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Scarab Sages

like... using summon monster 1 to summon a cat so that i can shave it for its "pinch of cat fur" to cast cats grace
or when using a mount spell, using the hair from the summoned horses to recast it just before the previous spell ends

or summoning demons and then slaying them for their blood, hearts, claws, etc

Scarab Sages

like... using summon monster 1 to summon a cat so that i can shave it for its "pinch of cat fur" to cast cats grace
or when using a mount spell, using the hair from the summoned horses to recast it just before the previous spell ends

or summoning demons and then slaying them for their blood, hearts, claws, etc

Scarab Sages

I had a human black blood Cursed, LIFE oracle/sanguine-bloodline sorcerer once in a Ravenloft Campaign. "Detect undead"= NOPE! "detect evil?"= Youre in Ravenloft.... umm.... Yeah, I had the party thinking I was a vampire or something LOL I also had the "Life-Dominant Soul" feat.

Scarab Sages

Bloodmage Initiate
Your introduction to the ways of the bloodmage allows you to use elaborate rituals and gruesome rites to expand your reserves of magical energy.

Prerequisite: Spell Focus (any school).

Benefit: You learn the basics of the ancient art of hemotheurgy.

Pick one school of magic in which you possess the Spell Focus feat—you cast spells from this school of magic at +1 caster level. This bonus stacks with the bonus from Spell Focus.

Unfortunately, the side effects cause you to be constantly under the effects of a medium load—your maximum bonus to AC from Dexterity is +3, you gain an armor check penalty of –3, and your speed decreases as appropriate (generally from 30 feet to 20 feet for a Medium creature).

-------------------------------------------
Ok so I have a FEW problems here.... I have the LAME curse and SIDESTEP SECRET revalation. Since by RAW I would not suffer the effects of the speed penalty or the Dex bonus to AC. BECAUSE- my speed cannot be reduced due to encumbrance AND I dont have a dex bonus to AC, I have a penalty. Since it explicitly states in the feat above- "maximum bonus to AC from DEXTERITY". And I will paste the relevant bit from sidestep secret here-> "Your ARMOR’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity."

The penalty for being encumbered has NOTHING to do with wearing armor so the 2 things are unrelated. As the charisma bonus thing ONLY applies to armor and not encumbrance and the dex penalty to encumbrance has nothing to do with my ARMOR's max dex bonus.
ERGO! By RAW the only penalty I would get is an additional -3 to skill checks. So unless someone can find and link some errata- I'm gonna assume that I am correct.

I understand that Paizo cant plan for every possible contingency where minmaxing is concerned but I dont imagine this was intended. Or maybe they do intend that when there are serious penalties involved that they leave a way to mitigate some of them with a little work? (like the wanderlust trait mitigating the lame curse) <shrug> either way- its what i love about this game. there is always a way out (or is there?)

Scarab Sages

7 people marked this as FAQ candidate. Question unclear. 1 person marked this as a favorite.

There is a barbarian rogue in PFS who has questioned several GMs in Society and has gotten mixed answers about this. The rules don't say he can't. Some GMs say yes, others say No. The argument against is that it requires clarity of thought to perform precision damage.
The argument for, is that performing a sneak attack is not a full round action and how many rogues put points in things like "knowledge anatomy". Really, any idiot could find "where it hurts most". If the barbarian doesnt have an intelligence penalty... He should be able to stab you in the face.

The following is copied from the "Rage" section on the Barbarian page on Paizo's PRD:
"Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death."

---

The following is copied from the "Sneak Attack" section on the Rogue page on Paizo's PRD:
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Scarab Sages

Somewhere I remember (at least in 3.x) that there were rules for making alignment "checks" when a character performed either a majorly evil act or enough small infractions to sufficiently annoy the GM. I think it was a will save or something? Or in some cases- the character's deity visiting them in a dream and "testing them". And each time you were asked to roll for alignment check, you were given and ever increasing penalty until you failed.

Can anyone tell me where I can find the rules for "alignment checks"? I've googled around for about an hour and all I can find is the stupid trivia quiz.

