Saint Kargoth

Venkru Vong's page

540 posts. Alias of Freddy Honeycutt.


Full Name

Venkru Vong

Race

Mandelorian

Classes/Levels

Soldier / 4

Gender

Male

Size

Medium movement 10 meters

Age

20

Special Abilities

Fast Heal: Heal 2 Vitality and 2 Wound Every 5 rounds

Location

Zadora the Hutt

Languages

fluency: Basic, Mandelorian........Kel Dor

Occupation

Mercenary

Strength 18
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 13
Charisma 10

About Venkru Vong

Vitality 54/54
current getting ass kicked! (assumed healed between encounters)

heals 2(every 5 rounds)

Famous quote

Spoiler:

"No Mandalorian soldier should have to fight an aruetii's war for the price of a day's food. No Mando'ad should have to fight at all, except to defend Manda'yaim, his home, or his family, or because he wants to. We have to stop being the tool of governments that don't care if we live or die so long as we do their bidding."
―Kad'ika

Background

Spoiler:

Trained by his people, and sees either other faction gaining dominance as his people once more becoming tools of one or the other.
Human appearance, brown skin, brown eyes, brown hair wears traditionally colored mandelorian armor (of his own design) including the helmet with the t-shaped visor.....

Mandelorian Species Traits

Spoiler:

+2 Str +4 Con -2 Cha
Size: Medium
Speed: 10 Meters
Fast Heal: Heal 1 Vitality and 1 Wound Every 5 rounds. The number of rounds reduces by one every 5 character levels. At level 5 it is 4 rounds, level 10 is 3 rounds, 15 is 2 rounds and 20 is every round you heal .
Bonus feats: [2 weapons feats, Group, or Focus] Weapon focus Unarmed strike, Weapon group (vehicle weapons)
Mandelorian Armor training. Infamous - As you level you gain infamy instead of fame
Mandelorian Armor - Mandelorians are proficient in Mandelorian armor only. They must take other proficiency to wear other armors. Completely fluent in Mandelorian and Basic

Stats

Spoiler:

STR 18 (+4)
Dex 16 (+3)
Con 14 (+2)
Int 13 (+1) raised to 14 at fourth level (+2)
Wis 13 (+1)
Cha 10 (0)

Force points: 3

Spoiler:

Can use the force to add 1d6 to all d20 rolls for a round.

Offense

Spoiler:

Unarmed Attack [dice] 1d20+8[/dice] Damage [dice] 1d4+6 [/dice]
Heavy Blaster Attack [dice] 1d20+6[/dice] Damage [dice] 3d8 [/dice]
Speeder Blaster [dice] 1d20+6[/dice] Damage [dice] 5d10 [/dice]
Skiff blaster [dice] 1d20+6 [/dice] Damage [dice] 4d8 [/dice]

Merr-Sonn Underslung Rotary Blaster Carbine
Multifire:
[dice]1d20+4[/dice]
Damage [dice]3d8+2[/dice]
[dice]1d20+4[/dice]
Damage [dice]3d8+2[/dice]

Merr-Sonn Underslung Rotary Blaster Carbine
Auto-fire!:
[dice]1d20+2[/dice]
Damage [dice]3d8+2[/dice]
[dice]1d20+2[/dice]
Damage [dice]3d8+2[/dice]
[dice]1d20+2[/dice]
Damage [dice]3d8+2[/dice]

Range 30m, crits on 19-20 and only fires in Multi or Auto

Starship Blaster #1[dice] 1d20+11 [/dice] Damage ([dice] 5d10 [/dice]*2)
+6 ship, +5 self, starship operation feat, +1size, +1computer

Grenade Fragmentary
[dice] 1d20+6 [/dice] Damage [dice] 4d6+1 [/dice]
All within 4 M
Reflex save DC 15 for half

Thermal Detonator
[dice] 1d20+6 [/dice] Damage [dice] 8d6+6 [/dice]
All within 8 M
Reflex save DC 15 for half

Defense

Spoiler:

