Swordpriest

Vlad Tepes Adept of Amber's page

1 post. Alias of Kaouse.




Can Undead creatures be targetted by Resurrection and/or True Ressurection?

The Undead description states the following:

Undead Traits wrote:
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

However, the Resurrection spells say the following:

Resurrection wrote:
You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected.
True Resurrection wrote:
You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can’t resurrect constructs or undead creatures.

Emphasis mine.

So is the intent supposed to be that you can only resurrect an undead creature after it has been destroyed? If so, then the bit under "undead traits" doesn't make much sense, since everything that dies and is destroyed, is treated as an object.

If it's still treated as an undead to the point where it has undead traits, it's still "alive" right?


Mind Buttressing:
Quote:
Mind buttressing armor grants the wearer a +2 resistance bonus on Will saves and renders her immune to possession and mental control (including charm and compulsion effects like command and charm person). If it’s donned by a creature already under the influence of such an effect, the creature immediately receives another saving throw (if one was allowed to begin with) against the spell or effect. If the check is successful, the effects are suppressed until the creature removes the armor, after which they resume. This ability can be applied only to medium or heavy armor.

Emphasis mine. If you take a regular breastplate and enchant it with mind-buttressing, what happens to it when the breastplate becomes mithral?

I know mithral breastplate still requires medium armor proficiency, so does it count as medium armor or light armor for the purposes of special abilities?

If not, then does the timing in which the ability was "applied" matter? That is to say, if the Mind Buttressing ability was applied to the breastplate while it was a legal target, could it still be used if breastplate is no longer a legal target?

Could I also apply the Brawling enchantment to a Mithral Breastplate?

Brawling:
Quote:
The wearer of brawling armor gains a +2 bonus on unarmed attack and damage rolls, including combat maneuver checks made to grapple. Her unarmed strikes count as magic weapons for the purpose of bypassing damage reduction. These bonuses do not apply to natural weapons. This special ability does not prevent the wearer’s unarmed strikes from provoking attacks of opportunity or make the wearer’s unarmed strikes count as armed attacks. The brawling ability can be applied only to light armor.

Emphasis mine. The same questions apply but in reverse.

Is it ever possible to have a Mind-Buttressing & Brawling Armor?


1 person marked this as FAQ candidate.

Spoiler:
Quote:
Benefit: Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.

So, what exactly is the DC of the CMD check the Barbarian needs to make?

That is to say, is the Suppression DC = CMD, or = CMD + 5, making the Dispel DC = CMD + 10, or CMD + 15?

In what situation do I suppress the effect by only round, when I roll between CMD & CMD + 4, or only when I exactly meet the DC at CMD + 5?


1 person marked this as FAQ candidate.

Suppose Wizard A casts Wall of Stone, and hides behind it. After taking some damage, the Wall of Stone is left at 1 hp.

Wizard B then casts Fireball, trying to attack Wizard B.

Does the Fireball hurt Wizard A?

On one hand, Fireball has no line of effect to Wizard A at the time of it's casting. On the other hand, the damage dealt from the Fireball exceeds the hp of the barrier, meaning that the Fireball should destroy the barrier. If the barrier is destroyed, would Wizard A then be in the burst effect radius, taking full damage?

Now what happens if Wizard A is hiding behind a full strength Wall of Force, but Wizard B casts "Mage's Disjunction" which explicitly destroys Walls of Force?

Is Wizard A (and his items) subject to the Disjunction? Or does he not count as a target due to Wall of Force blocking Line of Effect?

Feel free to replace Wall of Force with Prismatic Sphere if you feel that "level difference" plays a role important.


Quote:
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

Just wanted to clarify, the 3 creatures in a stampede are making 3 separate trample attempts, and deal damage 3 separate times with 3 separate saves?

Or is it just 1 save, and trample damage of 1 creature, but at a higher DC and the ability to trample larger creatures?


For both the Barbarian and the Stalwart Defender, there is the ability called "Clear Mind" that allows them to reroll "failed" Will saves. However, the wording for this ability states that it must be used before the results are revealed.

Barbarian wrote:

Clear Mind (Ex)

Prerequisite: Barbarian 8

Benefit: A barbarian may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. The barbarian must take the second result, even if it is worse.

Special: This power can only be used once per rage.

Stalwart Defender wrote:
Clear Mind (Ex): The stalwart defender may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM. The stalwart defender must take the second result, even if it is worse. This power can only be used once per defensive stance.

If it's before the results are revealed, how do you know if the save has failed? As written, it might only apply on rolls of a natural 1. Can I get some input here?


Quote:
Alter Enhancements (Su): An arcanist with this exploit can modify the enhancements placed on a weapon, suit of armor, or shield. The arcanist can use this exploit to change one weapon or armor special ability to another with an equal cost. This ability can only be used to change the item's special abilities, not its enhancement bonus. Using this ability requires the arcanist to touch the item as a full-round action and expend 1 point from her arcane reservoir, and doing so provokes an attack of opportunity. This ability cannot be used on an item in the possession of an unwilling creature. This change lasts for a number of minutes equal to the arcanist's Charisma modifier (minimum 1). The arcanist must have the arcane weapon exploit to select this exploit.

The ability allows the Arcanist to modify shields, but is this restricted to "armor" special abilities that work on shields?

Afterall, it doesn't really say anything about altering "shield" specific special abilities.