Ratfolk Sage

Vetch No-Toes's page

835 posts. Alias of Painlord.


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Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

+1 to all this. While my yahoo wishes there were more goblins deaths, I wish nothing other than to know how pleased and honored I was to play with all of you.

Zane you were amazing.
Dash, f*%@ off, but also, your character was amazing and pure all the way through.
And Abe, we don't make it through without you. You, as stated above, were MVP.

And Tyranius, you rocked this s*$~ all the way through. Thank you.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch bears down on the prismatic lights at the sides of ship, and throttles it back just a bit, before doubling down in speed and intention.

I wish this upon all the goblins in space.

He awaits the sounds of destruction, explosion, and annihilation.


2 people marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

As Vetch is killing at least one goblin by this action, he’s good for the fiery doom ending.


3 people marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch is pretty pleased with himself. ”You know, there is probably nothing that I can’t pilot into a fiery crash, even this lunk of unwieldy space death,” Vetch notes. ”It’s just too bad we’re not crashing into the goblin homeworld. Then my death might have been worth something. Saving a universe that allows goblins to exist just doesn’t seem as good.”

Vetch continues to aim for his doom.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3

Vetch tries again to master the controls, for the third time trying a simple evasive maneuver.

1d20 + 23 + 10 ⇒ (11) + 23 + 10 = 44 Evade vs. DC40

Moved on map, another 4 squares closer to certain doom.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch tries again to master the controls, evading like a pro.

1d20 + 23 + 10 ⇒ (3) + 23 + 10 = 36 Evade vs. DC40

"Ah piddlespot. Maybe we should put the goblin in this seat."


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch puts the pedal to the bone and tries to get some speed with the ship, sending directly to its destruction, almost ignoring the other ships.

Because he is a bad ass ace, he does some evasive maneuvers for the fun of it...and to get used to the controls. Evade.

1d20 + 23 + 10 ⇒ (1) + 23 + 10 = 34 Evade vs. DC40

"Whoops, woah...still getting used to this..."


1 person marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch does indeed set the engines to ludicrous, able to act now that he has orders from Captain Killjoy.

”This ship is a thunderous and ponderous bulk to drive, Captain,” Vetch notes. ”Like your mom....the toaster.”

Vetch begins the slow pull on the controls to see which direction the ships wants to go.

More post later, need to see what Abe does. The +10 bonus should go to the guns yes? Let’s blow s!#& up.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch moves off of fixing up *THE* Zane to look over the loots, listening to the conversation and he scurries from place to place.

Dash Arcbright wrote:
”And as Vetch often points out, I’m the stupid captain. You guys have two options, stick with me and maybe we can get back to the Maiden and escape in time, or vamoose to the Maiden and make ready for a last second rescue of your stupid Captain.”

"You're not just the our stupid Captain, you're the blithering idiot that brought a goblin on board the ship," Vetch chimes in from this explorations. "But I'm going to stick with you no matter what...mostly to see how you're going to get yourself killed so I'll have a good story to tell when I get back. I can't wait how you managed to short circuit yourself when you get your dong trapped in your zipper or whatever."

Vetch shoves a shock grenade III into his mouth pouch, and loads his pistols with fresh big batteries.

"I'll go with you. Don't you worry. Mostly to make you don't get lost or trapped by some flashing lights and think its a rave."


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
The Zane wrote:

As a player, my jaw just dropped to the floor.

as Zane, he just drops to the floor.

Holy piddlespot! Zane, you rocked that s*@@, yo!

Vetch moves over to quickly tend to *THE* Zane, hero of the battle of the dead. Using healing touch twice to heal you 55 hp, takes 10 minutes.

"Sit down for a moment, Zane! Take a load off and let me look at you," Vetch scurries over to help.

More to come after this 10 minutes is up.

While he works, he looks around at the carnage. He'll pick up the loots that he can shortly, but mostly needs a breather...and for Zane to stop bleeding.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Bubba!!! ZANE!!

Round 15

Vetch fires twice at the remaining foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (20) + 5 = 25 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage

K'Vetchings:

S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 3) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (12) + 5 = 17 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 14

Vetch fires twice at the remaining foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 4) + 5 = 13 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 13

Vetch fires twice at the remaining foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage

K'Vetchings:

S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 4) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (14) + 5 = 19 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 12

Vetch fires twice at the remaining foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
(A): 1d20 + 5 ⇒ (17) + 5 = 22 damage

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 1) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 11

Vetch fires twice at the remaining foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 to hit;
(A): 1d20 + 5 ⇒ (1) + 5 = 6 damage

Uh, poop damage. Lol.

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (1, 3) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (16) + 5 = 21 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 10

Vetch fires twice at the Abe-hologrammed foe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 4) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (3) + 5 = 8 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 9

Vetch skitters scampers back and fires once at the not-invisible-to-him foe.

