Sorshen

Veviane's page

207 posts. Organized Play character for Cyril Corbaz.


Full Name

Veviane

Race

HP 19/19 | AC: 15 T: 11 FF: 14 CMD: 10 | F+2 R+2 W+6 | Init +7 (+4) | Perception +5 (+2)

Gender

Female Human (Varisian) Arcanist (Spell Specialist) 2 / Sorcerer (Tattooed) 1 |

Age

21

Alignment

Lawful Neutral

Deity

Nethys

Location

Kaer Maga

Languages

Aklo, Azlanti, Common, Draconic, Elven, Orc, Thassilonian, Varisian

Strength 7
Dexterity 12
Constitution 13
Intelligence 20
Wisdom 10
Charisma 12

About Veviane

Veviane
Female Human (Varisian) Arcanist (Spell Specialist) 2/Sorcerer (Tattooed Sorcerer) 1 (3.1)
LN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +5

Status:
Hp 19/19
Active effects None
Conditions None

Resources & Macros:

Daily spells / powers / items
Sorcerer Spells (1st) 4/4
Arcanist Spells (1st) 4/4
Arcane Reservoir 4/5
Folio Reroll (4 stars) 1/1

Macros
[dice=Knowledge (all)]1d20+9[/dice]

Defense
AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
hp 19
Fort +2, Ref +2, Will +6
Weakness light sensitivity

Offense
Speed 30 ft.

Melee cold iron dagger -1 (1d4-2/19-20)

Spell-Like Abilities (CL 3rd; concentration +4)
. . 3/day—dancing lights

Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +2):
. . 1st (4/day)—heightened awareness, shield
. . 0 (at will)—detect magic, prestidigitation, read magic

Arcanist (Spell Specialist) Spells Prepared (CL 3rd; concentration +8):
. . 1st (4/day)—color spray (Will DC 16), burning hands (5d4+5, Ref DC 19, concentration +13), grease (Ref DC 16)
. . 0 (at will)—daze (Will DC 15), light, message, ray of frost (1d3+1)

Spellbook:
All cantrips from the wizard/sorcerer list, plus:

1st level
Blood Money
Burning Hands (signature spell, CL 6, Ref DC 19)
Charm Person (Will DC 16)
Color Spray (Will DC 16)
Comprehend Languages
Detect Secret Doors
Disguise Self
Ear-Piercing Scream (CL 4, 2d6+2, Fort DC 18)
Endure Elements
Enlarge Person
Expeditious Retreat
Grease (Ref DC 16)
Heightened Awareness
Hydraulic Push (CL 4, CMB +11)
Identify
Keep Watch
Liberating Command
Mage Armor
Magic Missile (CL 4, 2d4+4)
Obscuring Mist
Protection from Evil
Ray of Enfeeblement
Reduce Person
Silent Image
Snowball
Thunderstomp
Touch of the Sea
Unseen Servant
Vanish
Wave Shield

Statistics
Str 7, Dex 12, Con 13, Int 20, Wis 10, Cha 12
Base Atk +1; CMB -1; CMD 10

Feats Spell Focus (evocation), Spell Specialization, Varisian Tattoo

Traits magical knack (arcanist), reactionary

Skills
Bluff +7 (3 ranks)
Knowledge (arcana) +9 (1 rank)
Knowledge (dungeoneering) +9 (1 rank)
Knowledge (engineering) +9 (1 rank)
Knowledge (geography) +9 (1 rank)
Knowledge (history) +9 (1 rank)
Knowledge (local) +9 (1 rank)
Knowledge (nature) +9 (1 rank)
Knowledge (nobles) +9 (1 rank)
Knowledge (planes) +9 (1 rank)
Knowledge (religion) +9 (1 rank)
Linguistics +9 (1 rank)
Perception +5 (3 ranks, Alertness)
Sense Motive +2 (Alertness)
Spellcraft +11 (3 ranks)
Survival +4 (+6 to avoid becoming lost) (1 rank)
Use Magic Device +7 (3 ranks)

Languages Aklo, Azlanti, Common, Draconic, Elven, Orc, Thassilonian, Varisian

SQ signature spell, arcane reservoir, bloodline tattoos, bloodlines (draconic, orc), consume spells, familiar tattoo

Combat Gear
wand of mage armor (45 charges)
wand of magic missile (46 charges)
wand of cure light wounds (49 charges)
potion of cure light wounds
potion of touch of the sea
scroll of comprehend languages
scroll of endure elements
scroll of expeditious retreat
scroll of protection from evil

Other Gear cold iron dagger, cloak of resistance +1, spell lattice (1st-grease), wayfinder, backpack, bedroll, earplugs, flint and steel, ink, black, inkpen, scroll case, soap, spell component pouch, waterskin, wrist sheath, spring loaded, 1803 gp

Special Abilities
1st-level signature spell (Burning Hands) +2 to concentration checks with chosen spell. Use 1 reservoir to alter spell.
Arcane Reservoir +1 DC or CL (4/day, 5 max.) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Greater Spell Focus (Evocation) Spells from one school of magic have +2 to their save DC.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Magical Knack +2 CL for Arcanist, to a max of your HD.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Favored class (Arcanist): 1st-hp, 3rd-hp

Doom, Arcane Familiar:

Doom
Greensting scorpion
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 9 (1d8)
Fort +2, Ref +3, Will +5
Immune mind-affecting effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee sting +6 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. trip)
Feats Weapon Finesse
[b]Skills
Bluff -1, Climb +7, Linguistics -1, Perception +10, Spellcraft +1, Stealth +15, Survival +1, Use Magic Device -1; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting - Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.

PFS information for the GM:

PFS #76446-10
XP: 7 (normal advancement)
Faction: Dark Archive
Fame: 14 / Prestige: 7
Veviane's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 - 5-08 The Confirmation (1 xp, 2 fame)
#2 - 0-13 The Prince of Augustana GM Credit (1 xp, 2 fame)
#3 - 0-23 Tide of Morning (1 xp, 2 fame)
#4 - 2-11 The Penumbral Accords (1 xp, 2 fame)
#5 - 6-05 Slave Ships of Absalom (1 xp, 2 fame)
#6 - 3-23 The Goblinblood Dead (1 xp, 2 fame)
#7 - 6-11 The Slave Master's Mirror GM Credit (1 xp, 2 fame)