Green Dragon

VestOfHolding's page

Pathfinder Adventure, Adventure Path, Rulebook Subscriber. 434 posts. No reviews. No lists. 1 wishlist.




2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Exciting to see my product in a Paizo blog!! And congrats to all my fellow Infinite creators who did really well in June too!


7 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hey folks, this is a formatting guide that I've put together for people who are looking into writing class or other guides for PF2e. Things to keep in mind for colors, including templates you can copy and paste and fill in!

I've only written up to the ancestries section at this point, but I think it's valuable to show to other people now, because it's probably going to take me a while to get to the rest, and the templates are going to start looking pretty similar. The document so far already has a lot of the important points I wanted to get across about color, readability, formatting, and general usability. Hopefully y'all find it as useful as I hope, and feel free to comment ideas, and use this for new and existing guides alike!

Guide here.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Thanks for making this blog post! I really like highlighting Infinite projects like this.

One thing: The link for "Infinite Classes: Solarians of the Inner Sea (PF)" just goes back to this blog.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hey everyone, I've been working on a spell compendium that people can use in Astral VTT for a while, and feel like it's at a place now where it's worth sharing with everyone here!

Spell Compendium

So far this compendium includes:
- Cantrips
- 1st-2nd level spells
- 1st-3rd level focus spells

All cantrips and focus spells are built to auto-heighten with level. I'm planning to slowly continue building out the rest of the spells, but at least for now I figured that this much can help a large number of people potentially using Astral VTT.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hey all, some of you might've seen me post this on the 2E subreddit, but now that I have both videos done, I wanted to share it here as well.

After Jason Bulhman made the claim that the CRB could be used to make at least 42,000 characters with five character creation choices, I set out to both prove that claim, then very unnecessarily keep going to see just how big that number might get:

First video!

After publishing that video, I fairly quickly realized that there was enough content to create a Comments & Corrections video, so I set out to make that as well. While there were a decent number of corrections, for me it felt less like there were a lot, and more that the ones that were there made the math so much more complicated, lol. And, out of all of the corrections I addressed, there was only one that made the number smaller. All of the others only made things more crazy, lol. Now that that video is done too, I hope you all can enjoy them both!

Follow-Up: Comments & Corrections Addressed


23 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I've noticed a few scattered places where typos and other mistakes that people have found are mentioned, so I thought it might be more helpful to Paizo if there was a central thread where they were all mentioned, including some that I believe are already known, just to have them all together. Let me know if you have any ideas on how to better format this list.

Hopefully this can be helpful to the Paizo devs for maybe at least updating the PDFs and places like Archives of Nethys.

I'll do my best to check this thread regularly, and add other typos/mistakes people find to this first post. I have access to most (maybe all? I've forgotten) of the physical books, so I should be able to verify as well.

Thanks again to all the Paizo folks that made 2E happen, and I'm sure we all have no idea how many of these you caught before they went to print.

Core Rulebook

* p.22: Champion key ability score is listed as Strength. Should be Dexterity or Strength like the Fighter and Ranger on page 23. Sidenote: I notice on the more detailed class pages, (p.105, 141, and 167), the key ability is listed the other way around as "Strength and Dexterity". Not exactly an issue, but wondering if it's worth being consistent between the two areas.
* p.62 in "Field Medic" description: "You gain the Battle Medic skill feat." The feat as listed on p.258 is named Battle Medicine.
* p.275 in Chain shirt entry: "Flexible, Noisy". Lowercasing to noisy makes it consistent with both the rest of this table column, and the "Weapon Traits" column in the weapons tables.
* p.288: Mark Seifter mentioned in the Know Direction podcast that the item "Adventurer's pack" should have a Bulk of 1 instead of 2.
* p.454: "Paralyzed: You body is frozen in place." You should be Your.
* p.454: "Stupefied: Your can't access your full mental faculties,...". Your should be You.

Age of Ashes: Hellknight Hill

* p.26: "they find an owlbear claw (Pathfinder Core Rulebook 570). The owlbear claw is listed on page 569.

Edit from Moderator August 16, 2019: After chatting with the OP we felt it would be a good idea to include a link to where the list is being updated/curated in the first post. https://github.com/VestOfHolding/Pathfinder2EOversights


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Since this isn't necessarily a mechanical question I wasn't sure this fit in the Rules Questions section, but I'll accept whatever the mods say.

On to the question: In the Ironfang Invasion (Part 1): Trail of the Hunted, page 89, it gives the player stats for the Skinwalker Wereraptor. In that block, it says that they don't have beaks, but the picture literally right below it shows one with a beak.

