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Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Thanks GM Blake. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Earn Income Crafting DC 14: 1d20 + 7 ⇒ (1) + 7 = 8 If Hero pt. usable: Earn Income Crafting DC 14: 1d20 + 7 ⇒ (16) + 7 = 23 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Yep... I'll have to admit though 2d8 on a heal check is pretty badass... makes nonmagical healers a possibility for the masses... respect. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Thanks. I completely missed the 'successful' result of 2d8... why do they write the skill starting with the critical result?! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() I'm reading the medicine skill, 'Treat Wounds' option over and over right now, and I can't understand how it works... anyone? ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "Stop moving!" says the angry halfling! Medicine Stop Bleeding: 1d20 + 5 ⇒ (9) + 5 = 14 Healing: 1d6 ⇒ 1 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Once more without splash to anyone outside the designated target thanks to Bomber research field... Bladden 5-ft steps forward and launches another series of bombs to try to get his teammates out of this jam... Action 1: QUICK BOMBER Bladden chucks a [color=blue]bottled lightning[/color] at the stirge
Action 2: QUICK BOMBER Bladden chucks a [color=blue]bottled lightning[/color] at the gremlin with yellow shoes
Action 3: INTERACT Bladden pulls the unconscious cat to safety beside him, away from the nasty gremlin with yellow shoes... [color=blue]If the bottled lightning attacks hits, target is flat-footed against everyone for 1 round; i.e. -2 to AC[/color] =================== additional critical success dmg vs. stirge: 1d6 ⇒ 4 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() I believe you get +2 to attack on the charge Dave ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Oh well, here we go, without splash to anyone outside the designated target thanks to Bomber research field... Bladden looks to the left and right, seeing that they're surrounded now... he darts to the south and says, "Dave! I'll soften the one with a green tunic; Aspero! I'll try to zap that giant bug so you can line up a better shot!" Action 1: STRIDE to move south as shown on map Action 2: QUICK BOMBER Bladden chucks a [color=blue]bottled lightning[/color] at the green-robed gremlin
Action 3: QUICK BOMBER Bladden chucks a [color=blue]bottled lightning[/color] at the red stirge
[color=blue]If the bottled lightning attacks hits, target is flat-footed against everyone for 1 round; i.e. -2 to AC[/color] ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() I don't want to kill that cat or hurt you. I'll wait for the GM before proceeding: I have the option to only hit one creature with no splash dmg, but it's not as splashy as the regular option! :) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Not a good day at the office I'd say! :P Does 2E PFS guidelines identify minor splash dmg as PvP? I think it was a limiting factor for alchemists in 1E, but I'm not sure now... Bladden urges Dave to charge the green-robed critter beside him, and delays. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Aspero please take a step towards the bottom of the map as I don't want to PvP bomb you... also, what's the upside down cat representing? unconscious? prone? can you also move the cat north or east so as not be bombed? thanks! @Medium Dave: can you charge the green one beside me? then I'll move and bomb the three targets south (centering the bombs on the red stirge) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "Creative use for a pine cone Medium Dave! that stopped the blood pretty good! now that the bleeding is done, let's get this dog his strength back!" Action 1: Interact pull out Elixir of Life
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Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Ok cool- I've withdrawn from that other PlayDis Con table. As for Peaches, I think Bladden will administer Elixir of Life right now! :) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Hi GM Blake: how soon are we to finish this scenario? About a month ago I signed up for a PlayDis Con table with this PC and I think it starts soonish this week or next- let me know if we're still far off or soon to be done. If nowhere near I'll just withdraw from that other table so as to finish your game here first. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Hope you are feeling better now! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden takes the long way around the battle cat, and punches the bloodseeker right in the blood bladder to get it off the poor doggie! Action 1: STRIDE
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Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Perception: 1d20 + 5 ⇒ (6) + 5 = 11 +2 if hidden or concealed via KEEN EYES Bladden looks to the left and right at Aspero and Lleylo, "Oversized mosquitoes the size of ravens! now I've seen enough! I've had it with this place! let's save that poor dog!" Action 1: STRIDE to move northeast
[color=blue]If one of the two bottled lightning attacks hits, target is flat-footed against everyone for 1 round[/color] Splash (trait): When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Add splash damage together with the initial damage against the target before applying the target’s weaknesses or resistances. You don’t multiply splash damage on a critical hit. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "The runes are fake... just someone trying to scribble something that looks scary. As for the vial, I think we've got ourselves an actual potion of invisibility here. Good find!" ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Society:
1d20 + 7 ⇒ (14) + 7 = 21 Bladden tries to identify the inky black vial. Crafting, Alchemy: 1d20 + 7 ⇒ (14) + 7 = 21 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "May your soul find peace, kind Sir..." says Bladden as the man expires while providing them with a warning. The halfling nods towards Hamlet, echoing the man's desire for revenge as this mission finally takes its toll and becomes personal. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden is trained indeed! "This man is under the effect of a magical disease... we must bring him back to the village forthwith. My ministrations will only sustain him for another 2 hours I'm afraid. He will need round the clock treatment. Here, good Sir. Drink this. It will help ease the worse symptoms over the next 24 hours..." Antiplague: Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. (lesser antiplague: you gain a +2 item bonus) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() The hardcore award goes to Kalester for his Dec 24 morning post! :) Bladden rushes to Kalester's side and checks the body. Medicine: 1d20 + 5 ⇒ (20) + 5 = 25 If alive, Bladden pours an elixir of life down the man's throat! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden disengages an apple cart's brakes with a swift kick. The cart rolls to the middle of the intersection. Crafting: 1d20 + 7 ⇒ (15) + 7 = 22 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden steps out of Dave's shadow, nose deep in a book, and takes a seat at the table upon hearing "ploughman's meal." "I'll have that plougman special as well, seeing that we have missed tea this afternoon... oh, and I think we should all go check Witchtop Hill before dark." ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "What else would warrant such an investment of time and gold? beside your personal interest in local legends and customs, of course; I find that personal interests rarely put food on the table. On the contrary, usually..." ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "Is this a sapsali? are you from eastern Tian Xia? what brings you to these parts Milady? I... wholeheartedly agree that this location here is not something I'd travel all the way from Tian Xia to visit!" Make an Impression: Diplomacy, Group Impression to apply to both Peaches and Haru Kwon: 1d20 + 4 ⇒ (3) + 4 = 7
GM 3-star reroll: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Nature: Nature: 1d20 + 2 ⇒ (18) + 2 = 20 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "If we split up we collectively increase our surface area, which means more bites per minute for all of us... can we keep moving as a group, and take turns on who travels in the middle of our group?" ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Sorry I think we posted at the same time; Bladden added a few additional questions one post before yours; thanks! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Suggest we go to Lyon's House (A4) and the inn (A6) in that order; I'm also curious about the shrine of Hanspur from a pure out-of-character perspective, if we have time later Bladden nods while listening to the gnome, and strikes up a tobacco-stuffed pipe. After a few satisfactory puffs, he says, "Thank you for all this information, Galia. First, let me say how clever these anti-mosquito improvements of yours are! this here is a true island of peace! well done in making your house such a haven!" Diplomacy, Make an Impression: 1d20 + 4 ⇒ (17) + 4 = 21 "Now, it appears, for the moment, that it would be a waste of time trying to investigate what seems to be a premeditated murder upon an innocent victim, as the perpetrators no doubt left town already yes?" Sense Motive:
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Bladden waits for Galia's response before continuing, eyeing her facial expression carefully. "Thank you for the leads Galia. Was the cultist's house here in the village, or outside somewhwere? did those who did the burning and salting recover some possessions off the body before burning it? who was in charge of these... sigh... funerals?" ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Ok thanks! I'll still be level 1 after this scenario so the boon will still be useful. Thanks for the clarification! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Cool! I think level 3 is 2sp per day for trained skill... nice! cool that the boon scales with level! the longer you wait the better it gets! ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() @GM Blake: I have the Chronicle Sheet for 1-01 which gives an option for higher task level but the GM left it blank... do you happen to know which number should have gone in there? i.e. 'Society Connections (Downtime): ... check the box that precedes this boon to attempt task level ____' PS: I'll save this boon for later, so no worries... my GM informed me that yes, we hit the DC 14 and should be 40 cp total. (8 days x 5 CP per day) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Huh... looking at the 2E guide, I'm completely confused now... how does Downtime and Boons work? I found the table on p.236 which sets the yield/money earned, which is very similar to the Chronicle Zero list... Chronicle Zero shows a DC 15 for 5 CP at level 1: are we bound to use that or can we use a more challenging task level? since downtime is 8 days, I assume we then get 40 CP i.e. 4 SP with downtime? ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() GM Blake wrote:
Character Name Description Is Consumable? Remaining Uses Bladden Pennyworth Emergency Draught Limited Use (3): Once per adventure, gain a bonus healing potion of your level. May purchase more than once, but cost increases 50% at each purchase. No![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden buys some fresh food- apples, dried plums and a head of cauliflower. He splurges for a 5-inch wide wheel of cheese and some fresh bread too. "I already have rations, but this beautiful face won't maintain itself with some dried stuff!" He looks for mosquito repellent as well. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "Splendid idea Master Queensworn! lead the way good Sir, and I shall indulge in similar expenses if you would have me alongside, of course." ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Bladden Pennyworth wrote:
@GM Blake: please let me know if I did it right in the Gameplay thread... secret raw roll was 17, and with modified Occultism bonus of +4 it becomes 21. Let me know if you want us to compute that for you under spoilers or leave it raw like I did (I based this on your GM instruction for the 'reaction' type rolls because Bladden has a lot of skills; please also let me know if you want only ONE raw d20 roll or three different ones like I did...) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Secret Checks:
Investigative: Recall Knowledge, Identify Magic, Identify Alchemy, Recognize Spell, Decipher Writing, Sense Motive: 1d20 ⇒ 17 Social: Lie, Impersonate, Gather Information: 1d20 ⇒ 3 Finding and Hiding: Seek, Create Forgery, Conceal An Object, Hide, Sneak, Sense Direction: 1d20 ⇒ 10 Skill (Acrobatics +2, Arcana +7, Athletics -1, Crafting +7, Deception +4, Diplomacy +4, Intimidation +4, Legal Lore +7, Medicine +5, Nature +2, Occultism +4, Performance +4, Religion +2, Society +7, Stealth +5, Survival +2, Thievery +1) "Any reason, dear Venture-Captain, as to why you don't think the witch is causing this problem?" ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Ready! reading your instructions to see how you want your secret checks... Testing: Secret Checks: Investigative: Recall Knowledge, Identify Magic, Identify Alchemy, Recognize Spell, Decipher Writing, Sense Motive: 1d20 ⇒ 8 Social: Lie, Impersonate, Gather Information: 1d20 ⇒ 2 Finding and Hiding: Seek, Create Forgery, Conceal An Object, Hide, Sneak, Sense Direction: 1d20 ⇒ 5 Skill (Acrobatics +2, Arcana +7, Athletics -1, Crafting +7, Deception +4, Diplomacy +4, Intimidation +4, Legal Lore +7, Medicine +5, Nature +2, Occultism +4, Performance +4, Religion +2, Society +7, Stealth +5, Survival +2, Thievery +1) ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() LOL! and I mass-produced antiplagues for nuthin! :P
Bladden remembers his alchemical studies, and begins to blow vigorously upon the centipede's mandibles to reroute the flowing poison away from his open wounds towards his coat sleeves! Fort save, Hero Point reroll: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Thanks for the information GM Wayfinder! I wasn't sure about the action economy since I don't have Quick Bomber- it's my first attempt to play 2E... should I forget about Alchemical Savant and go for Quick Bomber? I like the 'sound' of Alchemical Savant, but I'll gladly take anyone's advice here. I also had no idea that only fighter-type creatures could AoO! that is a big change! "Oh my... what do we have here... certainly nothing that would heed my sound legal advice..." says Bladden, backpedaling a few steps and reaching for his pack. He retrieves a bottle filled with a blue semi-fluid which crackles with tiny lightning arcs, which are thankfully contained within the bottle. He launches the thing at the centipede with yellow mandibles! Action 1: Stride
alchemical bomb: 1d20 + 5 ⇒ (11) + 5 = 16
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Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() I want Bladden to essentially 5-foot step backwards and throw a bomb at one of the bugs. How does this work in 2E? ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() init = perception yes?
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Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Society: 1d20 + 7 ⇒ (15) + 7 = 22 Critical Success: You recall the knowledge accurately and gain additional information or context. "Ah! good find! as I recall the sword’s normal function is to serve as an important ceremonial item in services held by the church of Iomedae. Although its main use is for ceremonies of cultural or religious significance, it can be wielded as a nonmagical, battle-ready longsword. The sword is also strangely familiar but I can't quite put my finger on it... hmmm..." ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "Plague zombies... hmm... so the rumors were true... this won't do... thankfully I have come here with some fortifying tonic!" Bladden drinks one and hands out the 5 remaining flasks to the others. Antiplague can fortify the body’s defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease’s progression. Type lesser; Level 1: You gain a +2 item bonus. ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() "..." --> seeing Tybalt perk up his ears, Bladden goes quiet and listens... Seek - Perception: 1d20 + 5 ⇒ (14) + 5 = 19 +2 vs. hidden or undetected ![]()
Male halfling alchemist 1 | HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5 | Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.
![]() Made one more fix to Bladden... forgot to click 'Trained' on the Medicine skill. If it matters here is his check when the corpse is inspected/handled Medicine: 1d20 + 5 ⇒ (19) + 5 = 24
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