Vitality 54
Masterwork +1 Mandelorian Custom Battle Armor Medium DR6, + Defense bonus +4, + 3 dex , +2 feat
Fortitude +7
Reflex +4
Will +3

Skills: 20 points, 1 point for class skills 2 points for other skills

Spoiler:

Acrobatics 6 (+3 dex + 1 (2pts) +2
u-appraise +1
*Astrogate (+1 int, +1 (1pts)
u-Bluff +0
u-Climb +4
*Computer use (+1 int, +1 (1pts)
*Craft (armor) 4 (+1 Int, + 2 (2pts) +1
*Demolitions 7 (+1 Int, + 2 (2 pts), +2 feat) +2
u-Diplomacy +1 (1point) aka gather information
Disable Device 5 (+2 (2 pts), +2 feat, +1 int)
u-Disguise +0
u-Entertain +0
u-Escape artist +3
u-Intimidate +1 (1pt)
*Knowledge (engineering) 2 (+1 Int, + 1 (1pts)
knowlege (the force) 2 (+2int, +1 (1pt)
Perception 8 (+1 wis, +3 skill focus+1 (3pts) +2
*Pilot 5 (+3 dex, + 2 (2pts)
*Profession (engineer) 3 (+1 Wis, + 2 (2pts)
*Repair 7 (+1 Int, + 3 (3 pts) (+3 masterwork tools)
u-Ride +3
u-Sense motive +1
Stealth 6 (+3, +2)
u-Survival +1
u-Swim +4
Tactics (1 pt)
*Treat Injury 5 (+1 Wis, + 4 (4pts)
*=class skills
U=untrained use

Equipment

Spoiler:

Heavy blaster (750)
Powerpack (25)
Combat gloves (200)
Tool kit (250)
Medpac (100)
Grappling spike launcher (50)
Comm link (200)
425 credits

New loot:
8 addition energy cells. 2 Medipaks, and 2 frag grenades

Purchases:
4 Power Packs - 100 Credits
1 All Temperature Cloak - 100 Credits
4 Liquid Cable Dispenser's - 100 Credits
2 Medical Kits - 50 Credits
3 Medpacs - 300 Credits
Breath mask +filter 225 Credits
Fusion lantern – 25 credits
Mastercraft Tool kit – 500 credits
Condensing canteen (3 L) –30 credits

1000 Credits for droid repair/parts

Feats:

Spoiler:

1st level Martial Arts
Bonus feats:
Cautious +2 demolitions / disable device:
Skill emphasis : Perception
Racial feats:
Weapon focus (unarmed strike)
Weapon group (vehicle weapons)
Soldier feats:
Weapon group proficiency (blaster pistols)
Weapon group proficiency (blaster rifles)
Weapon group proficiency (heavy weapons)
Weapon group proficiency (simple weapons)
Weapon group proficiency (vibro weapons)

Second level bonus feat
Defensive Martial Arts
+2 dodge bonus to defense

Third level feat
Stamina
You recover vitality points twice as fast as normal

3rd level bonus feat
Heroic surge
Benefit: The character may take an extra move action or attack action in a round, either before or after the character’s regular actions. The character may use Heroic Surge a number of times per day depending on his or her character level (as shown below), but never more than once per round.

1 time levels 1-4
2 @ 5-8
3 @ 9-12

4th level feat
Starship operation (starfighter)

Next level 5th.....

Spoiler:

Scout 1
vitality d8
BAB +0
fort, reflex, will +1
Defense bonus +2
class skills (6+int)
bonus feat: Track

Scout 2
vitality d8
BAB +1
fort, reflex, will +1
trailblazing
skills 6 + int

Scout 3
vitality d8
BAB +1
skills 6 + int

Bounty hunter(entry requirements)
BAB +6 Diplomacy aka gather info, intimidate, stealth +5
Track

Bount Hunter 1
BAB +1
vitality d10
fort reflex, will +1
defense/rep bonus +1
target bonus +1
Skills 6+int

