Full Name |
Vincenzo and Spartacus |
Race |
Human |
Classes/Levels |
Summoner (devil) 2 Rogue Unchained 1 |
Gender |
Male |
Size |
Medium |
Age |
almost middle aged |
Alignment |
Lawful Neutral |
About Vincenzo Morfunie
Aristocrat intent on legal emancipation for slaves
Vincenzo Morfunie
Male human (Chelaxian) rogue (unchained) 1/summoner (unchained) 2 (Pathfinder Unchained 20, 25)
LN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 22 (3d8+4)
Fort +1, Ref +4, Will +4 (+2 vs. charm and compulsion)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4/19-20) or
rapier +3 (1d6/18-20) or
sword cane -1 (1d6)
Ranged sling +3 (1d4)
Special Attacks sneak attack (unchained) +1d6
Summoner (Unchained) Spell-Like Abilities (CL 2nd; concentration +5)
6/day—summon monster I
Summoner (Unchained) Spells Known (CL 2nd; concentration +5)
1st (3/day)—glue seal[ACG], grease, shield
0 (at will)—acid splash, daze (DC 13), mage hand, message, open/close (DC 13)
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Statistics
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Str 10, Dex 15, Con 12, Int 12, Wis 12, Cha 17
Base Atk +1; CMB +1; CMD 13
Feats Arcane Strike, Feint Partner[UC], Improved Spell Sharing[ACG], Weapon Finesse
Traits irrepressible, rousing oratory
Skills Acrobatics +3 (-1 to jump), Bluff +7, Diplomacy +8, Disable Device +7, Disguise +7, Intimidate +7, Knowledge (arcana) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Perception +6, Perform (oratory) +8, Sleight of Hand +3, Spellcraft +5, Stealth +3, Use Magic Device +7
Languages Common, Infernal
SQ bond senses (2 rounds/day), eidolon (unchained), life link, trapfinding +1
Combat Gear wand of lesser rejuvenate eidolon (50 charges), wand of mage armor (50 charges), acid (4), alchemist's fire (4), caltrops; Other Gear dagger, rapier, sling, sling bullets (10), sword cane[APG], belt pouch, chalk, courtier's outfit, flint and steel, lock, simple, masterwork backpack[APG], masterwork thieves' tools, mwk manacles, skeleton key[UE], soap, wrist sheath, spring loaded (2), 2,271 gp, 9 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bond Senses (2 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Feint Partner When ally successfully feints, opponent loses Dex bonus against your next attack
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Rousing Oratory (Perform [oratory], 1/day) +1 to Acrobatics, +1 to Climb, one is a class skill.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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