manager for all of the businesses combined? (Come to think of it, that would actually make the most sense: if you add all of the bonuses from your businesses to your own check, you don't need a manager; for each check you make independent of your own, you need one manager.)
Buildings, rooms and teams are mentioned to be self sufficient, so the money they get is the net income generated by the staff that come with the property. As such, it's numerically more efficient to own a myriad of small businesses and take 10 on each of them. It's more complicated and generally strange. You can rationalize it in a number of ways, but it's probably an oversight rather than an intended feature of the system.
As for managers, they're as overpayed in the mechanics as they are in the real world. The cheapest manager is 2pg/DAY while being away from your business only costs you 7gp/week (rounding down no less).
The other benefit is that they slow down the rate of capital attrition, but unless you're planing to make large payments on projects, it's far more efficient to generate capital as you need it. This is especially true with 2 component businesses, by which you could move one of the bonuses to generating capital and take 10 on both rolls. (Ex: fruit stand with urchins (kitchen + cutpurses) can generate 17 silver on an average day or 14 silver and 1 Goods/Labour)
tl;dr - managers are pointless and expensive (mechanically), many small businesses are better than 1 big one, errata and clarifications are needed