Vine Wrangler Elf

Villian Dance's page

24 posts. Alias of David Fryer.


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You putz, it's mine.


and what did I see,


Star Captain Johnathan Fletcher wrote:


One another note, just how do you get a horsemen, a coyote , a merc and a fedcom in the same group? that would be an interesting tell indeed.

The Wobbie's Jihad provides an excellent event to unite clanners, mercs, and Spheroids together.


Did I ever tell you about the time I outflew Darth Vader, in a medical shuttle?


11


No. 3075 is still at the start of the Jihad. Not a lot of monsterous looking Mech there. Some of the WoB omnis look pretty animalistic, and the Hells Horses have a quad omni called the Balius that looks like a horse. However, most of the Clan mech, except the protomech, are still function more than form.


Yes. I understand the desire to tap into certain atavistic responses, but that's just silly. It got much worse in 3075 TR.


I've no idea either clanner. I've been out of the loop about as long as you.


The Rotteiler and the Word of Blake power armor.


I got a copy of TR: 3075 and I can accept the battlearmor, but quad battlearmor? Come on guys, I can't get behind that.


You guys have got to be kidding me. A clanner and a merc, is that the best this board can do?

Major Villian Dance, 2nd Armored Cavalry RCT, Federated Commonwealth


I haven'y seen the Bazaar around much lately either. Which reminds me, is there any work for a slightly discraced TIE pilot over there?


Male Human Noble 3/Scout 5

"Let's set down right there," Villian says. He points at a small unnamed settlement near the edge of the Dune Sea. "That looks like the kind of place I would go to hide."


Male Human Noble 3/Scout 5

"It looks like Tatooine or Mandalore are closest," Villian says. "take your pick."


Male Human Noble 3/Scout 5

"Alright, the droid's info says the location you want is about two klicks that way," Villian says. "Good luck."


Male Human Noble 3/Scout 5

"Sorry, we don't have time to camouflage a ship this size," Villian says. "The good news is that Marauders aren't equipped for orbital bombardment. We should leave some one to man the guns in case the TIEs come back though."


Male Human Noble 3/Scout 5

"Let's find a place to set down," Villian says. "If the Imps decide to land troops, I don't want to still be here."


Male Human Noble 3/Scout 5

Villian jams the thruster control as far forward as it will go. The Blood Eagle lurches forward with a speed that is unheard of for a ship this size. "Veeta, see if you can get those shields back up," he says as the Blood Eagle plunges into the planet's atmosphere.

Veeta needs to make a Mechanics check.


Male Human Noble 3/Scout 5

"Hold on," Villian shouts. "I'm going to try a Wotan Weave." With that, the ship begins to spin and corkscrew, while still diving for the planet.


Male Human Noble 3/Scout 5

"Hold on everybody, this is going to get bumpy," Villian announces as he cranks the engines to full power and power dives towards the planet.

1d20+16=24 to increase speed.


Male Human Noble 3/Scout 5

"Damn, if we bug out now, we may never get another chance," Villian says. "Two of you grab the gun turrets, and the otherone grab the co-pilot seat. Everyone strap in, this is going to get bumpy."

1d20+11=31


Male Human Noble 3/Scout 5

"The coordinates in this old R2 unit are practically ancient," Villian says. "Still I was able to get usable information. You might as well get comfortable. The navicomputer says it will take us almost a standard week to get there.


Male Human Noble 3/Scout 5

"We had better get going if we want to avoid traffic," Villian says with an awkward grin. He leads the way to the Hutt's private hanger. In one berth is one of the most famous starships in the galaxy the Millineum Falcon. Next to it is a battered YZ-775 with the name "Blood Eagle" written on the side. "That's our ride," Villian says pointing to the Blood Eagle.


Male Human Noble 3/Scout 5

"Thank you for your vote of confidence princess," Major Dance says.

Full Name

Tilladee "Taber" Tabernacky

Race

Gnome (DWARF!)

Classes/Levels

Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Gender

Male

Size

Small

Age

57

Special Abilities

Rage 6/6

Alignment

Cn

Location

Brevoy

Languages

Common, Dwarven, Gnome, Orc, Sylvan

Occupation

Dwarf

Strength 15
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 14
Charisma 10

About Tilladee Tabernacky

Crunch:

Tilladee Tabernacky
Male gnome barbarian (mounted fury) 1 (Pathfinder RPG Advanced Player's Guide 79)
CN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 17 (+6 armor, +1 Dex, +1 size)
hp 15 (1d12+3)
Fort +4, Ref +1, Will +2; +2 vs. illusions
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee greataxe +4 (1d10+3/×3) or
lance +4 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 13
Feats Power Attack
Traits armor expert, blackthorn rancher (lambreth), pioneer
Skills Acrobatics -3 (-11 to jump), Craft (weapons) +6, Handle Animal +5, Intimidate +4, Knowledge (nature) +6, Perception +8, Ride +1, Stealth +5, Survival +7; Racial Modifiers +2 Craft (weapons), +2 Perception
Languages Common, Dwarven, Gnome, Orc, Sylvan
SQ fast rider, gnome magic, master tinker[APG], unlearned
Other Gear chainmail, greataxe, lance, backpack, bedroll, flask, flint and steel, waterskin (2), weapon cord[APG], whetstone, 14 gp, 7 sp, 5 cp
--------------------
Special Abilities
--------------------
Fast Rider (Ex) The speed of any ridden mount increases by 10 ft.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Unlearned (Knowledge [local]) You cannot attempt untrained checks with knowledge skills other than the one selected.

Backstory/Small Fluff Piece:

illadee Tabernacky was a bit too rough and tumble for gnomish society. He was prone to bouts of rage at the strangest things (at least to gnomish standards.) All this trying to find common ground, all this trying to coexist and be friends, all this curiosity about others...He wanted nothing to do with it. He didn't mind typical interest, but growing up in a Gnomish community is hard when you don't want to know everything about everyone.
He quickly left and set out on his own when be became of age and for a while was a wild and crazy hermit outside his village. It was perhaps after one too many nights that ended with him nicking food, hiding in someone's barn, freaking out and lighting something on fire and mooning the person who upset him that eventually led to him being outcast proper. At forty years old, he set out in the great outdoors proper. It was rough at first but he settled in surprisingly well. He found his own version of curiosity, eating pretty much anything he found. Of course this lead to numerous nights sick and feverish out of his mind but he didn't seem to mind come the next day.

It was with this knowledge, his ability to hunt and take on prey by himself, his ability to craft weapons, and more that eventually brought him late one night to a tavern in Restov. He sat there with his Dwarven sized ale, pretending he was a Dwarf (a lie no one believed), sharpening his "Dwarven War-Axe". The chance to enter the Stolen Lands and let loose some of the fury inside, to find new and strange things he shouldn't eat to eat, and to make some money called him to apply.

Every now and then the "Dwarf" was spoken to, asked about his abilities and his weapons. "Aye, I see you've got a great eye for me craftsmenship! What's that, this ain't no Great Axe...It's a Dwarven War Axe you fool! Of course it is, can't yeh tell it is. It was crafted by me, a Dwarf...for WAR, so what else would you call it! What, that old stick? Are you daft, who ever heard of a Dwarven War Stick. Nah, it's a Lance. What you mean it I should call it a Dwarven War Lance if I'm gonna call me axe a Dwarven War Axe? Now that's just crazy talk, whoever dun heard of something as stupid as that. Listen, you get your arse away from me or you bring me a drink. Yous giving me a headache and I'm close to showing you just what a Dwarf can do!" it can be heard even if you avoid eavesdropping on his talks.