Disinitigrator Ranged:1d20 + 15 ⇒ (4) + 15 = 19 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

K'Vetchings:

S: 59/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 3) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (19) + 5 = 24 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

1d20 + 9 ⇒ (16) + 9 = 25 Reflex Takes 8 fire damage.

Round 8

Vetch skitters out of line of sight after casting See Invisibility after hearing talk of invisible foes. He will call out the invisible things that might be 'seen', then scamper back out of sight.

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*0,Identify*0,RLCond*0,MT1*0)
2: 1/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*1)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (7) + 5 = 12 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 7

"On my way, Abe."

Vetch double skitters to a place where the can act in the other room, ready to lay down some help on the next turn.

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 4) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 6

Vetch skitters out of line of fire using the object in front of him to provide cover...

1d20 + 21 ⇒ (8) + 21 = 29 Stealth

...and pops up nearby to fire once at orange, shrugging of his burning wounds.

Disinitigrator Ranged: 1d20 + 15 ⇒ (19) + 15 = 34 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage

K'Vetchings:

S: 59/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (2, 3) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 5

Vetch fires twice at the same target at blue, trying to help Abe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage

K'Vetchings:

S: 69/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (5) + 5 = 10 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 4

Vetch fires twice at the same target at blue, trying to help Abe.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 to hit;
(A): 1d20 + 5 ⇒ (17) + 5 = 22 damage

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 1) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3

Vetch fires twice at the same target at purple, trying to take it out.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16 to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 to hit;
(A): 1d20 + 5 ⇒ (19) + 5 = 24 damage

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (1, 3) + 5 = 9 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (11) + 5 = 16 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch fires twice at the same target at Abe/Mess, freely moving up for a clear shot.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
(A): 1d20 + 5 ⇒ (2) + 5 = 7 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26 to hit;
(A): 1d20 + 5 ⇒ (4) + 5 = 9 damage

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 2) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (18) + 5 = 23 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch casts Slow on the newly emerging group of monkey undead on the left. Should easily be able to get all 4. DC 19 Will to avoid slow. Then he skitters out of sight.

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 3/4 used (haste*2,slow*1,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 1) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (13) + 5 = 18 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Serovox wrote:
"Only the whispered perfection of undeath can be allowed to exist.”

"Yeah, if we could only focus that undeath on goblins, you and I could have worked together on that," Vetch mentions, not disagreeing with the need for some exterminations.

Vetch is also ready to start blasting.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch looks at Abe, listening to the voice, then he shifts his gaze to Dash.

He says nothing, really wishing that Abe could have gotten the party in.

If you couldn’t get in, then Vetch’s +14 won’t either.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch pockets the Warlord Stone, hoping to find time to use it before they all die in some goblin related crash or accident.

”Yeah, let’s get ready and move on,” Vetch moves go cover Abe again.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 3

Vetch fires twice at red, freely moving up for a clear shot.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 to hit;
(A): 1d20 + 5 ⇒ (14) + 5 = 19 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
(A): 1d20 + 5 ⇒ (7) + 5 = 12 damage
Charge 12/20

Round 3/10 Starfinder Haste

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*2,slow*0,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 2) + 5 = 10 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 2

Vetch takes a moment to see what he might know of the undead: 1d20 + 18 ⇒ (3) + 18 = 21 Mysticism.

Vetch can't help but want to fire a green as it's so close and probably needs to die again.

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage

Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
(A): 1d20 + 5 ⇒ (2) + 5 = 7 damage
Charge 16/20

Round 2/10 Starfinder Haste

K'Vetchings:

S: 80/80  HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*2,slow*0,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 3) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (8) + 5 = 13 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch scurries closer to see what is going on. He takes cover out of sight and casts Starfinder Haste which is mostly crappy, but will allow you all to get a full move in before your full attack.

Round 1/10 Starfinder Haste

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 2/4 used (haste*2,slow*0,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (4, 3) + 5 = 12 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (10) + 5 = 15 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Dash Arcbright wrote:
”Whoever hacked security before was more skilled.”

"Duuuh, yeah, you're right, uh huh," Vetch says dumbly, trying to blend in and help as if he were a goblin or cyborg.

1d20 + 5 ⇒ (5) + 5 = 10 Bluff to aid


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch keeps watch while Abe works, guarding the man’s back.

”Take your time there, Abe. Just get it right,” Vetch coaxes, trying to stay vigilant.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch follows along, trying to do what Dash wants and what might help the plan. He poses cheekily and cheezily for the photograph as only a rat can.

Trooper wrote:
”She’s a looker.”

Vetch avoids both vomiting and crying at the same time.

”I can sneak by the Ellicoths, probably. But not sure how that helps you all. We can ambush of course,” Vetch mutters.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Dash Arcbright wrote:
I suppose you could say it’s a bad disguise and should try again, but then Dash would ignore Vetch’s advice, so probably never mind.

