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Veryna Drosilsyn's page
103 posts. Alias of Apoc Golem.
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Female Kayal Oracle 3/Sorcerer 3
Veryna quickly wolfs down a small plate of bacon and eggs before joining William at the door waiting for the others. I hope we're not too late to save Verus and Branda...
She signs to the others, Quickly. No time to waste. Dern's warning against the forest was most dire.
Female Kayal Oracle 3/Sorcerer 3
Veryna shrugs and signs back, You can aid me while I tend to myself. Her signs are awkward and slow; she is only now beginning to get the hang of the language they'd been developing, but she is pleased to see she's not the only one making progress.
Rolling the Heal check to give myself a +4 against the disease. Zazu is so F'ing lucky he didn't contract this lol. If Astrid wants to aid that would be super.
Heal vs Disease: 1d20 + 6 ⇒ (14) + 6 = 20
NOOTCH.
After tending to herself, Veryna ushers Astrid out of the room and begins her morning ablutions. Strange noises can be heard from the room for the next fifteen minutes; eventually the kayal steps out and heads downstairs for breakfast.
While eating, she goes over the unidentified potions and chalice with her magical senses.
Spellcraft vs Chalice: 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft vs Potions: 1d20 + 8 ⇒ (6) + 8 = 14
Dammit!
Female Kayal Oracle 3/Sorcerer 3
Cacodaemonia. Lovely. I will die an idiot. Par for the course, I suppose.
She feels oddly comforted knowing what the disease is. The fear of not knowing is what kept her awake. She is able to fall straight to sleep after that.
Female Kayal Oracle 3/Sorcerer 3
Before we rest, Veryna will use her two remaining CLW's. One on herself, and one on the next-most wounded person, which I believe is Astrid.
CLW on Veryna: 1d8 + 3 ⇒ (3) + 3 = 6
CLW on Astrid: 1d8 + 3 ⇒ (3) + 3 = 6
As she lies on her bed in her room, Veryna cannot sleep. She tosses and turns restlessly, before finally sitting up. She throws the covers off of her and begins looking over her body, checking for bruising, looking in her portable mirror and checking for discoloration in the back of her throat, and scouring over the site of the cacodaemon's bite; her magics have mostly healed the wound, but indentations still remain that could tell her something about what she may have contracted from it.
Heal: 1d20 + 6 ⇒ (18) + 6 = 24
NOOTCH.
Female Kayal Oracle 3/Sorcerer 3
OH SNAP
Veryna chews her lip.
Female Kayal Oracle 3/Sorcerer 3
Veryna closes her eyes and groans, nodding vigorously.
She spends a few moments to cast prestidigitation and mending on her dress, then returns the spiked chain to its place around her waist with a small, pleasant gasp before turning to the others and making an inquisitive gesture toward the inn. She is ready to leave this dreadful building behind.
Female Kayal Oracle 3/Sorcerer 3
Oh sweet. Moar lootz
Veryna frowns at the items.
Female Kayal Oracle 3/Sorcerer 3
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
Veryna hands the vial and silver bar to Zazu.
Female Kayal Oracle 3/Sorcerer 3
Veryna steps into the room and checks the doors.
West Door: 1d20 + 10 ⇒ (11) + 10 = 21
East Door: 1d20 + 10 ⇒ (9) + 10 = 19
Female Kayal Oracle 3/Sorcerer 3
Veryna checks over the door to the servant's quarters for any more unpleasant surprises.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
If she finds it untrapped and unlocked, she swings the door open and steps in.
Female Kayal Oracle 3/Sorcerer 3
Female Kayal Oracle 3/Sorcerer 3
Veryna walks around the room, scanning the shelves carefully for anything interesting or out-of-place.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18 (+1 vs Traps)
Female Kayal Oracle 3/Sorcerer 3
Veryna frowns as she enters the room.
She scowls and moves into the guest room. She gives the room a once-over before moving to the door and checking it. Assuming both are clear, she will wait for someone to open the west door of the guest room.
Room Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Door Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Female Kayal Oracle 3/Sorcerer 3
Veryna hands the potions over to Will and Zazu.
She moves to the other doors and checks them.
West Door Perception: 1d20 + 10 ⇒ (1) + 10 = 11
North Door Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Assuming she finds nothing at either doors, she will give the all-clear and wait for either William or Astrid to lead the way.
Female Kayal Oracle 3/Sorcerer 3
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27
Female Kayal Oracle 3/Sorcerer 3
Hands a little shaky, Veryna draws out her thieves' tools and sets to work.
Disable Device: 1d20 + 14 ⇒ (6) + 14 = 20
Female Kayal Oracle 3/Sorcerer 3
Veryna frowns and inspects the blood stain.
Probably too old to glean anything from it, but just in case.
Heal: 1d20 + 6 ⇒ (4) + 6 = 10
She then thoroughly inspects the locked drawer.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Female Kayal Oracle 3/Sorcerer 3
Veryna's soot-gray face becomes a little more ashen.