Scarab Sages

So, it would seem that Paizo has not bothered to convert/reprint anything along the lines of the Necromancer prestige class. (On that note, they didnt reprint very much of anything outside the prestige classes in the 3.5 DMG)

I had hoped to find the old "True Necromancer" somewhere among Paizo content, without having to convert something from 3.5 (or worse, from 3.0)
Does anyone know what I can do for this?

I want to play a wizard that can replace all energy-based spells with either positive or negative energy.

Ye olde popular examples: Holy fireball, or Black Magic missile

Scarab Sages

Ok, I was reading the Gamemastery guide and I found the section about Drugs and addictions...- so before anyone jumps down my throat about "no crafting" in organized play, I just want people to remember Alchemists and Gunslingers.
They are allowed to use modified versions of the crafting rules in order to purchase bombs and ammo (respectively) at a discount as well as giving a bonus on day-job rolls. Also I want to remind folks that poisoner rogues and ninjas have always available access to poisons.

So my question becomes- Are drugs an "always available" item?
If not- is there a way to make them available? (There was one scenario where we ran across a merchant selling pesh, and I would have bought it if I knew what it did)

Can we have access to discounted drugs with a successful craft alchemy check? Is there some type of archetype or class, or feat maybe that would allow such a thing? Can I have Profession: drug dealer?
I'm just thinking...If I can successfully brew a bottle of Elven Absinthe, and sell it for 500g/glass... (IMO I think the folks at Paizo might have had a bit too much to drink when they thought 500g per dose was anything resembling sane) -It should be 500g per bottle....but what can ya do?

Is there a list somewhere about what ingredients are needed for a given drug? (I remember when poisons and potions had an ingredient list- so that when you killed certain creatures or explored dangerous regions you could gather rare ingredients)

Scarab Sages

I'm sure most of you havent heard of the "Pathfinder Conflict" rulebook, so after you look it up- I would like for the gamer community to consider the following.

I would to see something like this- maybe starting off casual but working up to big events with prizes and such. They published a really cool idea and gave it little to no "fanfare". Since its not pfs legal and it has no place in a campaign setting- they practically doomed it to fail right out the gate. So, I'm thinking that in an effort to breathe some life into it and give it some relevance, (also giving anyone who purchased it, a chance to USE it)- We should hold some friendly tournaments, with special character building rules that would be designed to keep things fair and ensure that the PVP battles are relatively quick. (depending on the format used...) You know the standards- 2v2, 3v3, 5v5- Capture the <item>, Sabotage the other group's <something or other>, Control the base(s), incapacitate the other team, etc...

And instead of gaining xp the PFS method (3xp= level)- You would gain XP the normal way (on the normal xp track) except- the way its awarded would be handled slightly differently. It would be objective based- like each player would get XP based on their personal performance, as well as a Team Bonus if they won the match with all players standing. Maybe the Team Bonus would vary based on coop performance- like if someone got incapped, and later revived or if a player sacrificed themselves to ensure the rest of their team to victory... Or if the team worked so well together that they earned a flawless victory?
Anyway- just throwing suggestions out there.

I really wanna see this take off and I would like a reason to buy this product. At the very least it would be nice to start a club that meets every week (or even once a month) just to beat the snot out of each other and test out our bad-ashery.

Scarab Sages

2 people marked this as FAQ candidate.

http://paizo.com/pathfinderRPG/prd/advanced/spells/weaponOfAwe.html#_weapon -of-awe

Specifically this:

"You can't cast this spell on a natural weapon, but you can cast it on an unarmed strike."

By definition, your fists are a natural weapon. (There are various places in the book that specifically say this)

So- its like they are saying you can't cast it on you fists but you can cast it on any attack roll you make- which makes this all very nebulous.

I know they were trying very hard to go out of their way to exclude things like claws and bites and so on.... but in trying to do so- they succesfully created a paradox in which the spell's rules text contradicts itself.

They didnt want to allow non-druids the use of "magic fang"- but SERIOUSLY PAIZO? Just remove the ability to use this with unarmed attacks and/or make a level 3 version of this spell which DOES allow natural attacks. -or change it to a range of personal and allow natural weapons.

Scarab Sages

Looking at the formulae its still overly confusing to try to figure out how much something will cost.