LOL! A+ response.

Vetch does mention that the disguise wouldn't fool a goblin (a *severe* insult in his mind) and isn't surprised when his opinion is ignored.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10
Dash Arcbright wrote:
Might need some help with this.

How can we help with this?

Vetche nods along with Dash's plan, but still needs to know how he can best help.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

”Ayep. You guys like guns, right? Well, I got guns. And batteries. Good for people who are lonely, like the Captain. Lots of batteries for him,” Vetch hands out the goods.

He places a super-capacity battery in his disintigrator.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch, seeing that the sealed locker is not open, scurries to open it. He checks if for traps, and carefully manipulates the locker, trying to find a clasp or release to lever it open.

1d20 + 14 ⇒ (9) + 14 = 23 Engineering (+4 for traps)
1d20 + 14 ⇒ (12) + 14 = 26 Engineering (+4 for traps)


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch quirks a furry ear to listen to THE *Zane*, but isn’t completely turned into the Zane show. Instead he waits to see what the Captain does with his new found control.

Is he going to invite more goblins on the ship? Or something even more truly stupid? Or actually find a way to get us the piddlespot out of here?


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch nears drools at the revelations offered. He wants to put his tiny, dexterous paws to use trying to get the locker open...but realizes that it might not be necessary.

He glares at Dash, but also has to hand it to him.

"Well Captain Spacepants, what do you want to do?"


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Oh my lord. For goblin's sake. LOL.

Vetch spins to stare at Dash.

WTF? Why do people listen to him?


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch waits to see if Dash's spell works or not before acting.


1 person marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Round 1

Vetch scurries closer to see what is going on. He takes cover out of sight and casts Starfinder Haste which is mostly crappy, but will allow you all to get a full move in before your full attack.

1d20 + 21 ⇒ (16) + 21 = 37 Perception

Vetch notes something in his peek around the door. ”Hey, just like our captain, this guy isn’t really qualified to be captain. Probably loves goblins too. Something ain’t right here.”

K'Vetchings:

S: 80/80 HP: 62/62 R: 10/10
EAC: 22 KAC: 22 CMD: 27
Fort: +5 Ref: +9 Will: +12
Resist cold 5, electricity 5, fire 5

Right Hand: Empty
Left Hand: Pistol
Mouth: Serum of Healing II, Grenade, Serum Healing I, Shock Grenade I
Spells: 1: 0/7 used (MM*4,Identify*0,RLCond*0,MT1*0)
2: 0/5 used (fogcloud*0,forceblast*0,lsrRest*0,seeinvis*0)
3: 1/4 used (haste*1,slow*0,irradiate*0,tongues*0,mindthrust*0) DC18
4: 1/3 used (dismissal;mindthrust*0,remove irradiate,resistantarmor*1)

Melee: [ dice=Club]1d20+7[/dice] to hit;
[ dice=(B)]1d6+5[/dice] damage

Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
(F): 2d4 + 5 ⇒ (3, 3) + 5 = 11 damage
Charge 20/20

Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
(A): 1d20 + 5 ⇒ (14) + 5 = 19 damage
Charge 16/20

Casting Magic SpaceMissile as full round action.
[ dice]3d4+3[/dice] damage.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch continues to wait outside, wondering if the goblin would provide more enjoyment both to the Doctor and to the spectators.

”Turn him inside out!” Vetch yells, offering ideas on what to test next.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch looks on, wondering if Captain Spacepants has finally blown his last circuit. He puts a hand on his hip and rubs his forehead, wondering what is going on.

"You know, Zane, we could have just bypassed this guy and found what we were looking for. I'm sure Dr. DrowSy isn't here for good reasons," Vetch shakes his head at the mission creep.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Again, Vetch declines to sit.

"I don't think it's me. We can ask if he wants to experiment on the goblin though, that might be interesting," Vetch considers aloud.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

"Nah, I'll stand where I am, thanks," Vetch refuses the offer. "What are you doing here?"


1 person marked this as a favorite.
Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch examines the creature.

1d20 + 19 ⇒ (1) + 19 = 20 Mysticism - Uh...DRs? Special Attacks? Or another check?

Who the f&&@ is this goblin-loving a%&*~@@? Would he be a better Captain than we have now?


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch waits for the gear to be scooped up before moving to the next door, again hoping to find what they are looking for. Something. Anything that wasn't slime or a trap or an ambush.

"You first, Zane." Vetch nose points to the door, and waits.


Skillz:
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12
Ysoki Mystic 10

Vetch looks at Dash, his whiskers shimming with a good thought.

”Too bad the goblin is not here. We might finally have a good use for him,” Vetch thinks of needing a victim to open doors and though obviously trapped rooms. ”But no matter, it would have required more forethought than we have from our leadership, as it were...”

Vetch opens the door and skitter back after making sure others are ready.