Count Lucinean Galdana

Viggo NMN's page

66 posts. Organized Play character for Socalwarhammer.


Full Name

Viggo NMN NLN

Race

N Human: Init +2; Senses Perception +8

Classes/Levels

Bard (Archaeologist)-2: AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +3. Archaeologist's Luck (+2) 6/6. Spells 3/3 (1st level).

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 15

About Viggo NMN

Viggo (NMN)
Male human (Varisian) bard (archaeologist) 2 (Pathfinder RPG Ultimate Combat 32)
N Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+4)
Fort +1, Ref +6, Will +3
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Melee club +3 (1d6+2) or
cold iron dagger +3 (1d4+2/19-20) or
longsword +3 (1d8+2/19-20) or
scorpion whip (aa) +3 (1d4+2)
Ranged dart +3 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip (aa))
Special Attacks archaeologist's luck 6 rounds/day (+1)

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Offense
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Speed 30 ft.
Special Attacks archaeologist's luck 6 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 2nd; concentration +4)
1st (3/day)—cure light wounds, hypnotism (DC 13), vanish[APG] (DC 13)
0 (at will)—daze (DC 12), detect magic, light, mage hand, read magic
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Statistics
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Str 14, Dex 14, Con 12, Int 14, Wis 10, Cha 15
Base Atk +1; CMB +3; CMD 15
Feats Alertness, Lingering Performance[APG]
Traits criminal, fate's favored, tortured
Skills Appraise +6, Bluff +6, Climb +6, Disable Device +7, Knowledge (All Others) +3, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +7, Perception +8, Sense Motive +6, Sleight of Hand +6, Spellcraft +6, Stealth +6, Use Magic Device +6
Languages Azlanti, Common, Sylvan, Thassilonian, Varisian, Infernal.
SQ bardic knowledge +1, clever explorer +1
Other Gear 150 gp
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Special Abilities
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Story- Viggo was born to a family of fruit merchants who lived just outside of Korvosa on small farm. His family was hardworking, honest and in Korvosa that also meant poor. As was his family's practice each day the children would accompany their parents to the merchant stands which formed in long rows along the main road into the city. It was here that other merchants and locals came to purchase their agricultural supplies. This was also the place the darker elements of Korvosan society came to ply their trades and seek victims. Viggo was just another one of these hapless victims. At the age of ten while his parents were conducting business Viggo wander off... only a few yards from this mother's gaze... never to be seen again.

Taken as one of Gaedren Lamm's "pupils" the next three years exposed Viggo to the dark underside of Korvosa as he was forced to become a beggar, a look-out and at times a cut-purse. During these years Viggo lived in almost constant fear and dread. Not of being caught by the authorities- of Gaedren and his brutal treatment of those who failed him. Just after his thirteenth birthday Viggo's luck ran out and a failed 'rolling a drunk' resulted in two of Viggo's comrades being killed by a potential victim- a drunk but extremely skilled duelist armed with a hidden sword. Viggo who had been the team's lookout was the only survivor. In a fit of rage Gaedren beat him nearly to death and left him to die in a dank alley. It was at this time he was discovered by a member of the Pathfinder Society- a chronicler who first paid a team of local healers to nurse the boy back to health (which took several months) and then offered to take him back home. Viggo didn't want to go and begged the Pathfinder for a chance to be something more than a thief or a farmer. So after writing a letter to his parents, in which his benefactor explained Viggo's state of good health and the grand apprenticeship in which Viggo had been enrolled- his mentor began the intense process of training Viggo in the skills of a professional adventurer. "An expert in the location, excavation and post-recovery examination of rare antiquities and arcane collectibles"- is what his mentor called Viggo at his graduation as he formally presented him to the assembled group of senior Pathfinders. Now, five years later, Viggo is ready to set off on his own and make an name for himself... and if his path should ever cross with Gaedren or his child-snatching minions... he has sworn to put a knife into their bellies!

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