I want to make something like an amulet of darkness. I have darkvision and I'm not a spellcaster but I want to be able to make it dark at will so that I can get the jump on people.

So Either cast darkness/permanency on something or get a "use activated" object.
I tried to calculate the cost- but "Darkness" isnt on the list of Permanency spells and (if I did this right...) according to the "magic item creation" table, it will cost 12k to make such a thing?
Somehow I dont think this is right...I've seen way more powerful things for 12k on the regular, "prebuilt" magic item section.

What gives? Hasn't someone developed a program for auto-calculating magic item costs? (at least for the spell-trigger ones)

BTW- how much would it cost for an item that gives me the ability to make darkness anytime anywhere? Not a wand or any other charged item please, I plan to use it ALOT. Altho, I probly could step it down to
"usable 5x/day" ...

Scarab Sages

"1.Only items, feats, boons, or abilities found on the Chronicle sheet are legal for play.
2.Each player must have a copy of the Chronicle sheet with his or her character at all times.
3.In order for the Chronicle sheet to be considered legal for play, the player must show to the GM a copy of the Pathfinder Tales novel, either in printed or digital format.
4.A Chronicle sheet may be applied to each character the player currently has or creates in the future."

Question 1) Do you get PP and XP on these chronicles? Do you get gold?
Do you get the items listed on the chronicle or just "ACCESS" to the items listed? *In other words- Does it act like a regular scenario chronicle?

Question 2) According to item 4 at the top- Do you really apply the PF Tales chronicle to ALL your characters? Including any xp, pp, or gold that you might earn? (See previous question)

Question 3) If you are bringing in a Physical Book, what's to stop someone from going down to the local library, checking it out and bringing it to game? Or several players each buying a different Tale and then trading books each session until they all have a chronicle for all the books bought?

Even tho the PDFs have to have your name in the watermark, players arent required to have proof of purchase for the physical books.
I guess, they could start making players fill out reading comprehension questionnaires or write book reports... They could even start making GMs report the unique serial number for each book (just as they report scenarios) and put their signature in the book... BUT- Currently there is no requirement for you to OWN(the physical book), or have even READ the PF Tales to get a chronicle for them. Currently, you only need to SHOW the GM your book.

As a matter of fact, If you do decide to go in with your friends to split the cost of buying books, I would recommend buying the books used to begin with if your local library doesnt have them. I also recommend donating them to your local library once you are done with them so that other people can enjoy them.

Scarab Sages

Since I wasnt able to put my 2 cents in to that other thread-(before it was locked due to a few bad apples spoiling it for everyone else)
I just wanted to add that if GMs can effectively get credit for each scenario twice (applying to different characters of course) then each player should get to apply a "GM credit" to a level 1 character in the rare case of being forced to make the decision of either: 1)replay something with a pregen to make a legal table, or 2)NOBODY gets to play because there are only 3 players and a GM and 2 out of those 3 havent played the scenario while the 3 player has played it and would rather go home than run a game.
When GMs run a scenario multiple times, I've seen them apply player credit despite never having played. So- rather than doing some weird accounting schemes so that everyone gets player credit and gm credit, Institute a change where everyone can qualify for 2 credits under the following guideline.

1) Playing your character as normal, you gain player credit as normal.

2) Playing a pregen to make a legal table; when your presence would bring the table to 4 players (or 3 with GM pregen). You may apply this credit to a new level 1 character.

I understand the need to create GM incentive, (you have the GM star program thing as well) but there also needs to be incentive for players who would be otherwise wasting their time, to help the other pathfinders fill a table.
If it were more than 1 player who have played a scenario- then we would play a different scenario but when you're singled out like that?- Its not a good feeling.

What's worse is when you actually have NOT played the scenario but you're FORCED to take the credit anyway.
Like in my case, we had a TPK on the FIRST encounter- so all I know about the scenario is the opening fluff and that there is a powerful evil cleric on a boat gonna ruin your day.
So I'm all for being able to "replay" that one for credit, since its not like anyone is gonna "ruin the story" I still dont know what happened.

