Mistress Kayltanya

Veryna Drosilsyn's page

103 posts. Alias of Apoc Golem.


Race

Vital Statistics:
[HP 43/43] [AC 15 | T 13 | FF 12 ] [Spd 30 | Init +3 | Per +10 (+1 vs Traps)] [F +3* | R +5* | W +6*] (* +1 @ half hp)

Classes/Levels

Weapon Statistics:
[Shivertouch +7 Melee | 2d4 S plus leprosy (DC 12 Fort) | 20/x2 plus viridium shard (treat as greenblood oil, Fort DC 13)]

Gender

Female Kayal Oracle 3/Sorcerer 3

Spell Slots and Daily Powers:
[0th lvl (DC 13): ~/Day] [1st lvl Oracle (DC 14): 6/6] [1st lvl Sorcerer (DC 14): 6/6] [Warp Touch: 7/7][Active: None]

Strength 9
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Veryna Drosilsyn

Veryna Drosilsyn
Female fetchling oracle (seeker) 3/sorcerer (wildblooded) 3 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 123, Pathfinder RPG Ultimate Magic 70)
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield)
hp 43 (6 HD; 3d6+3d8+6)
Fort +3, Ref +5, Will +6
Defensive Abilities shadow blending; Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee shivertouch +7 (2d4)
Ranged sling +6 (1d4-1)
Special Attacks long limbs (5 ft.)
Spell-Like Abilities (CL 6th; concentration +14)
. . 1/day—disguise self
Oracle (Seeker) Spells Known (CL 3rd; concentration +11)
. . 1st (6/day)—blurred movement[ACG], cause fear (DC 15), cure light wounds, murderous command[UM] (DC 15), shadow trap (DC 15), shield of faith
. . 0 (at will)—create water, guidance, mending, purify food and drink (DC 14), stabilize
. . Mystery Shadow
Sorcerer (Wildblooded) Spells Known (CL 3rd; concentration +11)
. . 1st (6/day)—burning hands (DC 15), enlarge person (DC 15), mage armor, ray of enfeeblement (DC 15)
. . 0 (at will)—detect magic, disrupt undead, mending, message, prestidigitation
. . Bloodline Warped
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Statistics
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Str 9, Dex 16, Con 12, Int 14, Wis 10, Cha 18
Base Atk +3; CMB +2; CMD 15
Feats Chain Mastery, Eschew Materials, Exotic Weapon Proficiency (spiked chain), Weapon Finesse
Traits highlander (hills or mountains), pain is pleasure, seeker
Skills Appraise +7, Artistry (musical composition) +7, Disable Device +15, Heal +6, Knowledge (arcana) +10 (+14 spells), Knowledge (dungeoneering) +6, Knowledge (history) +7, Knowledge (nobility) +3, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +5, Perception +10, Perform (dance) +6, Spellcraft +8 (+12 spells), Stealth +12 (+14 in hilly or rocky areas); Racial Modifiers +2 Knowledge (planes), +2 Stealth, highlander (hills or mountains)
Languages Aklo, Common, Hallit, Infernal, Sakvroth, Shadowtongue; telepathic bond
SQ hedonistic, oracle's curse (mute), reinforced viridium, revelation (dark secrets), seeker lore, trapfinding +1, warp touch
Combat Gear scroll of cure light wounds (2), scroll of endure elements, antitoxin, healer's kit, holy water (2), smelling salts[APG]; Other Gear razorscale, shivertouch, sling, sling bullets (10), handy haversack, ioun torch ioun stone[APG], bead of blessing (as a lesser strand of prayer beads without the bead of healing), bedroll, belt pouch, candle (5), chalk (5), flint and steel, masterwork thieves' tools, mess kit[UE], mirror, sack, shovel, silk rope (50 ft.), silver holy symbol of Zon-Kuthon, soap, trail rations (5), waterskin, bloodstone and ruby necklace (worth 200 gp, 1 lb), 1,691 gp, 4 sp
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Special Abilities
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Dark Secrets (Su) Add selection of illusion (shadow) or [darkness] spells to your spell list.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Long Limbs (5 ft.) (Ex) When making melee touch attacks can increases reach by +5 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mute (Ex) Your cannot speak. You cannot use verbal spell components, or use other effects that requires your voice. However, the cure grants you the ability to cast all spells as if using the Silent Spell metamagic feat without modifyling that spell's actual l
Reinforced Viridium This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. It can be fragmented to razor sharpness, but even a
Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Telepathic Bond (4/day) (Sp) You can also maintain a telepathic bond (as the spell) with one specific creature at a time by taking a full-round action to link your mind to that creature during telepathic communication. This telepathic bond can be changed 1/day plus one mo
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Warp Touch (7/day, DC 15) (Sp) Starting at 1st level, you create brief, disorienting changes in a creature's physical form. This ability affects one creature within 30 feet, which is dazed for 1 round (Fortitude negates; DC 10 + 1/2 your sorcerer level + your Charisma modifier). Y
Warped The alien taint in your blood causes malformations and mutations in others.

Associated Bloodline: Aberrant.

Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, one target of your choice may receive one random e
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Played by Morena Baccarin
Theme Song: "Sex and Candy" by Marcy Playground

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