Mercenary Healer

Verik the Mute-Darkest Timeline's page

11 posts. Alias of Vorduvai.


Full Name

Verik the Mute - Darkest Timeline

Race

Human Cleric (Abadar) 17th / Fighter 1st / AC 38/16T/36F / HP 168 / F +20 R +12 W +23 / Init. +2 / Perc. +13 / Sense Motive +29

Gender

Male

About Verik the Mute-Darkest Timeline

LG Medium Humanoid (Human)
Age: 50 Birthday: Neth 16th, 4684 A.R.
Init +2; Senses Perception +13
Hero Points N/A

XP:
Experience: N/A

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DEFENSE
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AC 38, touch 16, flat-footed 36 (+14 full plate, +8 shield w/ focus, +2 Dex, +4 deflection)
HP 168 (17d8+1d10+54+18+2) Current HP 155
Fort +20, Ref +12, Will +23
SR 20, Fire Resist 20, Negate Death Magic 9/12 uses, Negate Critical Hit 4/7 uses
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OFFENSE
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Spd 30 ft. (Heavy/Medium Armor) / 40 ft. (Light or No Armor)
Melee Vae Victus +5 Adamantine Warhammer +22/+17/+12 (1d8+9/x3) or Aurora Aeternus Eternus +1 Longsword +18/+13/+8 (1d8+5/17x2) or Mw Dagger +18/+13/+8(1d4+4/19x2)
Ranged Mw Dagger +16 (1d4+4/19x2 10')
Spiritual Weapon Light Crossbow +21/+16/+11 (1d8+5 force dmg/19x2 270', 17 rds.)
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STATISTICS
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Str 18(14), Dex 14(10), Con 16(12), Int 10, Wis 26(20), Cha 22(16)
Base Atk +13/+8/+3; CMB +17; CMD 29
Feats (Heavy/Light/Medium Armor Proficiency, All Shields Proficiency, Martial/Simple Weapons Proficiency) (Hu)Extra Channeling, (1st)Selective Channeling, (3rd)Craft Wondrous Item, (5th)Craft Wand, (1st FT)Shield Focus, (7th) Craft Arms & Armor, (9th) Quick Channel, (11th) Divine Interference, (13th) Toughness, (15th) Alignment Channel, (17th) Combat Casting
Traits Ease of Faith, Suspicious
Skill Points N/A
Trained Skills Diplomacy +27, Heal +18, Sense Motive +29, Spellcraft +15. Perception +13
Languages Common, Celestial
SQ Bravery I, Armor Training I, Overwhelming Lawful Aura, Channel Energy 30'R Burst 9d6 Will DC 24 11/day; Command Will DC 26 11/day; +8 to Bluff, Diplomacy, or Sense Motive 11/day; Axiomatic Weapon Effect for 11 rounds 3/day, Dimensional Hop 170' per day as Move Action

Personal Gear:

Enchanted Mithril & Dragonscaled Full Plate +5* 77500gp
(*Improved Energy Resistance to Fire)
"Baltharius" Enchanted Heavy Steel Shield +5* 55170gp
(*Determination Enhancement)
"Vae Victus" Enchanted Adamantine Warhammer +5* 101012gp
(*Defending, Greyflame Enhancements)
"Aurora Aeternus Eternus" Enchanted Longsword +1* 8315gp
(*Keen Enhancement, was Akiros' Sun Blade)
Masterwork Dagger 302gp

"Belt of Valnyr's Glory" Belt of Physical Perfection +4 64000gp
"Perfection's Joy" Headband of Mental Prowess +6 90000gp
"The General's Sash" Sash of the War Champion 4000gp
Scarab of Protection (SR20, 9/12 uses) 38000gp
Bracelet of Second Chances (4/7 uses) 15750gp
Verik's Cloak of Resistance +5 25000gp
Ring of Protection +4 32000gp
Verik's Ring of Sustenance 2500gp
Verik's Winged Boots 16000gp

Ragged Clothing, Dragon Claw, Wooden Symbol 1gp
Golden Holy Symbol (Clerk's Abadarian Key) 50gp

Total: 529,600gp

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SPECIAL ABILITIES
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Inevitable Sub-Domain (of Law):
Command (Su): As a standard action, you can give a Command (as per the spell), Will DC 26 (10+.5CL+Wis). You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day (3+Wis). 11/day. 11/11 remaining
Staff of Order (Su): You can give a weapon touched the Axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. 8 Rds. remaining
Trade Sub-Domain (of Travel):
Base Speed increased by 10 feet (Ex)
Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a +8 bonus on the roll (.5CL, minimum +1). You can use this ability a number of times per day (3+Wis). 11/11 remaining
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. 145 feet remaining
Channel Positive Energy (Su): 9d6, 30’R Burst, Will DC 24 (10+.5CL+Cha). Heal Living/Harm Undead. Can exclude 6 foes (Cha) from Channeling area (Selective Channeling). With 2 uses can channel as a move action (Quick Channel). You can use this ability a number of times per day (3+Cha+2 Extra) 11/day. 11/11 remaining

Spells per Day (4\7\7\7\7\6\6\5\4\2 CL 17th, Concentration d20+29, Spell Resist d20+17)
Spells Prepared on 4733:
Orisons(DC 18) Light, Mending, Create Water, Detect Magic
1st(DC 19) Bless x2, Divine Favor(+3), Remove Fear, Comprehend Languages, Abadar's Truthtelling, Protection from Chaos*
2nd(DC 20) Spiritual Weapon, Silence, Calm Emotions, Resist Energy, Remove Paralysis, Zone of Truth, Align Weapon (Law)*
3rd(DC 21) Bestow Curse, Prayer, Archon's Aura, Blindness/Deafness, Dispel Magic, Communal Resist Energy, Fly*
4th(DC 22) Holy Smite, Blessing of Fervor, Divine Power (+5), Dismissal, Death Ward, Freedom of Movement, Dimension Door*
5th(DC 23) Righteous Might, Dispel Evil, Spell Resistance, True Seeing, Wall of Stone, Greater Command*
6th(DC 24) Blade Barrier, Heal, Harm, Greater Dispel Magic, Antilife Shell, Planar Binding (inevitable)* Cast Greater Dispel Magic
7th(DC 25) Holy Word x2, Repulsion, Ethereal Jaunt, Dictum*
8th(DC 26) Holy Aura, Stormbolts, Euphoric Tranquility, Shield of Law*
9th(DC 27) Miracle, Gate*
* Domain Spell