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Hey guys, i need some help.

I am traveling to US, Orlando to be more specific and i would like to know a good rpg store to visit to re-stock some supplies (like dices) and other stuff.

Any suggestions?

(i know this may not be the right forum, but i couldnt manage to find the right one.)


Hey there!

I am having a problem with the way my DM leads the game. I was a lvl 9 optimized Archer (Fighter, 9).
i will introduce you to the way the DM leads the game after i introduce you to my party members.

4 Party members, a monk, a summoner, a rogue, me (fighter 9)

Monk: Good saves, very high grapple bonus, low damage per hit.

summoner: good summoning but poor spells selection and constantly do nothing besides odering his summoning to hit and summon leopards and rhinos

rogue: (type of PC DM uses when not a DM) DM alows him to sneack attack all the time so he gets good damage per hit, he always get a lot of gold stealing (in level 3 he got 5k gold) and most of his skills is considered automatic success by DM

Fighter: Always the best in combat, with MW bow i did around 50-60 per round. My Fort and Ref saves were high.

The way DM leads:

We dont have gold for nothing, we cant buy itens we can only get then as a reward from quests and normally they arent what we really want. At lvl 9 we got only 15k gold of itens, only the rogue got around 25k from stealing things. Due to my high Attack bonus (+14 with rapid shot and deadly aim) ALL the mobs had AC 25 ( i was the only one that hit, the summoning, the monk and the rogue hitted only when they got 17+ on dice)and ALL since lvl 7 had more then 100HP (we always fight a group of mobs not only one) and in last combat 3 mobs got a death area effect, a sonic area effect (35 dmg) at will with DC 24. Of couse i died and some others died again.

What i think is: i am playing with a DM that benefits rogues, and have no idea of CR and ways to get a nice combat going without healers and arcane casters in the play. What you think?

Now that i am dead, i said i dont want to bring up the archer again. i got excitted when i builded a Pally/Sorc Arcane (2/7) with magical Knack. I got all saves higher than +11, 23 cha without itens, could cast 8-1º 8-2º and 6-3º but i dont really know what spells to pick there are so many, till now i got:

1st - Ray of Emfemblement, Burning Hands, Indentify*, Grease, Enlarge Person, Magic Missile.

2nd - Schorching Ray, Blur, Invisibility*, Touch of Idiocy

3rd - Dispel magic*, Displacement, Haste

I am not sure with this is a good selection and if spell focus is good way to spend feats. What you think?