Scarab Sages

I petition Paizo staff to allow GMs some latitude when it comes to NPC TACTICS in PFS Scenarios. Many of them are poorly written and far too deadly for Tier 1-2. I have suggested to GMs that they could simply "choose not to use their abilities" and they replied that, "they would like to- but they cant". So, after doing some research, I present the following arguments.-

The Guide to Organized Play reads as follows: "As a Pathfinder Society GM, you have the right and responsibility to make whatever calls you feel are necessary at your table to ensure that everyone has a fair and fun experience. This does not mean you can contradict rules or restrictions outlined in this document, a published Pathfinder Roleplaying Game source, errata document, or official FAQ on paizo.com, but only you can judge what is right at your table for cases not covered in these sources. Scenarios are to be run as written, with no addition or subtraction to number of monsters, or changes to stats, feats, spells, skills or any other mechanics of the scenario. GMs may use other Pathfinder RPG sources to add flavor to the scenario, but may not change the mechanics of encounters. "

This statement: "As a Pathfinder Society GM, you have the right and responsibility to make whatever calls you feel are necessary at your table to ensure that everyone has a fair and fun experience."

Conflicts with this statement: "Scenarios are to be run as written, with no addition or subtraction to number of monsters, or changes to stats, feats, spells, skills or any other mechanics of the scenario. GMs may use other Pathfinder RPG sources to add flavor to the scenario, but may not change the mechanics of encounters."

The above statement also conflicts with this statement: "While we do not advocate fudging die rolls, consider the experience of the player when deciding whether to use especially lethal tactics or if a character is in extreme danger of death, especially when such a player is new to the game."

My primary argument is; If a GM feels it is necessary to change an NPC's tactics to avoid TPK, shouldn't he have the RIGHT to do so? You'd think so, but currently, he must play it as written. However, some GMs are doing it anyway- going off script because a player was really creative and got amazing rolls.

My personal examples:
There are not many scenarios which take social combat into account. A GM had to "break" the scenario when I got a 32 on my Diplomacy roll to convince the thugs we encountered to surrender and leave. This wasnt sposed to be an option according to the very poorly written scenario- but I exceeded the DC even with all the penalties for hostile targets by 5 or more. There was another scenario where I walked in the front door of a heavily guarded warehouse by pretending to be "the new guy" working for them and bypassed all the mooks and going straight for the boss. Once again- "breaking the scenario" with an amazing bluff check.

I have seen way too often, players die to poorly written scenarios with incredibly deadly tactics at Tier 1. Like for example:
ONE evil cleric can single handedly wipe a party with channel energy if the GM plays it "As written." A level 3 cleric is an appropriate encounter for a level 1 party? Someone surely thought so.
The level 3 cleric will have "Channel Energy 2d6" which will yield an average of 6 points. Unless you're a fighter, ranger, or barbarian, you're likely to only have 8 or 9 hp. The good (party)cleric cant keep the party alive if the evil NPC cleric channels 2d6 every round... We managed to survive 4 rounds, but thats only because I asked the GM to disregard the tactics section when I used diplomacy to taunt the evil cleric into stop using magic. And that was AFTER the evil cleric rolls 9 damage on channel energy and downed 3 people in the first round!

I petition that all future scenarios be written with no tactics or if NPC tactics are to be provided, that they are listed as "Suggested, or Recommended" Tactics. And that the "Guide to Organized Play" be rewritten or errata'ed to CLEARLY state that "In potentially dire situations, the GM may choose to disregard the "Tactics" section of a combat encounter." This does not change the creature's stats, mechanics, or abilities in any way. This simply allows the GM to decide that the NPC chooses not to use them. Alternately, a GM can justify not using a given tactic by saying, "The NPC has already used their spells or class powers earlier that day."

By not providing an allowance for GMs to adjust scenarios, you practically ARE advocating die fudging, because thats all they're left with.

