Verisana Celethantar - DEAD's page

No posts. Organized Play character for Thea Peters.


Full Name

Verisana Celethantar

Race

Elf

Classes/Levels

Oracle - 4

Gender

Female

Size

Medium

Age

115

Alignment

CN

Deity

Shelyn

Location

Abasalom

Languages

Common, Elven, Infernal

Occupation

Sailor

Strength 10
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 12
Charisma 16

About Verisana Celethantar - DEAD

Build:
Build
Stats: STR 10 (0), DEX 17 (3), CON 10 (0), INT 14 (2), WIS 12 (1), CHA 16 (3)
Traits:
Heirloom Weapon -- +1 MWK weapon (composite longbow)
Ease of Faith - +1 Diplomacy bonus and is class skill
Feats:
Breadth of Experience -- +2 bonus on all Knowledge check and can make untrained
Point-Blank -- +1 bonus on attack and damage rolls up to 30 feet
Curse
Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving and stored item from you gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known
Revelation: At 1st, 3rd, and every 4 levels after (7th, 11th), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by the revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Lightning Breath: As a standard action, you can breathe a 30-foot line of electricity. This line deals 1D4 points electricity damage per oracle level. A REF save halves this damage. You can u se this ability once per day plus one additional time per day at 5th level and every five levels thereafter

DC 13
DMG - 4D4

Touch of Electricity: As a standard action, you can perform a melee touch attack that deals 1D6 points of electricity damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3+CHA modifier. At 11th level, any weapon that you wield is treated as a shock weapon.

ATK 1D20 + 2
DMG – 1D6 +2

Skills:
Skills
Acrobatics 3 [untrained]
Appraise 2 [untrained]
Bluff 3 [untrained]
Climb [untrained]
Diplomacy 10 [3+3+4]
Disguise 3 [untrained]
Escape Artist 2 [untrained]
Fly 3 [untrained]
Heal 11 [1+2+8+3 tools, +2 kit
Intimidate 3 [untrained]
Knowledge Arcana – 8 [2+1+5]
Knowledge Dungeoneering 4 [2+0+2]
Knowledge Engineering 8 [2+1+5]
Knowledge Geography 4 [2+0+2]
Knowledge History 8 [2+1+5]
Knowledge Local 8 [2+1+5]
Knowledge Nature 8 [2+1+5]
Knowledge Nobility 4 [2+0+2]
Knowledge Planes 11 [2+4+5]
Knowledge religion 8 [2+1+5]
Linguistics 3 [2+0+0]
Perception 7 [1+4+2]
Profession – Sailor 8 [1+2+5]
Ride 3 [untrained]
Sense Motive 1 [untrained]
Stealth 2 [untrained]
Spellcraft 8 [2+1+5]
Stealth 3 [untrained]
Survival 1 [untrained]
Swim 0 [untrained]
Use Magic Device 0

Stats:
Stat block
Verisana Celethantar CN Wind Oracle
HP 30
AC 18 (10+4+3+1) Touch – 15, Flatfooted – 14
BAB 03, Fort – 2, Ref – 5, Will – 6
CMB 3, CMD 16 (10+3+3)

Weapons
Ranged – composite longbow: Attk bonus +4, DMG 1D8, ammo 50
Melee – Quarterstaff DMG 1D6

Spells:
Spells

0 level (unlimited)
Bleed
Guidance
Resistance
Stabilize
Mage Hand
Ghost Sound (from curse)
Detect Magic

1st level (5 per day)
Bless
Cure Light Wounds
Inflict Light Wounds (free from class)
Shield of Faith
Mystery Spell – Alter winds
2nd level (3 per day)
Mystery Spell - Gust of Wind
Cure Moderate Wounds
Inflict Moderate Wounds (free from class

Inventory:

Verisana’s Inventory
Explorers outfit – 8 lbs

Carried/Worn

Handy Haversack Weight
~ Flint and steel ------
~ Ink ------
~ Ink pen ------
~ Parchment – 10 sheets ------
~ Sealing wax 1 lbs
~ Signet ring ------
~ Everburning Torch 1 lbs
~ rations (14 days) 7 lbs
~ chalk (2 pieces) ------
~ oil – 3 flasks 3 lbs
Bedroll – 5lbs
Blanket – 3 lbs
Rope – 50 ft – 10 lbs

Wand Cure Light Wounds – 35 charges
Want Inflict light Wounds – 30 charges
Alchemist Firs x4
Surgeon's Tools
Healer's Kit 10 uses

Gear
Efficient Quiver
Cloak of Resistance +1
Amulet of Natural Armour +1
Chain Shirt