She shrugs and moves to the "secret" door.
Female Kayal Oracle 3/Sorcerer 3
Veryna takes the wand to Zazu and Astrid.
CLW on Zazu: 1d8 + 1 ⇒ (5) + 1 = 6
Two for Astrid cause she got messed up hard.
CLW for Astrid: 1d8 + 1 ⇒ (2) + 1 = 3
CLW for Astrid: 1d8 + 1 ⇒ (1) + 1 = 2
JFC. Okay, three for Astrid.
CLW for Astrid: 1d8 + 1 ⇒ (8) + 1 = 9
Much better.
Female Kayal Oracle 3/Sorcerer 3
Veryna steps back from the cacodaemon trying to eat her face and locks eyes with it. The aberrant magic in her blood sends out invisible tendrils from her body and caresses the daemon, causing its flesh to ripple and distort.
5ft step, then Warp Touch on the little turd attacking Veryna. DC 15 Fort Save or dazed for 1 round.
Female Kayal Oracle 3/Sorcerer 3
Feeling utterly useless, Veryna moves around Zazu and the trap door to approach Astrid, drawing the wand as she goes, and touches the monk to heal her wounds.
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Female Kayal Oracle 3/Sorcerer 3
Veryna scowls and throws the same spell at the creature, hoping a second time will be the charm.
Damn save-or-suck spells. Trying again, DC 15 Will Save, same dude. I literally have nothing else to do. :(
Female Kayal Oracle 3/Sorcerer 3
Veryna looks pointedly from Zazu to the several open windows, then back to Zazu, and rolls her eyes.
She looks at the cacodaemons and her ashen skin becomes even paler as they vanish from sight. Nine Hells, you have got to be kidding me.
Veryna calls a spell to mind, and readies it for the return of the creatures.
Readying an action to cast shadow trap at the next creature to reappear, and I really hope it doesn't have spell resistance. If it doesn't, it will need to make a DC 15 Will Save or be stuck in place.
Female Kayal Oracle 3/Sorcerer 3
Knowledge (Planes): 1d20 + 9 ⇒ (8) + 9 = 17
Veryna quells a surge of panic at the bite and tries to recall what she can about the creatures.
She steps to the side and lashes out at the one that bit her with Shivertouch.
Shivertouch vs Caca-Daemon: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d4 ⇒ (1, 1) = 2 plus leprosy (Fort DC 12 negates)
Are you kidding me? DOUBLE ONES RIGHT NOW??
Ugh. Anyway next round I'm closing this damn door. Should have done that instead of attack, but there you have it.
Female Kayal Oracle 3/Sorcerer 3
Veryna glances at the others with obvious trepidation, but finally shrugs. Shivertouch firmly in hand, she throws open the cabinet.
Female Kayal Oracle 3/Sorcerer 3
Veryna glances worriedly at William, spiked chain at the ready. She cautiously approaches the thumping cabinet and looks it over, checking for locks, traps, or any other unpleasantness it may be hiding.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
F%~@ this shit-ass dice roller forever.
Female Kayal Oracle 3/Sorcerer 3
Veryna glares at Astrid and follows behind her into the attic.
Female Kayal Oracle 3/Sorcerer 3
Veryna shakes her head ruefully as she pulls out the wand.
She taps the swashbuckler with the wand.
1d8 + 1 ⇒ (1) + 1 = 2
She grimaces at it with a look that says What the Hells?, shakes it a few times, and tries again.
1d8 + 1 ⇒ (3) + 1 = 4
She grunts in an unladylike fashion and shakes it harder, accidentally smacking William a little too firmly on his shoulder to activate it.
1d8 + 1 ⇒ (4) + 1 = 5
She shakes her head and shrugs, seeing most of the rat's wounds closed, then taps herself.
1d8 + 1 ⇒ (3) + 1 = 4
She sighs and puts away the wand.
Can't adventure today, my wand is clogged. XD
Female Kayal Oracle 3/Sorcerer 3
Veryna staggers to her feet and helps William up, initiating mental contact as she does.
Female Kayal Oracle 3/Sorcerer 3
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Veryna shrugs, unable to find anything else useful in the room. She does step over to the attic door and inspect it.
Lookin for them there traps.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Female Kayal Oracle 3/Sorcerer 3
Veryna steps cautiously into the room, peering around at all the equipment.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13 (+1 vs Traps)
Barf. Bring on the poison dart trap. >_<
Female Kayal Oracle 3/Sorcerer 3
Veryna cautiously opens the door, letting William go first but staying close behind, watching for any more nasty surprises as they move.
Will be moving at half speed, if that's okay with everyone, so I can continue checking for traps.
Female Kayal Oracle 3/Sorcerer 3
Veryna nods at Zazu and places the chalice and journals in her handy haversack. When they reach the south door, she holds an arm out to stop William.
