Aasimar

Vivianne "Vivì" A.J.C.H.'s page

53 posts. Alias of Jaime Sommers.




Psychic Searcher Oracle:
"A psychic searcher's inspiration pool is based on her Wisdom modifier, not Intelligence".
My question is: why Wisdom, since it is an Oracle Archetype? Shouldn't that be "Charisma"? Wisdom or Int makes very little difference for an Oracle, unless I'm missing something here.
Thanks for your feedbacks.


I've been watching the first season via streaming and I have to say it's been addictive! Does anybody watch it?

"Set during the Cold War period in the 1980s, The Americans is the story of Elizabeth (Keri Russell) and Philip Jennings (Matthew Rhys), two Soviet KGB officers posing as an American married couple living in the Northern Virginia suburbs of Washington, D.C. with their unsuspecting children (Holly Taylor and Keidrich Sellati) and their neighbor, Stan Beeman (Noah Emmerich), an FBI counterintelligence agent.

The series focuses on the personal and professional lives of the Jenningses, sometimes incorporating real-life events into the narrative." (Courtesy of Wikipedia).


Can an animal companion "aid another defensively" (granting +2 AC or +2 to hit to its master AND ALSO getting +2 to its own AC)?


Travel Domain
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Is this kind of teleportation subject to the same chances of error as the Teleport spell?


Hello everybody,
I would like a couple of clarifications about the Intimidate skill, specifically the "demoralize" action.

- Fight scenario - PC Adam against NPC Bob: Adam goes first, tries to demoralize Bob, beats the DC by 10; Bob is shaken for 3 rounds. Next round: Adam tries again to demoralize Bob, beats the DC by 2.

First question: is Bob shaken for one MORE round (effectively extending the total duration of the shaken condition from 3 to 3+1 rounds) or is the 1 round shaken condition kind of "absorbed" by being already in place due to the first successful demoralizing action (thus keeping the total duration of the shaken condition at 3 rounds)?

Second question: should the -5 penalty from "try again" apply to Adam's second attempt at demoralizing, or does such penalty apply only when the character fails the previous attempt?

Third (related) question: do the answers to the above two questions also apply when using the Dazzling Display feat?

Thank you very much.