Furthermore, I'm not convinced that not all of the published scenarios have been play-tested. I believe that Paizo leaves the responsibility of play-testing, to the people who wrote and submitted them. The editors can only guess at an encounter's power level and set the CR based on numbers and his own assumptions. I dont think Paizo staff play test any of the user submitted stuff, and I dont think they have time too. Therefore, I also petition that there be a peer review of user submitted scenarios BEFORE they are published and become legal. And offer a reward for doing so.
Like, groups who use PFS legal characters to test other people's dungeons that have been submitted to Paizo can earn 1 prestige point per scenario, but no fame increase or exp. As a way to replenish what they've spent without increasing their ceiling and as an additional benefit, characters that die during play testing wont gain the "dead" condition, and wont be penalized for dying in any way. After all, its not yet a legal scenario.
User submitted scenarios should have a minimum requirement of SUCCESSFUL play testing before being published. Like...maybe (suggestion) they must be played by 5 separate parties of at least 4 players and 4/5 must complete the adventure successfully. Then each player and GM who participates in the play testing must rate the scenario and fill out a 5-10 question survey.

Scarab Sages

I wanna start by saying- please dont ask about the campaign or why I'm taking monster feats; Because its a long story and its complicated. I dont wanna go into it and its really besides the point.

First- Multiattack Prerequisite: Three or more natural attacks.
Does this mean that it requires the creature to have a BaB +3? Or does it mean that the creature needs to have 3 or more separate natural weapons? (and do I assume that 2 claws counts as 1 nat weapon?)

I'm playing a quadruped with a whip-tail, and a horn. I could theoretically have a bite attack as well (i have a mouth with teeth)
I know that a druids companion at level 1 gets 2 attacks (with a full attack)... so how does this work for a PC? Is multi-attack still limited by your BaB? (I guess what I'm asking, is would it make sense to pick it up at a low level when your class level still has you at one attack per round?) I know that 2 weapon fighting lets you make a second attack even at level 1. So- is multiattack essentially "the same thing" except for natural weapons?

[Example 1] If my BaB is +1, can I claw/claw/bite/tail slap? Or do I only pick 2? If I choose claw/claw- since both are primary attacks, do both get full attack bonus? Or is every attack after the first one considered a secondary no matter what?

[Example 2] If my BaB is +6/+1 and I have multiattack... does my full attack look more like... +6/+4/+2 ?

Finally- Since I'm a quadruped with a horn...how do I gain "Powerful Charge [ex]"? (yes its based on a unicorn- but stated differently) Do I simply throw myself on the mercy of the GM? I guess there isnt really a formula from Paizo for homebrew creatures that I could reference...

Scarab Sages

Is it possible? If you gain a bonded mount as a class feature, if it says that a small character may have a wolf at 1st lvl (dangerous animal, wild and harder to train than a dog in my opinion) Might a small character instead have a lion or tiger? There are people that rear such creatures to be domesticated... Even if I have to start with levels in druid just for the purpose of having a tiger as my animal companion at first level- I can train it to bear a rider cant i? So, it stands to reason I can have it as a bonded mount. As they say- I need a "blue" to answer this.

Can I have a tiger mount?

Scarab Sages

It doesnt say in the description of the spell storing ability that "it must be a melee weapon" but spell storing doesnt appear in the list of abilities for ranged weapons (table 15-10).
I see no logical reason why a bow cant store spells...
Is this a mistake? Can a bow have spell storing? please?
(Perhaps in the future there can be a Magus archetype with archery?)
or...wait- Arcane archer- thats a thing right? legal in PFSOP?

Scarab Sages

Pvp or not pvp- that is the question...

On the subject of Rod of Wonder... I know that pvp isnt allowed (and I wouldnt want to hurt my comrades) but- it IS a RANDOM effect, and SOMETIMES the effect is beneficial...soooo,
in the HOPES of casting a beneficial effect- am I allowed to use the Rod of Wonder to target a party member? and if- (in the event of) a negative effect, well...its technically not my fault if I accidentally turn him to stone is it?
I mean, is it or is it not pvp IF I have their permission to "see what happens" when I use it on them?

Scarab Sages

+2 belt of str (or dex or con) 4k
+2 belt of might (2 stats) 10k
+2 belt of perfection (3 stats) 16k
youre kinda getting robbed here... 2x4=8 (not 10) 3x4=12 (not 16)
better off changing the slot on the other 2 stat and save $
or read a book

if I'm gonna pay the extra cash on putting multiple stats in one item, id rather be able to choose from all of them-
like, putting dex and charisma in one item for example...

