HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "B*llocks! You are just as capable of us at risking hide and blood for Asmodeus! I should hate to have to report your own cowardice to the house of Thrune and their close allies in the Hellish nobility..." I mean, they might not be skeleton killing machines, but they could help a bit. Also, I'm not actually planning on letting them go free, in case anyone was worried about that.
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "There was an earthquake which opened the sheathe. We were sent by house Thrune to recover the Cloak and any Chelish artifacts, under the guise of servants of the Inheritor. Do you not find that deception usually works best when in the land of the enemy?" Taking 10 on bluff now for a 19.
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "Thank you, miss." Vellica says to Laya, accepting the wands with a bow. Vellica takes in the chamber, but allows the others to do the work of investigation, instead keeping her eyes peeled for potential threats. Perception: 1d20 ⇒ 8
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "Ah! What do we do?" Vellica says, throwing her hands up to her cheeks. Afraid I'm not going to be much help again. I did not select great spells for dealing with undead in tight spaces, or haunts. Not even sure we can kill this without channel energy. Is there a check someone can make to find out the haunt's destruction condition?
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "Ghouls are most unpleasant creatures," Vellica comments as she surveys the dead half-orc. The others seem to have the gear collection well in hand, so she waits for them to finish. In the meantime she keeps an eye on the stairway to make sure nothing else comes down. "I wonder if this whole place is infested with undead?"
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 Wow...I'm blind. Looked right over that like three times. Meh...Vellica is going to be essentially useless in this fight. Vellica moves forward to the corner and peaking around the edge, fires a glob of magical acid at the Ghoul. It misses. Ranged Touch (Melee, cover): 1d20 + 4 - 4 - 4 ⇒ (7) + 4 - 4 - 4 = 3
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 So two ghouls eating Scarblade's arm, and he's just standing there watching them? I assume he's paralyzed then. Interesting. I'll use my second round of invisibility to return to the others and tell them the situation. Stealth: 1d20 + 6 + 20 - 5 ⇒ (16) + 6 + 20 - 5 = 37 I'll just describe it, since Vellica doesn't have knowledge religion to recognize the undead in character.
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "Wait here. Don't move, and be quiet, I'll be right back," Vellica whispers to the others. She raises her hands and mutters a brief spell, then vanishes from sight. Slipping through the crack in the door, she takes a quick look around before her spell ends. Going in while invisible, moving at full speed (60' a round) and exploring as much as I can, while still being able to get back to the others in two rounds. Stealth (invisible, moving fast): 1d20 + 6 + 20 - 5 ⇒ (15) + 6 + 20 - 5 = 36
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 "I am a sorceress, Sir." Vellica says to Garim. "I require no weapons or armor except for myself. Right now my most useful abilities will no doubt be daze, grease, and vanish. They allow me to temporarily stun a humanoid, create a patch of slippery grease, and to go invisible for a short time, respectively. I hope I can be of assistance with them."
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 Vellica wanders over. "Sorry about running off on you there, young Sir Rollynd. I needed to get closer to use my magic and the crawling wasn't going to do it." She looks at the the others, smiles and bows deeply from the waist. "Greetings, I am Vellica Swordservant. I've come here with Rollynd to aid you in finding the Cloak."
HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3 Vellica runs forward and takes cover under some of the debris from the tower in anticipation of her invisibility failing. She sees Garim hard pressed by the bandits, and summons a patch of grease under their feet.
Move to -A6
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