Bounty Hunter 2
BAB +1
vitality d10
fort reflex, will +1
defense/rep bonus +1
sneak attack 1d6
Skills 6+int

Dwenna's Ship stats:

Spoiler:

Class: Gunship
Size: Small (32 meters long)
Hyperdrive: X2 (Backup X5)
Passengers: 6
Cargo Capacity: 40 tons
Consumables: 2 months
Maximum Speed: Attack speed 10 squares
Atmospheric Speed: 600km/h (15 squares)
Crew: 2 (Normal +2)
Initiative: +3 (+1 size and +2 crew)
Maneuver: +3 (+1 Size +2 Crew)
Defense: 23 (+1 Size +12 armor)
Shield: 100 (DR 20)
Hull Points: 120 (DR 20)
Weapons 4 Laser Cannons: Fire are: 2 Turrets and two forward lasers. Attack +6 (+1 size, +4 Crew +1 sophisticated computers)Damage: 5D10X2 Range modifier: See Table 11-8

The Malaki (race)

"Mawakina" Age 48 – appears to be 19 by complexion. The Malaki appear to be much taller and tougher versions of humans. Similar to mandelorians but still bigger. This female, though she looks human, stands a staggering six foot nine inches tall. According to your information projections, this is a females average height. She is physically very well built with excellent muscle definition. Information provided states that the Malaki were discovered on the remote planet Malakai out in wild space. The planet has some of the most dangerous wildlife known to the galaxy. The natives of this world, obviously evolved from humans over millennia ago, theses Malaki have been naturally designed to survive the brutal trials of their homeworld. Malaki are highly resilient and adaptable. They learn quickly and do not fear much of anything. They are also known to be “Naturally Force Sensetive” very similar to races like the Miraluka, the witches of Datomir, etc. This particular Malaki used to hunt Trandoshan slave masters and could kill them with her bare hands. Also, she is the only one of stage that doesn’t seem to try to sell herself to you. Her expression is stern and her body language shows more mundane annoyance than a broken slave ought to have.

Miraluka Species Traits.
Bonus feats: force sensative, Sense.
Species Traits: -2 dex, +2 Int; +2 species bonus on initiative checks; force sight.
Force Sight: force sight allows them to use the sense surrondings technique of the Sense feat as a free action (rather than a move action) and without paying the vitality point cost. they use this ability to compensate for their natural blindess. this ability is effective out to a range of 1 kilometer.
automatic languages: basic, miralukese.
Sense Surrondings techniqure: any character with the Sense feat can extend his/her senses through the force to gain an awareness of his surroundings. such awareness allows the character to fight and make skill checks (including listen and spot checks) without taking any penalties for darkness or lack of line of sight. this ability does not duplicate the enhance senes skill but rather allows a character to perceive normally through the force instead of through a normal sense, thus compensating for blindness or deafness.
Activiating this awareness requires a movement action. Using it costs 2 vitality points, and the ability compensates for only one sense at a time. if a force user wishes to use this ability to overcome both blindness and deafness in the same round, for example, he would need to spend 4 vitality and one movement action to do so.

20,000 credits purchases

1. Masterwork +1 Mandelorian Custom Battle Armor, Medium
......utilized existing armor, medium armor and 9 K for materials

2. Masterwork Merr-Sonn Underslung Rotary Blaster Carbine
3d8 + 3 damage, Range 30m, crit 19-20 fires in Multi or Auto
Customized +1 to hit -1 damage ....4,800 credits

Customized helmet

Spoiler:
long range 200 m thermal imaging
Night vision
Bio readouts, biosensors
Macrobinocular
Multi channel comm link 50 km range, encoded, external amplifier

Link to starship/droid via helmet

4. Dampener Aerosol - 600 credits,

Spoiler:
.5 kg, 3 uses, Gas in a can that creates a cloud of blaster dispersing gas, gives concealment and dampens blaster fire to a painful slap instead of a full blast.

