Build
Stats: STR 10 (0), DEX 17 (3), CON 10 (0), INT 14 (2), WIS 12 (1), CHA 16 (3)
Traits:
Heirloom Weapon -- +1 MWK weapon (composite longbow)
Ease of Faith - +1 Diplomacy bonus and is class skill
Feats:
Breadth of Experience -- +2 bonus on all Knowledge check and can make untrained
Point-Blank -- +1 bonus on attack and damage rolls up to 30 feet
Curse
Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving and stored item from you gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known
Revelation: At 1st, 3rd, and every 4 levels after (7th, 11th), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by the revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.
Lightning Breath: As a standard action, you can breathe a 30-foot line of electricity. This line deals 1D4 points electricity damage per oracle level. A REF save halves this damage. You can u se this ability once per day plus one additional time per day at 5th level and every five levels thereafter
DC 13
DMG - 4D4
Touch of Electricity: As a standard action, you can perform a melee touch attack that deals 1D6 points of electricity damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3+CHA modifier. At 11th level, any weapon that you wield is treated as a shock weapon.
ATK 1D20 + 2
DMG – 1D6 +2