Valeros

Tyrus Green's page

40 posts. Alias of MoFiddy.


About Tyrus Green

Male Human Fey Sorcerer 6
CG Medium Humanoid
5'8", 165 lbs.
Init. +7; Perception +7
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Defense
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AC 11 (+1 Dex), touch 11, flat footed 10
HP: 43 (6d6 +12 Con +5 Favored Class) Current HP: 28
Fort: +8, Ref: +5, Will: +8
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Offense
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Speed 30' Current Speed: 15' walking, 60' flying
Melee Dagger +2 1d4 - 1 (19-20/x2)
Spells Known:
0-level: Acid Splash, Detect Magic, Read Magic, Mending, Message, Daze (DC 18 W), Dancing Lights
1-level (8/day): Entangle [Bloodline bonus] (DC 17 R), Grease (DC 17 R), Color Spray (DC 17 W), Ray of Enfeeblement (DC 17 F), Shocking Grasp
Cast 2
2-level (7/day): Hideous Laughter [Bloodline bonus] (DC 22 W), Invisibility, Create Pit (DC 18 R), Glitterdust [human FC bonus] (DC 18 W)
Cast 6
3-level (4/day): Hold Person (DC 23 W)
Cast 3
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Sorcerer Class Skills
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Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
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Statistics
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STR 8, DEX 12, CON 14, INT 10, WIS 12, CHA 22 (17 +2 racial +1 level +2 headband)
BAB: +3; CMB +2, CMD 13
Languages: Common
Wealth: 2034.0 gp

Feats:

Eschew Materials (class bonus)
Spell Focus (Enchantment) (1)
Improved Initiative (human bonus)
Greater Spell Focus (Enchantment (3)
Great Fortitude (5)

Traits:

Reactionary: +2 Trait bonus on initiative checks
Focus Mind: +2 Trait bonus on concentration checks

Skills:

Acrobatics +1
Appraise +0
Bluff +6
Climb -1
Diplomacy +6
Disguise +6
Escape Artist +1
Fly +10
Heal +1
Intimidate +6
Perception +7
Ride +1
Sense Motive +1
Stealth +1
Survival +1
Swim -1
Use Magic Device +15

Traits:

Anatomist: +1 trait bonus to confirm critical hits
Indomitable Faith: +1 trait bonus on Will saving throws

Gear:

Headband of Alluring Charisma +2 (4000 gp)
Cloak of Resistance +2 (4000 gp)

Wand of Cure Light Wounds (750 gp) 50 charges left
Wand of Magic Missile (750 gp) 50 charges left
Wand of Mage Armor (750 gp) 50 charges left
Wand of Shield (750 gp) 50 charges left

Scroll of Dispel Magic (450 gp)
Scroll of Fly (450 gp) [Used]

Handy Haversack (2000 gp)
Rod of Metamagic [Bouncing] (3000 gp) Used 1 time

MW Backpack (50 gp)
50' hemp rope (1 gp)
Belt pouch (1 gp)
1 Sunrods (2 gp)
Explorer's outfit (10 gp)

Background:

Tyrus Black is a Fey Sorcerer from Varisia. He grew up in the city of Magnimar. His mother and father had some magic talent and noticed that Tyrus had the gift too. They sent him to a formal wizard school, but he was asked to leave as a teenager. His parents were disappointed, but took him back in to stay with them. He spent a lot of time wandering the streets of Magnimar looking for “excitement” which in many cases meant hanging around with the wrong people.

He left Magnimar and sailed around the Inner Sea before making his way to Ridonport. His talents had developed quite well and Tyrus had quite a strong opinion about himself. He saw the Count’s tournaments as a way to make some easy money and perhaps impress the ladies watching the spectacle.