As I'm writing this, I wonder if it's a difference between the Wereraptor monster, versus the Wereraptor-*kin* that the player is technically playing. Though that still doesn't explain the bite attack we're given.

Any thoughts?

PS: This player race brings the total available player races with distinct ability modifier spreads up to 123 by my count. Holy snot, Paizo, lol. Not that I'm complaining, I think. Just hard to keep track of the master list.


5 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Rulebook Subscriber

On Reddit, someone asked a question about whether or not Paizo had a global breakdown of how many of what races lived where. The general consensus was "No. Well, a couple cities, but not enough to be statistically useful." Then over the next few days, I thought to myself, "Well, how much information is there, and could it say anything?"

So I put together this, a full and comprehensive look at all of the population and race demographic information Paizo has ever published that I can find:

Golarion Populations by Race and Settlement Size

There are two Reddit threads on this where I have posted a number of points on this data. First for V1. Then the following week, for V2.1. The latest version now being V2.2. A changelog tab can be found on the sheet.

Here are a few of the points pulled out of the Reddit threads:


  • Some of the numbers seem odd at first, like apparently there are only 13 halflings in all of Tian Xia. That's not what it means to say. That only says that that's all the data Paizo has published for halfling demographics in specific settlements. There are no doubt more, there just isn't good data on them.
  • Mostly as a consequence of cases like that, for the uncommon and featured races, take any number, no matter how small, as an indication that that race has a significant presence in that area. Enough that they made it worth mentioning in at least one settlement demographics.
  • Don't see your favorite player race on there? That's just because they never made it on to one of the published demographics. Not that they don't exist. Goblins are a great example. There are a bunch randomly in the wilderness, just not on settlement demographics.
  • Continuing off of that: Yes this data is massively skewed towards larger settlements. You can even see how bad this is on the "Settlement Size Results" tab.
  • Sometimes, I came across settlements that didn't have specific race demographic numbers, but did have enough written lore about them that I felt comfortable inferring some data. For these, I generally erred on the conservative side for these guesses to minimize the chances of being wrong while also still being able to get those populations some better representation. For example, the cities in Nagajor in Tian Xia: I have total population numbers for most of the cities, and the lore is that they are majority Nagaji with a ruling class of Naga that visitors to the countries basically never see and are seen as gods to the Nagaji. Therefore, I said that the city was 55% Nagaji, 1% Naga (ended up being a couple hundred. Seems plausible given the lore.), and the other 44% unknown, since I don't know where within that unknown the actual population split is, plus maybe there's another 1-5% of the population that are others that just aren't mentioned. Even being this conservative, we did get a lot better numbers for multiple races, including Elves, Nagaji, Samsarans, Tengus, Drows, and Dwarves compared to the previous version of this sheet.
  • The city of Xiwu in Tian Xia is almost single-handedly responsible for humans "only" being 58% of the population. With a population greater than the three smallest continents combined, and almost on par with the entire Darklands, it is home to the world's largest army. Period. And almost that entire army are Terracotta soldiers. This anomaly makes me sad for the total.
  • I posted all of my source data not only for transparency but also anyone can feel free to do other things with that data if they want. I would just appreciate the credit of initially gathering it all.

And finally, a few other things I discovered during this:

Dear Paizo,


  • For the town of Nesting Swallow: 79 + 3 + 1 does not equal 84.
  • For the town of Oregent: 17,993 + 2,043 + 1,135 + 681 + 400 + 254 + 200 + 54 does not equal 22,700. It's 22,760. This almost drove me mad from re-checking the math multiple times. "You just checked it again, didn't you?" NO.....maybe.
  • For the town of Hagegraf: 77% + 12% + 5% + 3% + 2% does not equal 100%. It's 99%. I just went ahead and chose to assume that last 2% is actually 3% and kept going.
  • For the Deepmar Penal Colony: With a population of 48, it is not a Thorp, but a Hamlet.
  • For the town of Railford: With a population of 46, it is not a Thorp, but a Hamlet.
  • For the town of Morast: With a population of 62, it is not a Hamlet, but a Village.
  • For the town of Satravah: With a population of 68, it is not a Hamlet, but a Village.
  • Or it'd be great to know if there are updated rules on the population cut-offs for those settlement size categories. Always happy to know if I'm wrong and why.
  • You published such awesome books on areas like Taldor, Qadira, and The Shackles. Why almost no race demographics for any of those settlements? D: