Thorn's End Guard

Vesryn Tarathiel's page

140 posts. Alias of ElegantlyWasted.


Full Name

Verys Tarathiel

Race

Elf

Classes/Levels

Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Gender

Male

Size

Medium

Age

25

Alignment

Neutral Good

Deity

Abadar

Languages

Common, Elven, Sylvan

Occupation

Warrior

Strength 18
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 7

About Vesryn Tarathiel

Background:

Vesryn Tarathien had always been prepared to bleed for his people.

Since before coming to Golarion, the Tarathien family had stood in defense of all Elvenkind. Many was the Elf that focused on magic, or artistic pursuits, but the Tarathiens were their shield. Vesryn, son of Curufin, was meant to be no different. Curufin was a highly regarded warrior, in service to the White Council, and he tutored his son from the time Vesryn was big enough to hold a sword. Vesryn proved an apt pupil, mastering weapons when other young Elves were still trying to find their path in life.

When Vesryn was fifteen, his world imploded. His father had been escorting an envoy from the White Council to some of the southern kingdoms, when sinspawn, vile monsters under the control of Warlord Karzoug, ambushed them. Curufin had slain a dozen of the aberrations singlehandedly, winning safety for his charges. His curve blade stuck in the neck of the last one, snapping in half as Curufin killed his final foe. The warrior paid the price, however, succumbing to his wounds. The diplomats Curufin had been taking care of recovered his body, and the pieces of his curve blade, returning them home to Vesryn.

It would have been easy to despair, to feel nothing but sadness and rage. While there was anger aplenty, Vesryn instead swelled with pride. His father had done his duty, and his name would be honored amongst elves. Vesryn resolved to become at least as great a man as his father, and he decided the best way to honor Curufin was to use his blade.

Vesryn took some time to learn weaponsmithing and armorsmithing, and over time, reforged his father's sword. He made the weapon even greater than it had been, strengthening it until it was beyond other blades except those empowered by magic. When he had done that, Vesryn felt he was ready.

It was time to actively take a hand in making his people safe.

Vesryn joined the military when war broke out with the forces of Karzoug. In his very first engagement, he lost much of his youthful optimism. Vesryn chased a fleeing soldier into an abandoned hut. The soldier surrendered, but when Vesryn walked over to bind him, the soldier lashed out with a hidden dagger. Vesryn had excellent reflexes and managed to parry, but couldn't avoid the blow entirely. The parry saved his life but sent the dagger dragging up his left cheek and through his eye, permanently maiming the young Elf. Rather than give in to pain, Vesryn channeled it into anger, lashing out and, with one blow, decapitated his assailant.

After that, Vesryn changed. He gave no quarter, and expected none himself. Though he still favored his father's sword, he was aware that losing an eye was terrible for anyone but especially a warrior. He began using other weapons to compensate. His penchant for one in particular, along with his swift slaying of his enemies, earned him a nickname.

Soldiers of Karzoug soon learned fear whenever they spotted an armored Elf wielding a scythe. They had no desire to face the Reaper.

After hostilities abated, Vesryn returned home and distinguished himself as a guard of the White Council. When they decided to return to Soyvrian, Vesryn was a natural choice. No matter where they were, there would always be Elves that needed protecting.

Statistics:

Fighter (Mutation Warrior) 1
Lawful Neutral Elf
Languages Common, Elven, Sylvan
Init +7; Perception +7
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Defense
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AC 21, touch 13, Flat-footed 18 (+3 Dex, +2 Shield, +6 Armor)
hp 22 (2d10+1)
Saves Fort +4, Ref +4, Will +1
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Offense
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Speed 20 ft.
Melee +1 Elven Curve Blade +9 (1d8+7/18-20x2)
Melee Warhammer +5 (1d8+4/x3)
Melee Scythe +5 (2d4+6/x4)
Ranged Composite Longbow +4 (1d8+2/x3)

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Statistics
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Str 18, Dex 16, Con 12, Int 12, Wis 12, Cha 7
Base Atk +2; CMB +6; CMD 19
Feats Additional Traits, Power Attack, Run, Weapon Focus- Curve Blade
Traits Veteran of Barbarian Wars, Eyes and Ears of the City, Warrior of Old, Rich Parents, Heirloom Weapon (Elven Curve Blade- Trip)
Skills Climb 9 (2), Craft Armorsmithing 6 (2), Craft Weaponsmithing 6 (2), Intimidate 9 (2), Perception 7 (2), Swim 8 (1), Survival 5 (1)
Other Gear Masterwork Elven Curve Blade (380 GP), +1 Elven Curve Blade (Ignores 1 point DR), Heavyload Belt, Breastplate (200 GP), Heavy Steel Shield (20 GP), Composite Longbow (+2 Str, 200 GP), Artisan's Tools (55 GP), Fighter's Kit (9 GP), Grappling Hook (1 GP), Wrist Sheath (1 GP), Warhammer (12 GP), Scythe (18 GP), 40 Arrows (2 GP), Crowbar (2 GP)

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Special Abilities
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Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.

Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Bravery: Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.