Also, is there like, a hat that does the same thing for social stats?
Headband of mental acuity?

Scarab Sages

2 people marked this as FAQ candidate. Answered in the FAQ.

In organized play, say you buy a rod of wonder and your roll gets the "shoots forth many gems 1gp each" or you have a robe of useful items and you pull out a masterwork dagger or something...

Do you add the money from the gems to your chonicle? do you add the dagger to your equipment? Technically- these things were already earned/paid for by virtue of the items expense... Or does the number of patches on your robe get replenished (i.e. the dagger "turns back into a patch" at the end of the scenario) and...well, in the case of the gems from your rod- you can used them to pay for things until the end of the scenario? (bribes, temple donations, Ale and Wenches...etc)

-BTW, Should I assume that GMs arent allowed to use the "fun" random "Rod of Wonder" charts? (dangerous derv and so on...) Or does Organized Play offer a little flexibility in the "Wild Magic"/Random Effect dept? :P

Scarab Sages

http://prestonpoulter.com/2011/04/06/a-rewrite-of-the-replaying-section-of- the-pathfinder-society-guide/

I agree with this guy and wish paizo would be as blunt as this guy

Scarab Sages

I'm gonna start by posting this as a reminder that the only automatic hit is a natural 20.
"Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat."

Someone rolled a Nat 19 on the die and thought that a crit threat would hit despite the fact that the person they were attacking had an AC of 25; (their total to hit was a 22)

So, they were pretty upset when I explained to them that they still had to HIT FIRST in order to be a threat. I then explained that the only way they could hit (since their bonus wasnt high enough)was with a natural 20.
They then thought that they could make their "To Hit" roll with the "confirm crit" roll. I tried to explain that the only thing the 2nd roll does is confirm crit, and its not a second chance to hit.
Crit threats arent a magical ability to reroll a failed attack.

I just didnt make a big deal out it at the time because I didnt want to hold up the game because the chances of him rolling a 20 to confirm crit was negligible. (btw he didnt roll a 20) I didnt know if it was in the book anywhere that I could show him, "hey thats not how it works"

So, I would appreciate it if I could get some people (hopefully a mod) to verify this for me? So we can avoid confusion next time. Thanks

Scarab Sages

Currently there dont seem to be any pics of one ANYWHERE. Does goblin society even HAVE females? Or are goblins either unisex, omnisex, or sexless? Maybe someone can put something on deviant art or rule 32(64) or somewhere...

Scarab Sages

1 person marked this as a favorite.

Kensai a magus archetype from ultimate combat, multiclassed with a monk so that I can add my INT to AC as well as dex+wis.

What do you think? It should be legal for PFS Organized Play...right?
And take weapon finesse and use that to make touch spells.

I can be the untouchable combat god of touch spells!

Scarab Sages

Are we not allowed to use the Diplomacy skill to get partial payment up front? Or at least convince the NPCs to loan us mundane things like climbing gear, or horses? Or even to pay for food and lodging while we are in town. I can understand that for balance reasons, that we cant use diplomacy to increase the max amount of gold allowed per the adventure- but sometimes, especially when you only have 4 people at a table meant for 6, that extra healing potion at the beginning of an adventure can mean the difference between life and character death! So, we negotiate for a small advance to buy that healing potion. Or, say you pool all the resources of the entire party and are still 20gold shy of affording that +1 sword for your fighter. In cases like this- a little diplomacy can make a big difference. So for RULES reasons, you cant get the shopkeep to give you a discount, BUT you COULD get him to agree to let you borrow the sword and leaving the gold as a deposit? (redistributing the gold back to the players at the end of the adventure) Just thinking/ hoping we could get some leniency on this?

I'm kinda tempted to cross-post this to the suggestions board...

Scarab Sages

I would really appreciate some form of authority to clarify this for me, so that I have something to point to in the future when this comes up again.

At a Pathfinder Society Game I was in not to long ago, one of my fellow players interrupted my turn with a (unwarranted and unwanted) question that held up the game for more than half hour.

