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About Vivia NensVivia Nens
Abilities:
Str 16 Dex 14 Con 12 Int 10 Wis 16 Cha 8 Feats:
Urgathoa's Hunger (Divine Fighting Technique) A number of times per day equal to your Wisdom bonus, you can feast upon the life essence of a creature that you hit with a scythe. Activating this ability is a swift action. When you do so, you gain a number of temporary hit points equal to the damage you dealt with the scythe attack. These temporary hit points last for 1 minute and don’t stack.
Bloody Mess Whenever you take an amount of piercing, slashing, or bleed damage equal to or greater than double your character level, you can attempt an Intimidate check as an immediate action to demoralize the creature that dealt the damage as long as it is within 30 feet of you. If the damage resulted from a critical hit, you can cause the target creature to be sickened instead of shaken if you successfully demoralize it. You can use this feat only once per round to attempt an Intimidate check to demoralize an opponent. *FREE* Power Attack <<Two handed attack rolls get -1/+3 @1 and increasing by -1/+3 at BAB+4 and every 4 BAB afterward>> Traits:
Amoral Mercenary You have always looked after yourself first, and done whatever you need to do to survive. You’ve killed before, and you’ll kill again, but you don’t lose sleep over it. If it’s you or them, you invariably choose yourself. You follow no code, unless it’s doing whatever brings you to the top. Of course, sometimes you have to work with others, and that’s fine too, as long as the pay is right—whatever it takes to get the job done. With the current unrest in Cheliax, it’s starting to look like a good deal to work with House Thrune. You know Thrune rewards those who serve it well, and there’s no one else in Cheliax who can offer the power, prestige, and money that Thrune can.
You’ve got a keen eye for what makes a good arrangement and when to walk away from a bad deal. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, as an immediate action once per day, you can shift your effective alignment so that you are considered neutral instead of evil for the purpose of good effects that target evil creatures (such as holy smite or a paladin’s smite evil ability). Your alignment does not actually change when you use this ability. You must be neutral evil to take this trait.
Skills:
(Skill points denoted with dashes in brackets. @1st level 5 ranks, then Gain 3/level @2base+1Human; ACP -3)
*Acrobatics +3 (1 rank, 3 class, 2 dex) Appraise +0 Bluff -1 *Climb +4 (1 rank, 3 class, 3 str) *Craft +0 *Diplomacy -1 Disguise -1 Escape Artist -1 Fly +0 Heal +3 *Intimidate +6 (1 rank, 3 class, -1 cha, 3 focus) *KN: Arcana +0 KN: Religion +0 *KN: Local +0 *Linguistics +4 (1 bRank, 3 class) *Lore (Infernal contracts) +4 (1 bRank, 3 class) *Perception +7 (1 rank, 3 class, 3 wis) Perform (Any) -1 *Ride -1 *Sense Motive +8 (1 rank, 3 class, 3 wis, 1 trait) *Spellcraft +0 Stealth -1 Survival +0 *Swim +0 Use Magic Device -1 Languages: EQUIPMENT @ THIS LINK
Common, Infernal Racial Capabilities:
Bonus Feat:Humans gain an extra feat at first level.
Skilled:Extra skill rank each level. -------------------- Special Abilities -------------------- Proficiencies - Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, but not shields. Controlled Bloodrage: At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength, Dexterity or Constitution. Alternatively, the bloodrager can split this bonus across any of those stats in groups of +2. While bloodraging, a bloodrager cannot use any ability that requires patience or concentration, but can otherwise use any skills. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Fast Movement A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed. Atavistic Avatar (Despair) An id rager chooses one emotional focus to define his core: anger, dedication, despair, fear, hatred, jealousy, remorse, or zeal. At 1st level, he gains Skill Focus as a bonus feat in one skill associated with his atavistic focus. This is intimidate for Vivia
----> Despair (Power from Despair) While bloodraging, the id rager gains a +2 bonus on attack and damage rolls against creatures that are shaken, frightened, panicked, cowering, or subject to effects such as aura of despair or crushing despair.
Character Fluff and Background:
Appearance: A short and stocky middle aged Chelaxian woman with a rough array of scars and wiry black hair that she keeps cropped short. Her thick leathers are eminently practical, as is the tarnished steel scythe that is never far from her side. She keeps her unholy symbol of Urgathoa tucked under her armor, over her heart.
Personality: Recent Background:1. What is your character's connection to Longacre? Why is she here?
Background: Vivia was a competent but hedonistic and callous mercenary in her youth. One of her missions had her reporting to a contract devil named Baelsar working for a local nobleman. Despite prevailing propriety in Cheliax, the young and fiery Vivia hit it off with the devil. She continued going on missions where she could meet Baelsar, and at some point their interest in each other turned into love. Vivia paid all her saved funds and paid a diabolist to planar bind her lover, then killed the diabolist and freed him. They entered into a contract and had two beautiful tiefling children and lived happily ever after in a cottage in the countryside raising hellhounds and growing radishes. Except they didn't. One day there was a knock at the door and a whole platoon of Iomedean clerics had arrived to destroy her husband and "save her". She tried fighting them, but they just assumed she was dominated and subdued her. The platoon of clerics trapped her husband and conducted a ritual that banished him back to hell for 777 years. Vivia was left with the despair of being forever separated from her husband, and suddenly had to raise her children on her own, without the aid of her husband's many infernal talents. She returned to mercenary life in her middle age, now fueled by a vindictive streak. Vivia is an earnest lay follower of Urgathoa. While she had always had a hedonistic bent and a blase attitude towards undeath, it wasn't until after she had her children that she became a strong adherent. In their infancy, both twins had fallen ill to a wasting disease. Desperate to heal them, Vivia had offered herself to Urgathoa - promising to follow the goddess in all things if her children could be saved. Urgathoa tasked her with traveling to a nearby town and slaying their new cleric of Sarenrae, then butchering the man's body and feeding the pieces to her infants. Vivia did so, and the twisted act pleased the Pallid Princess enough to fulfill her wish. Both of her children became immune to the touch of disease, but have been marked by Urgathoa - each of them bear a single finger whose flesh is stripped away to reveal white bone. Botting and Macros:
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