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About Vigny HalgarsdottirStatistics:
Female Human Warpriest 1
CG Medium Humanoid (Ulfen Human) Init +3; Senses Perception +2 ------------------------------ DEFENSE ------------------------------ AC 17, touch 11, flat-footed 16 (+5 armor, +1 dex, +1 buckler) hp 14 Fort +4, Ref +1, Will +4 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee +3 Ranged +1
Fate's Favored:
Affable:
Splash Attack
Weapon Training
Feats Toughness
Skills (2 points; 2 class, 0 INT)
*ACP applies to these skills
Affable Trait: +2 Diplomacy to Gather Information / K Local Class Skill Languages Common, Skald Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Warpriest: Aura (Ex)
Blessings (Su): Travel / Good
Good Blessing
Travel Blessing
Focus Weapon (Longsword)
Sacred Weapon (Su)
At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds need not be consecutive. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchic and vicious. If he is evil, he can add mighty cleaving and unholy. If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. If he is neutral (with no other alignment components), he can add spell storing and thundering. Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost. Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. These bonuses do not apply if another creature is wielding the weapon, but they continue to be in effect if the weapon otherwise leaves the warpriest's possession (such as if the weapon is thrown). This ability can be ended as a free action at the start of the warpriest's turn (that round does not count against the total duration, unless the ability is resumed during the same round). If the warpriest uses this ability on a double weapon, the effects apply to only one end of the weapon. Spells:
------------------------------ Spells ------------------------------ 0th (3 at will) Resistance
1st (2/day) Protection From Evil
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS Wayfinder
------------------------------
Money360 GP 3 SP 4 CP
Background:
Vigny was born in Southmoor, the most southern part of the Lands of the Linnorm Kings. When she was barely 4, her parents decided with some friends and relatives to establish a small hamlet in the wild lands close to the Varisian border. It was a perilous place to try to live, but her parents had no use for overlords or taxes, and wanted to be well outside the reach of the regional capital at Jol. When Vigny was 9, the danger caught up to her family. Less than a day into a journey north to buy winter supplies, a group from the hamlet, Vigney among them, was set upon by a band of Nolanders who had crossed over into Southmoor to raid. In a short and brutal fight, Vigney's parents, along with an uncle and her teenaged cousin were killed. The raiders took Vigny, the only surviver south as a captive into the Nolands. After a couple of days of travel, the band spied a caravan. They decided to probe its strength by approaching with an offer to barter. The caravan's owner saw through the ruse and surprised them by agreeing. The raiders actually had nothing to offer in trade except Vigny, for which the canavaner traded away most of his food supplies and other materials as well. He was careful that the raiders found no exploitable weaknesses, and since they had done far better in the exchange than they expected, the raiders left the caravan in peace. The merchant caravaner reassured the frightened girl, and took her with the caravan to Riddleport. There, he placed her in the care of Caylenite priests who ran an orphanage. Vigny spent the rest of her childhood there, going from ward and student to temple tavern worker. Eventually Vigny joined the church formally as a warpriest. After becoming a warpriest, Vigney decided that it was time for her to travel and help liberate others as she had been liberated. Appearance and Personality:
Height: 5'8" | Weight: 140 | Hair: Honey Blond | Eyes: Medium Blue Appearance
Personality
Life with the Brothers and Sisters of Cayden Cailean in Varisiana was an altogether sunnier experience for Vigny than Southmoor was and her affable demeanor shows the effect it had on her. |