Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch bears down on the prismatic lights at the sides of ship, and throttles it back just a bit, before doubling down in speed and intention. I wish this upon all the goblins in space. He awaits the sounds of destruction, explosion, and annihilation.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch is pretty pleased with himself. ”You know, there is probably nothing that I can’t pilot into a fiery crash, even this lunk of unwieldy space death,” Vetch notes. ”It’s just too bad we’re not crashing into the goblin homeworld. Then my death might have been worth something. Saving a universe that allows goblins to exist just doesn’t seem as good.” Vetch continues to aim for his doom.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 3 Vetch tries again to master the controls, for the third time trying a simple evasive maneuver. 1d20 + 23 + 10 ⇒ (11) + 23 + 10 = 44 Evade vs. DC40 Moved on map, another 4 squares closer to certain doom.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 2 Vetch tries again to master the controls, evading like a pro. 1d20 + 23 + 10 ⇒ (3) + 23 + 10 = 36 Evade vs. DC40 "Ah piddlespot. Maybe we should put the goblin in this seat."
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 1 Vetch puts the pedal to the bone and tries to get some speed with the ship, sending directly to its destruction, almost ignoring the other ships. Because he is a bad ass ace, he does some evasive maneuvers for the fun of it...and to get used to the controls. Evade. 1d20 + 23 + 10 ⇒ (1) + 23 + 10 = 34 Evade vs. DC40 "Whoops, woah...still getting used to this..."
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch does indeed set the engines to ludicrous, able to act now that he has orders from Captain Killjoy. ”This ship is a thunderous and ponderous bulk to drive, Captain,” Vetch notes. ”Like your mom....the toaster.” Vetch begins the slow pull on the controls to see which direction the ships wants to go. More post later, need to see what Abe does. The +10 bonus should go to the guns yes? Let’s blow s!#& up.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch moves off of fixing up *THE* Zane to look over the loots, listening to the conversation and he scurries from place to place. Dash Arcbright wrote: ”And as Vetch often points out, I’m the stupid captain. You guys have two options, stick with me and maybe we can get back to the Maiden and escape in time, or vamoose to the Maiden and make ready for a last second rescue of your stupid Captain.” "You're not just the our stupid Captain, you're the blithering idiot that brought a goblin on board the ship," Vetch chimes in from this explorations. "But I'm going to stick with you no matter what...mostly to see how you're going to get yourself killed so I'll have a good story to tell when I get back. I can't wait how you managed to short circuit yourself when you get your dong trapped in your zipper or whatever." Vetch shoves a shock grenade III into his mouth pouch, and loads his pistols with fresh big batteries. "I'll go with you. Don't you worry. Mostly to make you don't get lost or trapped by some flashing lights and think its a rave."
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 The Zane wrote:
Holy piddlespot! Zane, you rocked that s*@@, yo! Vetch moves over to quickly tend to *THE* Zane, hero of the battle of the dead. Using healing touch twice to heal you 55 hp, takes 10 minutes. "Sit down for a moment, Zane! Take a load off and let me look at you," Vetch scurries over to help. More to come after this 10 minutes is up. While he works, he looks around at the carnage. He'll pick up the loots that he can shortly, but mostly needs a breather...and for Zane to stop bleeding.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Bubba!!! ZANE!! Round 15 Vetch fires twice at the remaining foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 14 Vetch fires twice at the remaining foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 13 Vetch fires twice at the remaining foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 12 Vetch fires twice at the remaining foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 11 Vetch fires twice at the remaining foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30 to hit;
Uh, poop damage. Lol. K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 10 Vetch fires twice at the Abe-hologrammed foe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 9 Vetch skitters scampers back and fires once at the not-invisible-to-him foe. Disinitigrator Ranged:1d20 + 15 ⇒ (4) + 15 = 19 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 1d20 + 9 ⇒ (16) + 9 = 25 Reflex Takes 8 fire damage. Round 8 Vetch skitters out of line of sight after casting See Invisibility after hearing talk of invisible foes. He will call out the invisible things that might be 'seen', then scamper back out of sight. K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 7 "On my way, Abe." Vetch double skitters to a place where the can act in the other room, ready to lay down some help on the next turn. K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 6 Vetch skitters out of line of fire using the object in front of him to provide cover... 1d20 + 21 ⇒ (8) + 21 = 29 Stealth ...and pops up nearby to fire once at orange, shrugging of his burning wounds. Disinitigrator Ranged: 1d20 + 15 ⇒ (19) + 15 = 34 to hit;
K'Vetchings: S: 59/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 5 Vetch fires twice at the same target at blue, trying to help Abe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22 to hit;
K'Vetchings: S: 69/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 4 Vetch fires twice at the same target at blue, trying to help Abe. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28 to hit;
K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 3 Vetch fires twice at the same target at purple, trying to take it out. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 to hit;
K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 2 Vetch fires twice at the same target at Abe/Mess, freely moving up for a clear shot. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 14 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26 to hit;