If you are performing the Spellstrike ability in melee- Does it provoke an attack of opportunity?
The book doesn't say it does, and since you are performing a weapon attack (instead of a touch)- logically, you wouldn't.

Since (A) punching someone (without the "improve unarmed" feat) DOES provoke an attack of opportunity. (Just as touching would-)

And(B) Weapon attacks do NOT provoke A.O.O.

Thus by the wording of the Spellstrike ability- you replace the free melee touch attack (A) with a free weapon attack (B) to deliver the spell.

This other player who chimed in with this conundrum- claims that because you still have to actually cast the spell- that it SHOULD be subject to an attack of opportunity. While I disagree because the "casting" is more of a channeling really...and it is being incorporated into your attack action- so unless the swinging of your sword somehow provokes an A.O.O.....
Then the GM tried to rationalized it to me saying it "made sense for balance purposes" (which is a total copout) It is already balanced by the fact that you are using normal weapon "to hit" rules and not "touch AC" and if you miss with the weapon- the spell also would miss.

Thankyou for any relevant input I can get on this.

Scarab Sages

Ok, as we all know there are tons of spells out there that target good/evil or law/chaos.
Sure, I've even found a few of such spells have lesser/secondary effects against neutral alignments, but I'm sure most of you agree its pretty weak.

Doesnt there exist any spells that are specifically directed at the Neutral axis? Like the with (x) effect (whether bad or good) to creatures with Neutral on either side of the axis (Neutral/% or %/Neutral) and double effect on Neutral/Neutral creatures. With no effect on LG,CG, LE, or CE creatures.

I can see farmers contracting casters to design such spells (like protection from Neutral) with the original intent being to keep out predators and vermin. (since all animals are N/N by default) With other applications of keeping away lesser undead and such.

Or hunting traps (smite neutral?) to catch a bear or something and you dont wanna risk kids playing in the woods and being injured on a traditional bear trap.

Or even like those magic weapons with alignment enchants...
Say, an evil sword bestowing 3 negative levels on good creatures and 1 negative level on neutrals, vice versa for good weapons and law/chaos etc.

How about a Neutral aligned magic weapon? Bestowing 1 negative level for NG, NE, LN, CN, and 3 neg levels for characters with no Neutral axis.

Scarab Sages

I dont know if there is a suggestion forum on here, so I'm sorry in advance.

I notice alot of people don't put an email address (or any contact info) on their profiles on here. I can understand the reasons- which is why I vote that Paizo's web devs implement a PM(private message) system- so that we can contact other players without giving away sensitive info. Many other sites (with message boards and the like) have this ability- and it is incredibly useful. That way I dont have to reply to a board with off-topic comments in an attempt to get in touch with other local users.

Everybody please sign my petition if you agree.

Full Name

Crushna Chandimutthee

Race

| HP: 4/12 nonlethal: 1 | AC: 17 (T: 14, F: 13 ) DR: 0/adamantine | CMB: -1, CMD: 13 | F: +6 , R: +6, W: +2 | Init: +4 | Perc: +5 (+0 sift), SM: +1

Classes/Levels

| Speed 30ft | Burn 1/7 | True Strike 0/0 | Active Conditions: None

Gender

Male LN Human Kineticist 1

Size

Medium

Age

30

Deity

Vudrani Pantheon (Irori)

Languages

Common, Vudrani

Strength 9
Dexterity 18
Constitution 18
Intelligence 10
Wisdom 13
Charisma 8

About Crushna Chandimutthee

Feat: Weapon Finesse

Infusion: Kinetic Blade (1 Burn)

Combat:
+4 kinetic blade (1d6 +5) bludgeon
+4 kinetic blast (1d6+5) slashing

Skills:
Acrobatics: +8
Perception: +5
Profession(merchant): +5
Knowledge(dungeoneering): +4

Equipment: Kineticist kit, ioun torch

Traits:
Indomitable Faith (+1 Will)
Sharp Wit

Aphorisms:
Gruhastha keep us!
Aspire to be as the Perfect Human is.
Bless Matravash for leading me here.
The lotus blossoms when the Wide Water calms.
May the silver flow freely form your purse. (Omrataji)
Ashukharma defend us.

Chandimutthee = Silver Fist