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About Vizper DarkbroodRacial Traits:
Native Outsider: Tieflings are outsiders with the native subtype.
Medium: Tieflings are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Tieflings have a base speed of 30 feet. Darkvision: Tieflings see in the dark for up to 60 feet. Fiendish Sprinter: Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled. Spell-Like Ability: Tieflings can use shatter once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.
Warlock Traits:
with all simple weapons. They are profi cient with light armor
but not with shields. Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including eldritch blast, have a somatic compo- nent). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes. Invocations: A warlock does not prepare or cast spells
Eldritch Blast (Sp): The fi rst ability a warlock learns is
skills/feats/ Traits:
Skills (rank+class/ability/other)
Acrobatics (Dex), Bluff (Cha),4 Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), 4 Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magical Device (Cha),4 Feats
Traits
Bloodthirsty: You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Whenever you make an attack that reduces a foe to 0 hit points or fewer or you confirm a critical hit, your attack deals 1 additional point of damage. The additional damage is a trait bonus, and is multiplied by your weapon's critical hit multiplier.
Inventory:
105
gold spent:55 Wooden armor, longspear, heavy mace, Wizard's kit ( a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), 2 caltrop bags, Invocations:
Eldritch Spear: Blast range increases to 250 feet.
backstory:
Vizper was raised by a simple farmer. She grew up not knowing her true bloodline. Then one day a demon came. |