
Ðusk |
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Hi, this is Virtual Tao's submission!
(and wow, after a ton of PG, SCAG and XGE reading I have to say I'm really impressed with 5E!)
parents: 1d100 ⇒ 4 You know who your parents are or were
tiefling parents: 1d8 ⇒ 7 One parent was a tiefling and the other was a devil
birthplace: 1d100 ⇒ 68 Barn, shed, or other outbuilding
siblings: 1d10 ⇒ 1 None
family: 1d100 ⇒ 4 Orphanage
absent parent father: 1d4 ⇒ 4 Disappeared to an unknown fate
absent parent mother: 1d4 ⇒ 3 Parent abandoned you
family lifestyle: 3d6 ⇒ (3, 3, 1) = 7 Poor (-10)
childhood home: 1d100 - 10 ⇒ (70) - 10 = 60 Small House
childhood memories: 3d6 + 3 ⇒ (4, 6, 1) + 3 = 14 I had several friends, and my childhood was generally a happy one
background: 1d6 ⇒ 6 After encountering a Harper, I was
so inspired that I immediately entered their service
class training: 1d6 ⇒ 5 My future patron visited me in my dreams and offered great power in exchange for my service.
life events at age 25: 1d4 ⇒ 1
event: 1d100 ⇒ 72 You met someone important. Use the supplemental tables to determine this character's identity and
how this individual feels about you.
class: 1d100 ⇒ 61 paladin
race: 1d100 ⇒ 93 tiefling
status: 3d6 ⇒ (1, 1, 2) = 4 alive and well
relationship: 3d4 ⇒ (2, 2, 1) = 5 friendly
personality: 1d8 ⇒ 6 I am tolerant of other factions and respect they work towards other goals
personality: 1d8 ⇒ 7 Having enjoyed something of the fine life whilst moving amongst the Harper elite, rough living now grates on me.
ideal: 1d6 ⇒ 6 Aspiration: I seek to prove myself worty of the Harpers by matching my actions to their ethos.
bond: 1d6 ⇒ 2 I will someday get revenge on the society that cast me out and branded me as evil
flaw: 1d6 ⇒ 4 I am somewhat inflexible in my thinking
The rolls were really useful in getting the creative ball rolling!
Given the rolls and as there seem to be many half-elves already present, decided to do something different to the original bladesinger concept I had and so have gone with a Tiefling Warlock (Hexblade) instead.
So party role would be melee in combat and face out of combat.