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![]() magnuskn wrote:
Spoiler alert carrion crown. The PCs explored a couple rooms of the underground dungeon and teleported back to town to rest. Right after having encountered the Mi-Gos and the Oracle. They were taking a beating and decided to escape, I decided the monsters would probably take actions to respond the incursion from these humans who slayed all their slaves (they had killed the skum). I also decided that timing the birth if the dark young if Shub niggurath to the second expedition they would make was cheesy so I decided that because the PC's left the MiGo alone the first day they had enough time to complete the transformation on the Rider. So the MiGo devised the following plan for revenge: the cleric room the Dark Young to town to draw the adventurers back to the lair. The rest of the MiGo and the Oracle would slay the invaders when they came back, having laid some traps and thinking they had home field advantage. As it turned out, in the second expedition day they slayed the cleric and isolated the MiGo on the cavern they come out of. Thy circles out through the secret door and tried to sneak behind through the main entry but another wall of force stopped most of them again. This effectively trapped the PCs inside for a few rounds, the MiGo decided to exact vengeance an left for town, where they summoned some GnopKhes from the Dark Tapestry to help them tear through the village. Being scientists, the MiGo were laying the bodies in the town centre for some twisted final experiment when the party (after exploring further and a couple encounters) returned to the temple.I chose to do this because a few comments like "we can come back later, the monsters aren't scripted to do anything but wait in their lair". It felt like a sensible approach based in the MiGos fluff and it helped develop the adventure path's race against time feeling. It was also one of the most memorable sessions, everyone enjoyed it a lot btw. ![]()
![]() I thought some answers were a bit rude too but as you said I didn't take them personally, but that specific answer I quoted was in my opinion a direct insult. It's hard to not take something personally when they say "it's because if people like you".
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![]() DreamGoddessLindsey wrote:
Excuse me? Don't you think you're over-reacting a bit? I had the unforgivable error of mis-interpreting something and I guess I'm guilty for making the whole world hate paladins or something? I came here for feedback, precisely because I talked to the player about the situation and we disagreed. I wouldn't have enforced anything without mutual consent with him.I've been nothing if not receptive of the feedback, but there's a clear distinction between being "harsh" and just plain judgmental. ![]()
![]() DrDeth wrote:
That was a weird thing, SeaBiscuit is an alias of a friend of mine that sometimes uses my computer, I didn't check and it autologged with his user. When situations I think go against his code come up (only happened maybe once or twice) I always talk about it with him so you could say we're already doing the slotless Phylactery approach. But I think it has more to do with my pre-existing paladin conceptions, which was my main reason to ask the forums as I thought I needed to calibrate with other people. ![]()
![]() MrSin wrote:
We did talk about it and agreed the Sarenrae code quoted above would be the guideline, but this situation makes me think we need to go over how we interpret all of it so this doesn't become an issue. ![]()
![]() StrangePackage wrote: You said initially "They had no way of knowing if everyone was dead or not, all they saw was a pile of corpses and a huge polar bear-like thing chewing carcasses." So which is it? What I meant is that they did not have an absolute certainty meaning they didn't see any live villagers, but also the pile of corpses was not large enough to account for all the villagers so they inferred there had to be some of them still out there somewhere. Sorry if the writing confused you, English isn't my first language.Anyway, I think all your comments ring true and it was probably an over-reaction to think I losing paladinhood. Thanks for your feedback ![]()
![]() I meant that they had no absolute certainty as they didn't see any alive villagers. But they did see the pile of corpses and it wasn't big enough to account for all villagers and so concluded that probably some were still alive. Still, they didn't have a way of knowing versus inferring.
