About Venkru VongVitality 54/54
heals 2(every 5 rounds) Famous quote
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"No Mandalorian soldier should have to fight an aruetii's war for the price of a day's food. No Mando'ad should have to fight at all, except to defend Manda'yaim, his home, or his family, or because he wants to. We have to stop being the tool of governments that don't care if we live or die so long as we do their bidding." ―Kad'ika Background
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Trained by his people, and sees either other faction gaining dominance as his people once more becoming tools of one or the other. Human appearance, brown skin, brown eyes, brown hair wears traditionally colored mandelorian armor (of his own design) including the helmet with the t-shaped visor..... Mandelorian Species Traits
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+2 Str +4 Con -2 Cha Size: Medium Speed: 10 Meters Fast Heal: Heal 1 Vitality and 1 Wound Every 5 rounds. The number of rounds reduces by one every 5 character levels. At level 5 it is 4 rounds, level 10 is 3 rounds, 15 is 2 rounds and 20 is every round you heal . Bonus feats: [2 weapons feats, Group, or Focus] Weapon focus Unarmed strike, Weapon group (vehicle weapons) Mandelorian Armor training. Infamous - As you level you gain infamy instead of fame Mandelorian Armor - Mandelorians are proficient in Mandelorian armor only. They must take other proficiency to wear other armors. Completely fluent in Mandelorian and Basic Stats
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STR 18 (+4)
Force points: 3
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Can use the force to add 1d6 to all d20 rolls for a round. Offense
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Unarmed Attack [dice] 1d20+8[/dice] Damage [dice] 1d4+6 [/dice]
Merr-Sonn Underslung Rotary Blaster Carbine
Merr-Sonn Underslung Rotary Blaster Carbine
Range 30m, crits on 19-20 and only fires in Multi or Auto Starship Blaster #1[dice] 1d20+11 [/dice] Damage ([dice] 5d10 [/dice]*2)
Grenade Fragmentary
Thermal Detonator
Defense
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Vitality 54
Skills: 20 points, 1 point for class skills 2 points for other skills
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Acrobatics 6 (+3 dex + 1 (2pts) +2 u-appraise +1 *Astrogate (+1 int, +1 (1pts) u-Bluff +0 u-Climb +4 *Computer use (+1 int, +1 (1pts) *Craft (armor) 4 (+1 Int, + 2 (2pts) +1 *Demolitions 7 (+1 Int, + 2 (2 pts), +2 feat) +2 u-Diplomacy +1 (1point) aka gather information Disable Device 5 (+2 (2 pts), +2 feat, +1 int) u-Disguise +0 u-Entertain +0 u-Escape artist +3 u-Intimidate +1 (1pt) *Knowledge (engineering) 2 (+1 Int, + 1 (1pts) knowlege (the force) 2 (+2int, +1 (1pt) Perception 8 (+1 wis, +3 skill focus+1 (3pts) +2 *Pilot 5 (+3 dex, + 2 (2pts) *Profession (engineer) 3 (+1 Wis, + 2 (2pts) *Repair 7 (+1 Int, + 3 (3 pts) (+3 masterwork tools) u-Ride +3 u-Sense motive +1 Stealth 6 (+3, +2) u-Survival +1 u-Swim +4 Tactics (1 pt) *Treat Injury 5 (+1 Wis, + 4 (4pts) *=class skills U=untrained use Equipment
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Heavy blaster (750)
New loot:
Purchases:
1000 Credits for droid repair/parts Feats:
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1st level Martial Arts Bonus feats: Cautious +2 demolitions / disable device: Skill emphasis : Perception Racial feats: Weapon focus (unarmed strike) Weapon group (vehicle weapons) Soldier feats: Weapon group proficiency (blaster pistols) Weapon group proficiency (blaster rifles) Weapon group proficiency (heavy weapons) Weapon group proficiency (simple weapons) Weapon group proficiency (vibro weapons) Second level bonus feat
Third level feat
3rd level bonus feat
1 time levels 1-4
4th level feat
Next level 5th.....
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Scout 1 vitality d8 BAB +0 fort, reflex, will +1 Defense bonus +2 class skills (6+int) bonus feat: Track Scout 2
Scout 3
Bounty hunter(entry requirements)
Bount Hunter 1
Bounty Hunter 2
Dwenna's Ship stats:
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Class: Gunship Size: Small (32 meters long) Hyperdrive: X2 (Backup X5) Passengers: 6 Cargo Capacity: 40 tons Consumables: 2 months Maximum Speed: Attack speed 10 squares Atmospheric Speed: 600km/h (15 squares) Crew: 2 (Normal +2) Initiative: +3 (+1 size and +2 crew) Maneuver: +3 (+1 Size +2 Crew) Defense: 23 (+1 Size +12 armor) Shield: 100 (DR 20) Hull Points: 120 (DR 20) Weapons 4 Laser Cannons: Fire are: 2 Turrets and two forward lasers. Attack +6 (+1 size, +4 Crew +1 sophisticated computers)Damage: 5D10X2 Range modifier: See Table 11-8 The Malaki (race) "Mawakina" Age 48 – appears to be 19 by complexion. The Malaki appear to be much taller and tougher versions of humans. Similar to mandelorians but still bigger. This female, though she looks human, stands a staggering six foot nine inches tall. According to your information projections, this is a females average height. She is physically very well built with excellent muscle definition. Information provided states that the Malaki were discovered on the remote planet Malakai out in wild space. The planet has some of the most dangerous wildlife known to the galaxy. The natives of this world, obviously evolved from humans over millennia ago, theses Malaki have been naturally designed to survive the brutal trials of their homeworld. Malaki are highly resilient and adaptable. They learn quickly and do not fear much of anything. They are also known to be “Naturally Force Sensetive” very similar to races like the Miraluka, the witches of Datomir, etc. This particular Malaki used to hunt Trandoshan slave masters and could kill them with her bare hands. Also, she is the only one of stage that doesn’t seem to try to sell herself to you. Her expression is stern and her body language shows more mundane annoyance than a broken slave ought to have. Miraluka Species Traits.