5. EMS-90 Bubble Cloak -800 credits,

Spoiler:
1 kg. a self-contained survival unit. It allowed a being to have emergency protection against the vacuum of space without having to carry a bulky EVA pod. It appeared to be a thick but fashionable cloak but upon activation it would fan out to enclose the wearer in a 1.2m diameter survival bubble.
It carried a 2-hour supply of air and would protect the occupant from the freezing cold of space.

6. Z-6 jetpack 300 credits 30 kg

Spoiler:
a model of jetpack produced by Mitrinomon Transports and commonly used by the Mandalorians. Many famous Mandalorians used this type of jetpack. The jetpack included a targeting computer, flight gyros, and a missile. The Z-6's fuel tank held enough fuel for one minute of continuous operation (20 three-second blasts). Each three second blast moved the wearer up to 100 meters horizontally or 70 meters vertically. A user of standard height and weight could reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters featured gyro-stabilizers to apply counterthrust for maneuvering and landing.

The top of the jet pack had a turbo-projected magnetic grappling hook with 20-meter lanyard (replaceable with 100 meters). A winch inside the launcher lifted up to 100 kilograms. The grappling hook unit was replaceable with an anti-vehicle homing missile.

7. Coolth backpack 200 credits, 1.5 kg

Spoiler:
a personal device that incorporated coolth chemicals into a portable backpack for use on worlds with hot climates, such as Tatooine.

The coolth backpack is fitted with a cooling unit, through which was pumped cold coolth to maintain the wearer's temperature. These packs also featured a sunshield fabric which could be unrolled from the unit's lower section. This backpack was a more lightweight alternative to the coolth suit worn in Mos Espa among other areas.

Blaster repair kit 125 credits, 2 kg

1/4 of an astromech droid (1,500 k )
Repairs to droideka

Droideka!
as found

Spoiler:

Droideka Specs – This Droid isn’t fully functional but can be restored to maximum status with some time and work
The first Column is the Droids Effective ability, the second column will be its potential
Effective
Level 6 Thug
Initiative: -4
Defense: 12
DR 2
Speed: 3m = 10 feet Walking, 20 m = 60 feet Wheeling
VP/WP: 0/8
Atk: +8/+3 To hit
Melee Damage: 1d3 -1
Ranged Damage: 3d6 20 Heavy Repeating Blaster
Saves:
Fort: 5
Reflex: 2
Will: 1
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 8
Dex8
Con 9
Int 5
Wis 5
Cha 4
Equipment: Light Armor(Dmgd) two Heavy Repeating Blasters (Dmgd) Shield (DR9) Only lasts three rounds or 3 hits with a ten round cooldown. Remote Processor (Dmgd to only 200Km range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot(Inactive), Point Blank Shot, Rapid Shot(Inactive) Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons.

Potential

Spoiler:

This is the Droid’s potential with consistent repair checks and parts, in the form of salvage or credits, these are the max specs the Droideka could have.
Level 12 Thug
Initiative: -1
Defense: 15
DR 3
Speed: 4m = 10 feet Walking, 25 m = 75 feet Wheeling
VP/WP: 0/15
Atk: +13/+8/+3 To hit
Melee Damage: 1d4 + 1
Ranged Damage: 4d8 19-20 Heavy Repeating Blaster
Saves:
Fort: +10
Reflex: +5
Will: +3
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 13
Dex 13
Con 15
Int 6
Wis 8
Cha 6
Equipment: Light Armor, two Heavy Repeating Blasters, Shield (DR9) Shields function perfectly,Remote Processor (500 KM Range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot, Point Blank Shot, Rapid Shot, Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons

Current Status:
Shield (DR9) Shields function perfectly!

Repairs in the works:
1. Atk: +8/+3 To hit --> Atk: +13/+8/+3 To hit. 2 days, 1000 creds, Repair DC15

2. Ranged Damage: 3d6 20 Heavy Repeating Blaster --> Ranged Damage: 4d8 19-20 Heavy Repeating Blaster. 5 days, 5000 credits, repair DC 15

No.2 includes repairing the feats as well.