K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 1 Vetch casts Slow on the newly emerging group of monkey undead on the left. Should easily be able to get all 4. DC 19 Will to avoid slow. Then he skitters out of sight. K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Serovox wrote: "Only the whispered perfection of undeath can be allowed to exist.” "Yeah, if we could only focus that undeath on goblins, you and I could have worked together on that," Vetch mentions, not disagreeing with the need for some exterminations. Vetch is also ready to start blasting.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch looks at Abe, listening to the voice, then he shifts his gaze to Dash. He says nothing, really wishing that Abe could have gotten the party in. If you couldn’t get in, then Vetch’s +14 won’t either.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch pockets the Warlord Stone, hoping to find time to use it before they all die in some goblin related crash or accident. ”Yeah, let’s get ready and move on,” Vetch moves go cover Abe again.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 3 Vetch fires twice at red, freely moving up for a clear shot. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
Round 3/10 Starfinder Haste K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 2 Vetch takes a moment to see what he might know of the undead: 1d20 + 18 ⇒ (3) + 18 = 21 Mysticism. Vetch can't help but want to fire a green as it's so close and probably needs to die again. Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27 to hit;
Disinitigrator Ranged:1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 20 to hit;
Round 2/10 Starfinder Haste K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 1 Vetch scurries closer to see what is going on. He takes cover out of sight and casts Starfinder Haste which is mostly crappy, but will allow you all to get a full move in before your full attack. Round 1/10 Starfinder Haste K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Dash Arcbright wrote: ”Whoever hacked security before was more skilled.” "Duuuh, yeah, you're right, uh huh," Vetch says dumbly, trying to blend in and help as if he were a goblin or cyborg. 1d20 + 5 ⇒ (5) + 5 = 10 Bluff to aid
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch keeps watch while Abe works, guarding the man’s back. ”Take your time there, Abe. Just get it right,” Vetch coaxes, trying to stay vigilant.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch follows along, trying to do what Dash wants and what might help the plan. He poses cheekily and cheezily for the photograph as only a rat can. Trooper wrote: ”She’s a looker.” Vetch avoids both vomiting and crying at the same time. ”I can sneak by the Ellicoths, probably. But not sure how that helps you all. We can ambush of course,” Vetch mutters.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Dash Arcbright wrote: I suppose you could say it’s a bad disguise and should try again, but then Dash would ignore Vetch’s advice, so probably never mind. LOL! A+ response. Vetch does mention that the disguise wouldn't fool a goblin (a *severe* insult in his mind) and isn't surprised when his opinion is ignored.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Dash Arcbright wrote: Might need some help with this. How can we help with this? Vetche nods along with Dash's plan, but still needs to know how he can best help.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 ”Ayep. You guys like guns, right? Well, I got guns. And batteries. Good for people who are lonely, like the Captain. Lots of batteries for him,” Vetch hands out the goods. He places a super-capacity battery in his disintigrator.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch, seeing that the sealed locker is not open, scurries to open it. He checks if for traps, and carefully manipulates the locker, trying to find a clasp or release to lever it open. 1d20 + 14 ⇒ (9) + 14 = 23 Engineering (+4 for traps)
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch quirks a furry ear to listen to THE *Zane*, but isn’t completely turned into the Zane show. Instead he waits to see what the Captain does with his new found control. Is he going to invite more goblins on the ship? Or something even more truly stupid? Or actually find a way to get us the piddlespot out of here?
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch nears drools at the revelations offered. He wants to put his tiny, dexterous paws to use trying to get the locker open...but realizes that it might not be necessary. He glares at Dash, but also has to hand it to him. "Well Captain Spacepants, what do you want to do?"
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Round 1 Vetch scurries closer to see what is going on. He takes cover out of sight and casts Starfinder Haste which is mostly crappy, but will allow you all to get a full move in before your full attack. 1d20 + 21 ⇒ (16) + 21 = 37 Perception Vetch notes something in his peek around the door. ”Hey, just like our captain, this guy isn’t really qualified to be captain. Probably loves goblins too. Something ain’t right here.” K'Vetchings: S: 80/80 HP: 62/62 R: 10/10
Right Hand: Empty
Melee: [ dice=Club]1d20+7[/dice] to hit;
Corona Laser Ranged:[ dice]1d20+15[/dice] to hit;
Disinitigrator Ranged:[ dice]1d20+15[/dice] to hit;
Casting Magic SpaceMissile as full round action.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch continues to wait outside, wondering if the goblin would provide more enjoyment both to the Doctor and to the spectators. ”Turn him inside out!” Vetch yells, offering ideas on what to test next.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch looks on, wondering if Captain Spacepants has finally blown his last circuit. He puts a hand on his hip and rubs his forehead, wondering what is going on. "You know, Zane, we could have just bypassed this guy and found what we were looking for. I'm sure Dr. DrowSy isn't here for good reasons," Vetch shakes his head at the mission creep.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Again, Vetch declines to sit. "I don't think it's me. We can ask if he wants to experiment on the goblin though, that might be interesting," Vetch considers aloud.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch examines the creature. 1d20 + 19 ⇒ (1) + 19 = 20 Mysticism - Uh...DRs? Special Attacks? Or another check? Who the f&&@ is this goblin-loving a%&*~@@? Would he be a better Captain than we have now?
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch waits for the gear to be scooped up before moving to the next door, again hoping to find what they are looking for. Something. Anything that wasn't slime or a trap or an ambush. "You first, Zane." Vetch nose points to the door, and waits.
Skillz: Ysoki Mystic 10
Acro+6(+11tumble),Cult +15, Eng +14 (+18vs traps), Life Sci +11, Medicine +8, Myst +18 (+22 vs traps), Perception +21,Pilot+22,SenseMot +14,Stealth +21,Survival +12 Vetch looks at Dash, his whiskers shimming with a good thought. ”Too bad the goblin is not here. We might finally have a good use for him,” Vetch thinks of needing a victim to open doors and though obviously trapped rooms. ”But no matter, it would have required more forethought than we have from our leadership, as it were...” Vetch opens the door and skitter back after making sure others are ready. |