Elf

Veridian Swiftarrow's page

18 posts. Alias of DM DoctorEvil.


Full Name

Veridian Swiftarrow

Race

Half-Elf

Classes/Levels

1 Ranger

Gender

M

Alignment

NG

Deity

Gozreh

Languages

Common, Elven,

Occupation

Warden, Hunter

Strength 14
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Veridian Swiftarrow

Veridian Swiftarrow
Male Half-Elf Ranger (Warden) 1
NG Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
Longsword +3 (1d8+2/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Ranger (Warden) Spells Prepared (CL 0):
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Statistics
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Str 14, Dex 17, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Point Blank Shot, Skill Focus (Survival)
Traits Child of Nature (Knowledge [nature]), Reactionary
Skills Climb +6, Handle Animal +3, Knowledge (geography) +4 (+6 while in forest terrain), Knowledge (nature) +6 (+7 while in forest terrain), Perception +7 (+9 while in forest terrain), Stealth +7 (+9 while in forest terrain), Survival +9 (+10 while in forest terrain, +11 to find food and water, +11 while in forest terrain, +10 to track); Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, woodcraft
Languages Common, Elven
SQ elf blood, favored terrain (forest +2), master of terrain, track, wild empathy
Other Gear Leather armor, Arrows (40), Dagger, Longbow, Longsword, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Fishhook, Flint and steel, Mess kit, Sack (empty), Torch (5), Trail rations (5), 39 GP, 14 SP, 9 CP
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Special Abilities
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Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master of Terrain (Ex) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.
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Kicked out of his elven clan for being half-human, and shunned by his human family as too elven, Veridian quickly found the only place he fit in was the forests between those worlds.

He soon became an expert woodsman, his survival skills innate and learned. He began worshiping the beauty and simplicity of nature, leading to a devout appreciation for Gozreh. The duality of that god spoke to the dual nature of his parentage, and the kindness and cruelty of nature also touched him deeply.

Very much a loner, it is hard to reach Veridian unless he is talking or relating to nature. He is uncomfortable indoors, in cities or crowds and can be considered anti-social in most settings.

He does not work particularly well with others, as he's never had to in the past.