PbP Gameday #2 GM Tektite's Devil We Know Series (Inactive)

Game Master Hawkwen Agricola

Swift Prison
Derro Hideout


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Discuss devilish things here.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

<3 Thank you!

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Hello! Excited to start the series! Especially because Parts II and III will finish up low level games I can play for credit.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Happy to get Vennoc into a game that suits his character history.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Hi,

Ceobryrn is a 2nd level ranger who is a lightly armored switch hitter type build. I'm planning on playing him through the full series. Which I'm looking forward to and should be interesting.

So far the group has a good mix of range and melee so far.

BTW, Ceobryrn has a wand of CLW and I believe as a ranger he can use it even though he can't cast spells yet. If you need healing don't be shy about asking, but don't expect much during combat. Also, if you have a wand of CLW and it's out of combat you can freely assume Ceobryrn assistance in activating it.

(DM Tektite, what information do you want in the headers and is there any habits you would like us to follow when posting?)

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry is mostly melee with some face skills if we need it. I've GM'd all of them though so I'll probably take a back seat so as not to spoil things and let everyone else guide the discoveries. Since I'm level four playing down in an old season 1 scenario, I'll try not to destroy some of the combats unless we're really struggling; that way it'll give everyone else a chance.

When I GM'd it I think everyone agreed that Part III is the best. Parts I and IV are good, but Part II was a little disappointing as it didn't really advance the plot much. I'll stick around the whole time. Cassomir is Henry's hometown after all!

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Ellie's a sneaky, roguey sort despite the fact she has a big bang stick with her. Scouting ahead is her specialty. She's no good in melee, though! As a gunslinger who has yet to get Dex to damage, she's not an absolute beast in combat just yet. :P

I played parts 1 and 2 way back when season 1 first started. I remember a little bit of part one, and almost nothing of part two (probably because it was unremarkable, as Henry said), so I don't think I'll have a problem with metagaming.

Ellie also has a wand of CLW that she will hand off to anyone who will use it on her as needed. (Happy to share the CLW tic tacs around, too.)

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Ag'mira is a cautious witch. She avoids melee when possible and casts hexes/spells from range or uses her light crossbow/daggers. She has a Wand of cure light and can cast CLW as well. She can act as a limited healer as needed. She also avoids long walks on the beach and fluffy stuffed animals.

She will work on being a knowledge skill monkey (but not there yet). I expect to level her to 2nd before we start on April 5th.

Looking forward to playing my first PbP and this series.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Checking in. Heccan is a diplomacy heavy sorcerer who excels at resolving social encounters. He has am potent charm but is light on offensive spells for now. Looking forward to starting the game and look forward to gaming with everyone. I am on board to play all 4 episodes. Will be my first time through.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Before we begin, I do need to make a purchase. I have been holding out spending PPs, but I am going to break down and use 2 PP to obtain a wand of infernal healing. Probably a good idea to have some back up healing, right?

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Always a good idea to have your own source of healing. Wand of mage armor or wand of magic missile is also a worthwhile consideration.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry has his own wand of cure light. Even in dire circumstances I don't think he would accept infernal healing.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Already packing wand of Mage Armor, I may consider the magic middle wand for my next purchase. Sounds like an interesting RP scenario if Henry is in need of aid and Heccan is the only one available.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Looks like I will level Ag'mira on Tuesday, so will adjust my stats to start series at 2nd level. Now to see what gear she needs to pickup - I already have a wand of CLW.


No problem. Sorry for the silence lately, I have been extremely busy. I will post some info over the next couple evenings as we gear up for Fri.!

As a note, this week's evenings are fairly free for me, so most likely, I'll post the intro around 12:00a EST, Fri.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

We still need to wait until Saturday to start responding though, yes?

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Yeah--I thought the game day starts tomorrow? :P

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Heck, I'm still in Thursday.


Heh, I jumped the gun. All week, I was thinking Fri was the 5th. Yeah, just chat amongst yourselves. ;)


Sorry for the delay. I got hit with some kind of bug last night and have barely been able to get off the couch. I'll have something up later this evening.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Feel better soon, Tek!

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

No worries, take care!


Sorry, It appears I forgot to post that I was going to be gone this weekend on a camping trip with my kids. Sorry about that.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

No worries! Welcome back.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Hopefully good weather and a good trip!


I will be gone, yet again, this weekend. Leaving in an hour and will return tomorrow night. I'll update tomorrow night.


Back! Sorry for the delay. The weekend turned out to be a little more busy than planned.


If everyone could post or PM me your PFS #s and roll Day Jobs if you have them, that would be great.

Sovereign Court

Male Human Aldori Swordlord 1 HP 10/12 | AC 21 10t 21ff | +4F +2R +0W | Init +2 | Perception +1

Vennoc Noth 89041-8

No day job to roll.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

#10321-4
Craft (alchemy): 1d20 + 5 ⇒ (14) + 5 = 19

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn PFS 11016-1
profession trapper : 1d20 + 5 ⇒ (14) + 5 = 19

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

55162-14

No day job for Henry.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan Abraxi 70501-1

Profession Barrister: 1d20 + 5 ⇒ (5) + 5 = 10

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Ag'Mira 82426 - 7
Day Job: Profession (fortune-teller) +4
Perception: 1d20 + 4 ⇒ (3) + 4 = 7

uggh - looks like bad tidings for the future...