She then checks the door for traps.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
That's the ticket!
Female Kayal Oracle 3/Sorcerer 3
Appraise: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9
Haha, go figure. I rolled well on the roll I didn't care about and garbage on the roll I did. Well at least we have one other person that can try. I hope. Tell me Zazu has detect magic and Spellcraft! :P
Veryna turns over the chalice in her hands, washing divining magic over it to study its auras, but finally puts it down in frustration.
She looks over the artifacts and old journals carefully, then shrugs.
Female Kayal Oracle 3/Sorcerer 3
With shaky fingers, Veryna takes a few deep, steadying breaths before picking up her thieves' tools and trying again.
Disable Device: 1d20 + 14 ⇒ (15) + 14 = 29
FINALLY.
Female Kayal Oracle 3/Sorcerer 3
Veryna rises shakily to her feet.
Female Kayal Oracle 3/Sorcerer 3
For the sake of getting to post again, I will assume people keep trying the smelling salts lol.
Fortitude Save: 1d20 + 2 ⇒ (1) + 2 = 3
Of all the motherf#~$ing...
Fortitude Save AGAIN: 1d20 + 2 ⇒ (11) + 2 = 13
You know what? Never mind. Just leave her here.
Female Kayal Oracle 3/Sorcerer 3
Fort vs SleepyTime(TM): 1d20 + 2 ⇒ (5) + 2 = 7
Veryna coughs violently, shudders, then falls back to the floor, snoring lightly. She may or may not be drooling in her sleep.
Female Kayal Oracle 3/Sorcerer 3
Female Kayal Oracle 3/Sorcerer 3
Disable Device: 1d20 + 14 ⇒ (2) + 14 = 16
Sigh. If I haven't broken the lock, I'll try again.
Disable Device: 1d20 + 14 ⇒ (15) + 14 = 29
Much better.
Female Kayal Oracle 3/Sorcerer 3
Spellcraft on Fancy Chalice: 1d20 + 7 ⇒ (1) + 7 = 8
Veryna shakes her head with a small, frustrated sigh, unable to determine the slightest information about the chalice aside from its school of magic.
Female Kayal Oracle 3/Sorcerer 3
Veryna raises an eyebrow at the swashbuckler and points at the stairs leading up with a small smirk.
She inspects the case curiously, running a hand just over its surface, focusing her divine power to hunt for magical auras.
Casting detect magic on the case, and then sweeping it across the room just to be thorough.
Female Kayal Oracle 3/Sorcerer 3
Veryna steps up to the flowers and inspects them. Odd that there would be flowers here. If Flinn were living here, surely Verus and Branda would have known of it? She sets the thought aside for later and gives this room a thorough once-over.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23 (+1 vs Traps)
Female Kayal Oracle 3/Sorcerer 3
Having no interest in games, Veryna moves to the far door and inspects it.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25 (+1 vs Traps)
Female Kayal Oracle 3/Sorcerer 3
Veryna shrugs at the party as if to say, which one?
I vote for left. Always go left!
Female Kayal Oracle 3/Sorcerer 3
Veryna, chain and buckler at the ready, swings the door open and steps inside, alert for danger as she takes a good look around.
Female Kayal Oracle 3/Sorcerer 3
Veryna's eyebrows rise appreciatively at the sight of Flinn's house.
She pulls a few arcane strands from the aether, weaves them into a complex skein before her, and a rippling wave of force washes down her body before fading from sight.
Recasting mage armor, since I'm sure it's been more than two hours since we entered Mother's Care.
She uncoils the shimmering length of faintly greenish spiked metal around her waist, shivering slightly as the barbs remove from her flesh, then touches William's shoulder gently.
Once the party moves forward, she assesses the house's exterior for threats.
Perception check on the outside of the house, looking for anything out-of-sorts. I think Veryna is probably pretty familiar with Flinn's home, or at least has been there a few times, so there's a good chance she might notice something out of place. I hope. :P
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 (+1 vs Traps)
... or not. /facepalm
Female Kayal Oracle 3/Sorcerer 3
Zazu is kind of a dick, lol.
Veryna shakes her head sternly at the tengu.
Veryna strides over to Astrid and makes an inquisitive gesture toward her chalkboard.
I assume Astrid will let her use it to ask a question. If not, retcon this next part. :P
In a small, neat, flowing script, she writes, Willing to look at Flinn's first? Have spells left, and wand to heal. She hands the board back to the monk with an inquiring look.
Female Kayal Oracle 3/Sorcerer 3
Veryna rolls her eyes at Astrid's chalkboard and sighs.
***
Back at the inn, she frowns at the bartender's words, turning to the others.
Female Kayal Oracle 3/Sorcerer 3
Veryna nods politely at Roani's offer.
She taps her lips thoughtfully, looking as if she wants to add something more, but finally shakes her head slightly and keeps her peace.
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