Combat Gear
wand of mage armor (45 charges)
wand of magic missile (46 charges)
wand of cure light wounds (49 charges)
potion of cure light wounds
potion of touch of the sea
scroll of comprehend languages
scroll of endure elements
scroll of expeditious retreat
scroll of protection from evil
Other Gear cold iron dagger, cloak of resistance +1, spell lattice (1st-grease), wayfinder, backpack, bedroll, earplugs, flint and steel, ink, black, inkpen, scroll case, soap, spell component pouch, waterskin, wrist sheath, spring loaded, 1803 gp
Special Abilities 1st-level signature spell (Burning Hands) +2 to concentration checks with chosen spell. Use 1 reservoir to alter spell.
Arcane Reservoir +1 DC or CL (4/day, 5 max.) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Greater Spell Focus (Evocation) Spells from one school of magic have +2 to their save DC.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Magical Knack +2 CL for Arcanist, to a max of your HD.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Favored class (Arcanist): 1st-hp, 3rd-hp
Doom, Arcane Familiar:
Doom
Greensting scorpion
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 9 (1d8)
Fort +2, Ref +3, Will +5
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +6 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. trip)
Feats Weapon Finesse
[b]Skills Bluff -1, Climb +7, Linguistics -1, Perception +10, Spellcraft +1, Stealth +15, Survival +1, Use Magic Device -1; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting - Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.
PFS information for the GM:
PFS #76446-10
XP: 7 (normal advancement)
Faction: Dark Archive
Fame: 14 / Prestige: 7
Veviane's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 - 5-08 The Confirmation (1 xp, 2 fame)
#2 - 0-13 The Prince of Augustana GM Credit (1 xp, 2 fame)
#3 - 0-23 Tide of Morning (1 xp, 2 fame)
#4 - 2-11 The Penumbral Accords (1 xp, 2 fame)
#5 - 6-05 Slave Ships of Absalom (1 xp, 2 fame)
#6 - 3-23 The Goblinblood Dead (1 xp, 2 fame)
#7 - 6-11 The Slave Master's Mirror GM Credit (1 xp, 2 fame)