I'll get chronicles out tomorrow as I didn't get them scanned today.

For those who get them, you will receive 538 gp, no items on the sheet.


I'll have Chronicles out shortly. Everyone needs to roll a d20 for possible player boon winnings!


Ellie, you not taking credit for this one, correct?

Edit:

Chronicles have been sent by PM to everyone, but Ellie and Henry. (If you guys want a place marker sheet, let me know and I'll send you one.)

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Yep, no credit here.

I think I need a placeholder for the crap that I bought. Or maybe I can just put that on the next one?

Boon!: 1d20 ⇒ 11

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

1d20 ⇒ 14

I don't need a placeholder sheet if it's easier for you that way.

By the way, did you see the new clarification by Mike Brock a few days ago? The way I understood it, you can only replay scenarios to make a legal table or bring the table up to four (unless you are using a GM star replay); in other words, you can not just replay a scenario 'for fun' if there are already four people at the table. If I'm understanding that correctly, I'll have to duck out of Part IV since I've played it already and the table will have enough without me. (And if that clarification were made before this game started I wouldn't have even been able to play Part I.)

It seems like a weird rule-I'm not quite sure why it's necessary. But if that's the rule, that's the rule. Unless, of course, I misunderstood.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

The Boon: 1d20 ⇒ 20


For whatever reason, the Dropbox links stopped working. I'll get new links sent out today.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Henry - source on that? That's the dumbest ruling I've seen in a long while! (And if that's the case, I won't be around for part II. :( )

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Boon - There it is!: 1d20 ⇒ 3 nice rolling Heccan!

I hope Henry and Ellie will be with us next game! I don't understand that.


It was in the PFS Gen. Discussion thread. I'm going to ask about it.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Here's the link.

Quote:
You cannot replay a scenario at an already legal table at a sanctioned event just for fun without burning a GM star, unless it is one of the evergreen scenarios that allow unlimited replay. So, if there are already 4 or more players at the table, you can not join in to be the 5th, 6th, or 7th player.

I just realized it says that this applies to "sanctioned events", so presumably this mostly applies to cons and other organized events. Technically I think the GameDay would fall under that heading but since we've already got a group planning to go through the whole series together I'd say Ellie and I are fine replaying the ones we've already played; besides, we started before this clarification was made so there's no need to kick Ellie or myself for a silly rule change.

(Even if it only applies to cons I still find it an odd ruling. I guess they were just concerned about making sure people got to play things they've never played before and people weren't taking up those seats 'just for fun'. I can't imagine that's a huge problem though.)

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

The Boon: 1d20 ⇒ 6

I vote for keeping the band together.


Bad news. Per Mike Brock, Ellie and Henry can only play in the scenarios that they don't have credit in.

Sorry.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Well, I'm still in for Parts II and III then. But I'll have to drop out of Part IV. That's a really weird ruling; I don't see the harm in us playing in this type of setting. At a con with limited seating I could see it being an issue but it's still. . . odd.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Posted this in the forums and sent a copy to my Venture Captain & Lieutenants here in Florida. I find it a bizarre ruling without any purpose.

Osirion * Stetrix 10 minutes ago Pathfinder Adventure Path Subscriber

Acedio wrote:

7. There are exactly 0 businesses that have a business plan that is designed to make things more difficult for frequent customers :)

My entire problem with this is that it's highly damaging to communities that meet frequently. It alienates players who want to play but don't feel comfortable GMing. It prevents high frequency players who also GM from enjoying a casual game at their leisure. It pushes the same high frequency players into a funnel where they GM for no credit, or have to compete with other GMs to be present at game day (because there are fewer GM slots than player slots, of course).
And the crappiest part is that the people who get hurt by it the most are the people who spend the most time in the community.
And we're supposed to tell these people to go home? =\

wrote:

I completely agree with Acedio. We had someone sit in a game (used pre-gen) with four players two weeks ago because she had played all three of the scenarios being offered. I guess from now on we tell folks forget it, sorry you drove 40 min to get here. Go home or twiddle your thumbs and watch everyone else have fun. What is the purpose? Why does Paizo care if someone plays for no credit? It adds an unnecessary rule that will discourage your most frequent players from showing up to regular events. Senseless and not good for the gaming community we are trying to build. Please change the ruling.

Grand Lodge

Female Halfling Gunslinger (Musket Master) 2
Stats:
HP: 19/19 (1 nonlethal) || AC: 19, touch: 16, flat-footed: 14 || CMD: 15 || Fort: +5, Ref: +8, Will: +3; +2 vs. fear || Init: +5 || Perception: +9

Basically agree with everything Acedio and similar said.

I play PFS PbP in a small group of 7, we trade GMing duties every module. Sometimes one person has to replay for no credit, but we don't have a problem with that, because we enjoy playing together, and have done so for QUITE a long time now. Now? We're going to have a lot harder time finding modules to play that EVERYONE can play, or else one or two of our group have to sit out. :/

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