20,000 credits purchases 1. Masterwork +1 Mandelorian Custom Battle Armor, Medium
2. Masterwork Merr-Sonn Underslung Rotary Blaster Carbine
Customized helmet
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long range 200 m thermal imaging
Night vision Bio readouts, biosensors Macrobinocular Multi channel comm link 50 km range, encoded, external amplifier Link to starship/droid via helmet
4. Dampener Aerosol - 600 credits, Spoiler:
.5 kg, 3 uses, Gas in a can that creates a cloud of blaster dispersing gas, gives concealment and dampens blaster fire to a painful slap instead of a full blast.
5. EMS-90 Bubble Cloak -800 credits, Spoiler:
1 kg. a self-contained survival unit. It allowed a being to have emergency protection against the vacuum of space without having to carry a bulky EVA pod. It appeared to be a thick but fashionable cloak but upon activation it would fan out to enclose the wearer in a 1.2m diameter survival bubble.
It carried a 2-hour supply of air and would protect the occupant from the freezing cold of space. 6. Z-6 jetpack 300 credits 30 kg Spoiler:
a model of jetpack produced by Mitrinomon Transports and commonly used by the Mandalorians. Many famous Mandalorians used this type of jetpack. The jetpack included a targeting computer, flight gyros, and a missile. The Z-6's fuel tank held enough fuel for one minute of continuous operation (20 three-second blasts). Each three second blast moved the wearer up to 100 meters horizontally or 70 meters vertically. A user of standard height and weight could reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters featured gyro-stabilizers to apply counterthrust for maneuvering and landing.
The top of the jet pack had a turbo-projected magnetic grappling hook with 20-meter lanyard (replaceable with 100 meters). A winch inside the launcher lifted up to 100 kilograms. The grappling hook unit was replaceable with an anti-vehicle homing missile. 7. Coolth backpack 200 credits, 1.5 kg Spoiler:
a personal device that incorporated coolth chemicals into a portable backpack for use on worlds with hot climates, such as Tatooine.
The coolth backpack is fitted with a cooling unit, through which was pumped cold coolth to maintain the wearer's temperature. These packs also featured a sunshield fabric which could be unrolled from the unit's lower section. This backpack was a more lightweight alternative to the coolth suit worn in Mos Espa among other areas. Blaster repair kit 125 credits, 2 kg 1/4 of an astromech droid (1,500 k )
Droideka!
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Droideka Specs – This Droid isn’t fully functional but can be restored to maximum status with some time and work The first Column is the Droids Effective ability, the second column will be its potential Effective Level 6 Thug Initiative: -4 Defense: 12 DR 2 Speed: 3m = 10 feet Walking, 20 m = 60 feet Wheeling VP/WP: 0/8 Atk: +8/+3 To hit Melee Damage: 1d3 -1 Ranged Damage: 3d6 20 Heavy Repeating Blaster Saves: Fort: 5 Reflex: 2 Will: 1 Size: Med Face: 2m - feet Reach 2m – 5feet Str 8 Dex8 Con 9 Int 5 Wis 5 Cha 4 Equipment: Light Armor(Dmgd) two Heavy Repeating Blasters (Dmgd) Shield (DR9) Only lasts three rounds or 3 hits with a ten round cooldown. Remote Processor (Dmgd to only 200Km range) Skills, Perception 5 Ranks, Can Speak Feats: Ambidexterity, Armor Proficiency Light, Multi Shot(Inactive), Point Blank Shot, Rapid Shot(Inactive) Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons. Potential
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This is the Droid’s potential with consistent repair checks and parts, in the form of salvage or credits, these are the max specs the Droideka could have. Level 12 Thug Initiative: -1 Defense: 15 DR 3 Speed: 4m = 10 feet Walking, 25 m = 75 feet Wheeling VP/WP: 0/15 Atk: +13/+8/+3 To hit Melee Damage: 1d4 + 1 Ranged Damage: 4d8 19-20 Heavy Repeating Blaster Saves: Fort: +10 Reflex: +5 Will: +3 Size: Med Face: 2m - feet Reach 2m – 5feet Str 13 Dex 13 Con 15 Int 6 Wis 8 Cha 6 Equipment: Light Armor, two Heavy Repeating Blasters, Shield (DR9) Shields function perfectly,Remote Processor (500 KM Range) Skills, Perception 5 Ranks, Can Speak Feats: Ambidexterity, Armor Proficiency Light, Multi Shot, Point Blank Shot, Rapid Shot, Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons Current Status:
Repairs in the works:
2. Ranged Damage: 3d6 20 Heavy Repeating Blaster --> Ranged Damage: 4d8 19-20 Heavy Repeating Blaster. 5 days, 5000 credits, repair DC 15 No.2 includes repairing the feats as well. |