Anyway, from what you're saying I think it may have been an over-reaction to think about losing paladinhood, thanks for the feedback. ![]()
![]() So, this situation eventually didn't matter but I thought I'd calibrate my GM judgement with you folks. After exploring an underground facility, the PC's decided they could take all the time in the world to go through the dungeon as the Monsters wouldn't dare come to town while they rested. After setting up some traps, the monsters waited patiently and then tried to lure them back to the caverns, with the PC's valiantly following. After a short battle, they were able to isolate the monsters via Wall of Forces, so that the monsters still had access to the cavern exits. The monsters literally went to town while the PC's decided to keep exploring. After a very challenging encounter, with resources drained the party decided to go back to town and rest. By the time they arrived back, the small fishing village was massacred and yet they were able to hear the monsters outside, chewing through the corpses. One party member is a paladin of Sarenrae and she decided it was time to flee and return later to "finish them through". They had no way of knowing if everyone was dead or not, all they saw was a pile of corpses and a huge polar bear-like thing chewing carcasses. In the end they defeated them, but my question to you is:
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![]() Vasantasena wrote: I was the magus in there, I still have my /SaddestPandaFaceEVAH! that was so anticlimatic I still imagine Karzoug casting that quickened Wail of the Banshee. . .2 freaking years...man it sucked. Oh, don't be a crybaby. He was only a 20th level wizard versus a 15th level party with almost twice the gp they should have according to level and 6 PCs. :) Don't feel frustrated, I think it made for a good story.![]()
![]() I have a Paladin in my group (although much lower AC) and what I've found out is that bigger groups of lower level tend to make for much more interesting encounters with him. Also as some others have pointed out, combat maneuvers and an interesting disposition of terrain may make the encounters more challenging ![]()
![]() Mathmuse wrote:
I wasn't happy because the real purpose of the thread was looking for "weaponry" to use in a discussion about this. He did approach me afterwards to talk about it and he mentioned all the points in this discussion that favored his "side" but failed to hear all the people that didn't support his view. I only recently found the thread and connected the dots. In short, I don't think he was looking for advice on improving the game, but for advice on "proving he was right". I'm also unhappy because I think he's misrepresented the situation. He's failed to mention that the Rogue has made other contributions to the table akin as those you mention your non-combatant rogues made. As I briefly mentioned he's the kind of Rogue that will find tricky ways of solving things.I don't think there's a right or wrong here (though I guess I might be wrong on that!) just as there's no absolute right or wrong way to run a table. In fact making it about being right or wrong is probably what I disliked the most. ![]()
![]() unopened wrote:
Add me to the suggestion of Burning Wheel for this. In fact my group is considering starting a short story playing Burning Wheel in a campaign setting in Westeros after Game of Thrones. The system is gritty enough for that truly medieval feeling that ASoIaF conveys ![]()
![]() I was unsure if I should reply or not, but given that I'm the DM in the mentioned situation I thought I would drop in some more background information.
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![]() Hi. I saw this question discussed elsewhere in this messageboards, but no official answer was given, so I hope I can get one of the designers to clarify.
If possible I'd like to get a designer to clarify this (pretty please, its almost Christmas !!) ![]()
![]() Cult of Vorg wrote: I'm guessing that the point was not that there's an actual moral dilemma, but that it could be a cool scene to have the BBEG sit down and have a moral debate to try and tempt the PCs into accepting his rationalization of his actions? Yeah, I agree that the dragon's rationalization is in fact flawed and in the end there is no actual dilemma. But I believe that the confrontation will at least put the PCs off guard and provide some interesting roleplaying opportunities. ![]()
![]() This question arised in my last game of Pathfinder. An invisible creature abandons a threatened square. Does he cause an attack of opportunity ? Can someone take it? We ruled that a perception check would be made for the PCs to notice the creature abandoning the square, therefore allowing the AoO for those who succeeded. Does this sound right? ![]()
![]() Windquake wrote:
Yeah, I meant as an outsider to the Drow perspective I thought about having her be the one that trapped the Drow, but that would mean she's millenia old and way too powerful for the dragon right now. But maybe she could be a reincarnation or something along these lines. Thanks for the advice! Sylvanite wrote: It is for reasons like this that DnD systems (and the like) deal with moral absolutes most of the time... The laws of society play little role, as alignments deal in absolutes. I can see your point on the good / evil axis, but what about the lawful / chaotic axis then? Regardless, the dilemma is not really about the Drow's actions, but the DRAGON's. He has done something that the party obviously won't like, and will want to take action against. But from the dragon's prespective, he has not wronged the PCs more than they would wrong him by taking action.Thanks to everybody for the feedback ![]()
![]() I will try really hard not to turn this into a creepy "conversation about my paladin" type of post.
It all started as a simple mission to help a trader. His caravans kept getting mugged and his hired help kidnapped by a local band of Bugbears. The PCs looked into it and found the Bugbear hideout in some ancient dwarven ruins (mostly collapsed now). While rescuing the prisoners, the PCs found out that they were being used as forced labor to dig out some old tunnels that had collapsed, by a mysterious stranger in league with the Bugbears (its the other way around actually, the stranger is called Barrur and he's actually a Green Dragon in disguise, posing as the very same dwarf giving this information to the PCs !). Barrur is looking for the location of an ancient tomb of a Lich, and he believes clues to this location may lie deeper in the tunnels. His problem is that he has found an old Drow fortress beneath the ruins. He planned on striking some deal with the Drow, but the arrival of the PCs posed new problems that might solve themselves by throwing the PCs into the Drow lair, so he tricked them into it. However the PCs got their behinds kicked by Drider warriors, so they kind of left and tried to hit the "Ignore Quest" button.
So, after the extensive text block, what do you think?
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