Sylph

Visayn's page

168 posts. Alias of Mustaparta.


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Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

While it has been a great game, I decided not to continue. Thanks everyone!


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Will save DC13: 1d20 + 1 ⇒ (6) + 1 = 7
Will save DC14 vs. shaken: 1d20 + 1 ⇒ (6) + 1 = 7
Will save DC14 vs. Hold person: 1d20 + 1 ⇒ (14) + 1 = 15

Round 1
While being unable to resist the urge to play the flute, Visayn starts moving toward where he hears sound of stirges.

DC 13 Fortitude save: 1d20 + 2 ⇒ (16) + 2 = 18


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn grabs the flute and starts playing. Now is the moment to put these spirits to rest.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"I'm always ready to test my skill." Visayn says trying to ignore the sword while picking lock

Disable device: 1d20 + 15 ⇒ (5) + 15 = 20


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"It will difficult to deal with, but I don't see other choices either. The lock, however should be easy task. I'm gonna give it a try, why not."

Disable device: 1d20 + 15 ⇒ (2) + 15 = 17


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"Hmm, interesting situation. Will you help us destroy the undead in this prison, cursed sword?"


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

This may be late, but Cloak of resistance +2 is my choice.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

"Drake, something is wrong with you and I want answers. Its not about tattoo itself, but the strange way you seem to dodge questions of it." he says as he curiously returns to talk with Drake


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"Drake, I didn't notice earlier your tattoo. Its pretty awesome." he says before hustling over benches of mess hall where he looks for signs of haunts.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)
Visayn wrote:
Visayn braces himself and trying to remain calm says "Discoveries await us, that is certain. I will lead the way."

Through the door


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn braces himself and trying to remain calm says "Discoveries await us, that is certain. I will lead the way."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn stays cautious while looking at the animated weapons expecting them to possibly rise again "There could be even *more* haunted weapons?" he asks


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Round 2
Visayn steps carefully closer to a spear and stabs it.
+1 rapier: 1d20 + 8 ⇒ (8) + 8 = 16
piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Round 3
After stabbing the purple spear he steps away from it.
+1 rapier: 1d20 + 8 ⇒ (15) + 8 = 23
piercing: 1d6 + 4 ⇒ (3) + 4 = 7

Round 4, if purple has fallen he attacks closest left before retreating out of room.
+1 rapier: 1d20 + 8 ⇒ (9) + 8 = 17
piercing: 1d6 + 4 ⇒ (4) + 4 = 8

"As you say Drake."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Visayn runs again up the stairs

Round 1: Rogue places himself between Drake and nearest scythe swinging his weapon at the flying blade.

+1 rapier: 1d20 + 8 ⇒ (10) + 8 = 18
piercing: 1d6 + 4 ⇒ (4) + 4 = 8


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Which map slide are we supposed to be on?


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"So lets take the stairs to upper floor. Im sure we will find another ghost."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

On the evening fatigued Visayn eats very little and soon leaves to his room.

"Only way to find remaining ghosts is to search every corner. Think the warden's wife has told us everything she knows, but might be worth asking if she has seen anything unusual overnight." he eagerly listens if others have better ideas


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Breathing heavily as he closes the door behind last person to get out, Visayn does a headcount. He was still stressed from combat and drew weapon when door opened.

"Drake! You really scared the hell out of me. As Calin said, you are a great blessing to us. Now we would do well to get rest and have a chat with ghost." Sylph says with relief


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

I have lost track of how many hit points Visayn had lost, I assume Imrik's healing brought me to full hit points.

"Calin? Did he survive? Is there anything we could do to help him?" Visayn grows increasingly despondent


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Noticing that others, except Lectrum and Drake, have left and fight getting too tough, Visayn follows them to safety.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Sorry for delay, I thought we had retreated. Round 6:

Visayn helps Lectrum to the yellow ghost.
+1 rapier: 1d20 + 8 ⇒ (16) + 8 = 24
piercing: 1d6 + 4 ⇒ (4) + 4 = 8


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn slips past Calin and Imrik to attack the purple ghost

+1 rapier: 1d20 + 8 ⇒ (19) + 8 = 27
piercing: 1d6 + 4 ⇒ (5) + 4 = 9


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Reflex save: 1d20 + 8 ⇒ (15) + 8 = 23
Visayn evades the collapsing rubble and attacks closest ghost but his swing if off.

