Verik Vancaskerkin

Vennoc Noth's page

82 posts. Organized Play character for ZanThrax.


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Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

The Hall of Records seems like the sort of place where we can find the location of the Crypt of Fools as well.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Uhg. Ag'mira, if you'd kindly use this wand on me? Vennoc hands his wand over to Ag'mira.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Fall down damn you.

Vennoc swings at the thug once more

sword, PA: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
slashing, PA: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

but his aim is clearly being affected by his light-headedness.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I forgot to save vs. the first channel when I posted last time.

Will save vs. first channel: 1d20 ⇒ 20
Will save vs. second channel: 1d20 ⇒ 9

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Well, you had your chance to surrender.

Vennoc continues trying to split the foolish thug in half.

sword, PA: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
slashing, PA: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Thanks Tektite.

Vennoc shrugs slightly before bringing his sword down at the thug.

sword, PA: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
slashing, PA: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Afterward, Vennoc 5' steps into position to threaten the bullet-riddled thug.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I've been holding off my action to make sure Ellie gets a clear shot at her target, and to see if she manages to take him out.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc will double move around the display room (?) and up to the thugs.

You should really do as the lady says.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc pulls out his sword and jogs toward the screaming.

Let's go save whoever is screaming from whatever they're screaming about. Grateful people are usually willing to provide information relatively easily.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Let's go to the location of the next painting. If there's a hidden scroll in each place, they may only make sense of we have all of them.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

If their family tree is in needing of further pruning, I still have a sharp blade.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I'll be unable to access the boards from first thing tomorrow morning until at least midday Wednesday (Mountain Time).

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Our painter has a rather interesting take on the statue it seems. Are these paintings meant to be warnings or history?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

(Quietly) Well at least there's something we can threaten to take away besides his extremities.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Ook. Hopefully Vennoc isn't going to be over his head on this. Hard to play "calm and detached embodiment of violence" when fighting enemies way out of your weight class.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

How much of the prisoner has to be left after the interrogation?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I can always use another boon. Boon!: 1d20 ⇒ 15

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Can you read it then Ag'mira? I assume it is an accounts ledge for the slaves they've been buying. Perhaps it says who or what they're buying them for.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc still has no day job.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc calmly follows the ranger into the room.

I think you may have made the wrong person angry, little blue man.

sword, PA: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
slashing, PA: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc moves up near the door, and simply nods to indicate that he's ready.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Is there light down here other than my torch? On an unrelated note, why is the one blue guy outlined in pink?

Vennoc, being a traditionalist, prefers to keep with the tried and true strategies. Like charging and power attacking.

sword, PA, charge: 1d20 + 5 - 1 + 2 ⇒ (3) + 5 - 1 + 2 = 9
slashing, PA: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Vennoc doesn't know history, but what I know is that what Ankh-Morpork is built on, is mostly Ankh-Morpork. So perhaps it's true of other fantastic cities as well.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

This is very strange. Anyone have a plan for clearing these buildings safely? I assume they're all full of cultists and rats.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Who puts a trapdoor in a sewer? Vennoc wonders aloud while retreiving his torch.

Curious to see what sort of cavern or tunnel might be found under a sewer, Vennoc sets down his blade to open the trapdoor.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Thanks Ag'mira, but use mine; it's what I obtained it for.

CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Now, let's see to this trapdoor. Perhaps I'd best let someone check it for traps?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Rather irate at this point, Vennoc continues to swing with both hands.

sword, PA: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
slashing, 2H, PA: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Still, no need to take foolish risks. After finishing his attack, Vennoc 5' steps away from the man and readies his shield.

Clearly, the dice roller feels that that fire damage has messed up Vennoc's vision.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Ceobryn, once I've removed this person's head from his torso, would you be so kind as to take my new wand and use it on me?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc, seeing yet another sewer cultist, sighs, drops his torch, and charges, both hands on his sword.

longsword, PA, charge: 1d20 + 5 - 1 + 2 ⇒ (5) + 5 - 1 + 2 = 11
slashing, 2H, PA: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc makes a point of coup de gracing the man while the others are checking the room over.

I wonder how many more times we'll have to kill this fool.

SE sounds fine. I'll put away my shield and retrieve my torch before leading the group down that way.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Will save: 1d20 ⇒ 1

It'll take more than that to save yourself.

sword, PA: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
slashing: 1d8 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc asks, Didn't we already kill you? as he calmly walks around the corner to the apparent doppelganger. Drop my torch as a free action and ready my shield as part of the move.

sword, PA: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 vs. flatfooted?
slashing, PA: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Then let's go across the centre of the channel and quickly check out that narrow passage in the north east.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Well, it looks like we could get to that narrow tunnel in the upper right if we doubled all the way back.

Opinions on which way we should proceed?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Barring any hidden dangers, Vennoc will continue leading the party further south, again sticking to the path and avoiding the plank bridges.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

South. I don't want to risk crossing the water if we can avoid it.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

heal: 1d20 ⇒ 20

Wealthy, and murdered. Their throats are slit

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I'll take point since I have the light. Don't fall in.

Vennoc will carefully walk to the first corner, looking for signs of danger (or hidden caches and secret doors).

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Is it possible to burn the web off with my torch? If not, then I'll move 10' forward and attack it despite the entangle.

sword, entangled, power attack: 1d20 + 5 - 2 - 1 ⇒ (12) + 5 - 2 - 1 = 14 Had that as 1d0. Don't know if the edit will work
slashing, PA: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Between the Entangle & not using my shield, Vennoc's currently at AC 16

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I addressed the question in-character to you Ag'mira, but since I knew out-of-character that you didn't know yet, I fully expected Tektite to answer, so no worries there.

Pretty sure a knotted rope is DC 5.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc will climb down the rope with a lit torch. Once he reaches the bottom, he'll step onto the solid ground beside the grate and draw his sword in case of attack.

Climb take 10 = 11

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Risky to jump down then. Anyone have a rope? I'll go down first with a torch, see what tries to eat me.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

How far down is the floor Ag'mira?

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Oh good. A "learning experience"; I so enjoy those. Let's go then.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

These enlarged rats, is there anything special about them other than their size? That is, do we need anything special to kill them with? Actually, I have the same question about the Derro kidnappers - I've never encountered one before.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

We're using the same thread for the next part?

Since you mentioned shopping Tektite, I'm going to sell my sword and buy a masterwork one instead. And spend my 2 PP on a wand of cure light wounds.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Untrained Know(local): 1d20 + 2 ⇒ (2) + 2 = 4

I hope one of us rolls well enough, because the description is clear enough that it's obvious OOC what they are.

And we can certainly ask the hostages for the same info. Perhaps less forcefully though.

So what do we do with this scum now? My vote would be for letting his former hostages have him.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

The captive is the nutjob druid cultist, yes?

Vennoc does have a couple of questions, which he'll ask at swordpoint.

Who was Darlirio, and why are you people kidnapping only people who know about ships and sailing? Keep in mind, you'll live longer if you give me a straight answer.

Intimidate: 1d20 + 5 ⇒ (8) + 5 = 13

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Oops.

boon: 1d20 ⇒ 7

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc Noth 89041-8

No day job to roll.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

I think not cultist.

Have I a clear enough line to charge Darlirio? The shortest path would be six squares to the right and one down. If I can't charge him, then I'll double move to get to the space up and to the right of him instead.

sword, charge, PA: 1d20 + 4 + 2 - 1 ⇒ (6) + 4 + 2 - 1 = 11
slashing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9