+1 rapier, PA: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
piercing: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Visayn is clearly disturbed by something he saw, but Imrik's courageous action helps him stay calm. He prepares to strike if something concrete shows up. "You seem able to disable the haunt, I'm keeping watch in case we are ambushed."

ready attack:

+1 rapier: 1d20 + 8 ⇒ (19) + 8 = 27
crit?: 1d20 + 8 ⇒ (12) + 8 = 20
piercing: 1d6 + 4 ⇒ (3) + 4 = 7
crit damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn looks surprise as Imrik mentions carrying them over oozes. "If you're certain you can do it, then I'll do my best." Visayn nods


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Kn. (dungeoneering): 1d20 + 9 ⇒ (5) + 9 = 14

"They're gray oozes. Hard to spot and easy to step on."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Encouraged by Drake's example, Visayn fires another arrow at second closest. "Practice is always good idea."

composite shortbow: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

"There seems to be two weird blobs hanging from the ceiling. Should that be worrying?" Visayn wonders


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"Yep, the secret door's next when you have healed." Visayn says looking at the destruction


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn gives the iron maiden another blow. "I already learned everything I want to know of this place."

mace: 1d20 + 7 ⇒ (20) + 7 = 27
bludgeon: 1d8 + 3 ⇒ (5) + 3 = 8


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Fort save vs. disease: 1d20 + 2 ⇒ (5) + 2 = 7
Frightened Visayn rushes out of Iron maiden holding mace he found earlier "This cursed trap almost got me! It must be destroyed." he screams while smashing the torture device.

mace: 1d20 + 7 ⇒ (10) + 7 = 17
bludgeon: 1d8 + 3 ⇒ (1) + 3 = 4


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Terrified scream can be heard from inside the iron maiden. "MOM? I saw you here for a moment, but then.. How do I get out?" he tries hard to push the lid open.

Strength check: 1d20 + 3 ⇒ (20) + 3 = 23


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn nervously investigates the Torture Chamber. He's certain the group will be ambushed. As he approaches the torture device, he stops abruptly.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Perception, iron maiden: 1d20 + 7 ⇒ (17) + 7 = 24

"Beware! Somethin moving out of that iron maiden!" he screams

Reflex save vs. fire pit: 1d20 + 8 ⇒ (16) + 8 = 24


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn grabs a heavy mace. "This will be handy against skeletons." He also searches for potential means to lift the portcullis.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"I don't have much to say of hammers either. So our best bet here is asking the ghost." Visayn shakes his head


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn quickly glances at the items Valiard found taking rope of climbing for himself. "That definitely was one of those spirits. No doubt we are close to finding rest of ghostly gang of criminals."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Round 1:
will save: 1d20 + 1 ⇒ (20) + 1 = 21

"Remind me, we had items related to these ghosts. Which one used to belong to Mosswater marauder?" Visayn asks while fencing with the ghost

+1 rapier, flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Round 2:

+1 rapier: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
piercing: 1d6 + 4 ⇒ (5) + 4 = 9


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"Don't panic! We knew when we entered this place, that creepy things will happen." Visayn yells while drawing weapon and moving next to animated skulls

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

He notices the secret door, but focuses on danger.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

As Calin opens the door, Visayn gets ready to shoot with his bow. "I'll got your back."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn also arrives to the door and listens.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"All right, we should check the other two tunnels if they are passable. If not, then Iäm out of clue." Visayn says while backing out of darkness.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn complies with Valiard's suggestion "Yeah, whatever we will find, I agree going south is good idea. Let's keep moving."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

"Checking this gloomy passage." Visayn grunts as he quietly slips into southern corridor

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Perception, find traps: 1d20 + 13 ⇒ (15) + 13 = 28


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn jumps over Imrik's chain and tumbles near orange zombie, but his quick thrust with rapier misses it.

Acrobatics to avoid AoO: 1d20 + 16 ⇒ (3) + 16 = 19
+1 rapier, bless: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn steps closer and stabs another zombie (blue) taking advantage of flank between him and Calin.

+1 rapier, bless, flank: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22
piercing: 1d6 + 4 ⇒ (6) + 4 = 10
sneak attack: 2d6 ⇒ (5, 1) = 6


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

I'm posting from phone while on vacation and can't move my token until wednesday or thursday evening, when I return.

Visayn joins Calin battling zombies and delivers devastatimg blow to red zombie.

+1 rapier, bless: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
crit confirm: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
slashing: 1d6 + 4 ⇒ (3) + 4 = 7
crit damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)
Calin Milotti wrote:

@GM Wolf: is there map for me to reference? Or is this theater of the mind?

I looked at the maps linked in the campaign description but I don't know where to look.

Same here. I really don't know what to do without updated map.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Visayn is ready to proceed behind Calin. "Hear anything?" he asks those standing closest to him.


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Visayn seems to be constantly alert and nervous. "Remember, the enemies may strike any time now."


Male N sylph Rogue 4 (Scout) hp 28/28 | AC 19/t14/ff15 CMD 20 +2 vs. undead | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)
Drake Windfall wrote:
Drake looks at Visayn and sees dried blood, pointing to it he asks, "Visayn are you hurt?"

"Oh, its just a little scratch. I'm pretty fine, thanks for asking."

----

Visayn moves cautiously near holes as if expecting something to jump out of them and grab him. "Drake comes and goes as he sees fit. Holes, as far as I know, occur when buildings crumble due to lack of repair."

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