Axiomite of Xin

Vellica Swordservant's page

57 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Doing the thing I occasionally do where I drop out of some games and reduce my PBP load back to a manageable level. Since this game has essentially been defunct, I'm leaving. Thanks for the run guys, see ya around.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Surprise Action

Vellica chants a spell, and points her finger at Kreel's blade. A spurt of yellowish grease flies from her hand to coat the sword.

DC 17 reflex save to pick up his sword now.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

After we take down the boss preferably (assuming they're still falling for the bluff).


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica looks to the warriors, expecting one of them to lead the way.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica nods, "Let's be on with it. The sooner I can get out of this do-gooder disguise, the better," she whispers.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica mutters a spell and then flings a small globe of acid at the zombie who charged.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d3 ⇒ 2


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica motions for the others to open the door, also nodding.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Then forward, soldiers of Hell! Let us end this affront to our Lord once and for all."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3
Me wrote:
You are just as capable of us at risking hide and blood for Asmodeus!

Should read, "just as capable as us". Whoops!


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"B*llocks! You are just as capable of us at risking hide and blood for Asmodeus! I should hate to have to report your own cowardice to the house of Thrune and their close allies in the Hellish nobility..."

I mean, they might not be skeleton killing machines, but they could help a bit. Also, I'm not actually planning on letting them go free, in case anyone was worried about that.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"First you will aid us in slaying Kreel, then you may go free. The Dark Lord does not look upon betrayal well, you are right that Keel must pay. Please, lead the way to his chamber."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"There was an earthquake which opened the sheathe. We were sent by house Thrune to recover the Cloak and any Chelish artifacts, under the guise of servants of the Inheritor. Do you not find that deception usually works best when in the land of the enemy?"

Taking 10 on bluff now for a 19.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Bluff: 1d20 + 9 ⇒ (20) + 9 = 29

"We serve Asmodeus, the one and only Lord! Now show yourself, imp." Vellica says, taking a wild guess but making it sound like she believes it.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Thank you, miss." Vellica says to Laya, accepting the wands with a bow. Vellica takes in the chamber, but allows the others to do the work of investigation, instead keeping her eyes peeled for potential threats.

Perception: 1d20 ⇒ 8


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Considering the arcane nature of this laboratory, if anyone is able to mend the wands I should probably be able to use them." Vellica comments after seeing the contents of the safe.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica flings another glob of acid at the golem.

Attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Add two damage for my acid spalsh then! Thanks.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Oh, I just assumed acid splash allowed for SR since it was a cantrip. That's what I get for not looking.

Acid splash: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d3 ⇒ 1


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"I have no other way to aid our fight here! Forgive me my companions!"

Basically nothing else I can do for now. So...nothing!


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica casts a spell, causing a thin layer of grease to fly out and cover a section of the floor.

Greasing D73-E74


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica stands in the back, observing these youngsters. She has a very serene countenance and hardly moves when the trap goes off. "Please be careful, we are on a holy mission after all."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Not me. I'm ready to keep exploring. So we can level and I get more spells that are actually useful.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica sighs in relief as the haunt is ended, and then watches as the loot is sorted. She's ready to move on once the others are.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica will aim for the blood instead.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

More acid: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d3 ⇒ 1

Vellica sends another glob at one of the remaining pillows.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Int check: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 ⇒ 14


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Ah! What do we do?" Vellica says, throwing her hands up to her cheeks.

Afraid I'm not going to be much help again. I did not select great spells for dealing with undead in tight spaces, or haunts. Not even sure we can kill this without channel energy. Is there a check someone can make to find out the haunt's destruction condition?


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Perception: 1d20 ⇒ 2


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica fires another glob of acid at one of the skeletons.

Touch attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d3 ⇒ 3


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Sounds good.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Ghouls are most unpleasant creatures," Vellica comments as she surveys the dead half-orc. The others seem to have the gear collection well in hand, so she waits for them to finish. In the meantime she keeps an eye on the stairway to make sure nothing else comes down. "I wonder if this whole place is infested with undead?"


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Acid splash: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Damage: 1d3 ⇒ 3

Vellica flings another glob of acid at the ghoul.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Wow...I'm blind. Looked right over that like three times.

Meh...Vellica is going to be essentially useless in this fight.

Vellica moves forward to the corner and peaking around the edge, fires a glob of magical acid at the Ghoul. It misses.

Ranged Touch (Melee, cover): 1d20 + 4 - 4 - 4 ⇒ (7) + 4 - 4 - 4 = 3


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Is there an updated map I can see somewhere?


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica nods and follows quietly, ready to cast grease in front of the line formed by Garim and Ofelio.

Take 10 on stealth for a 16.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Quarters are too tight for that really. I will try to trip them with a grease spell. Those of you more heavily armored should go first though."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

So two ghouls eating Scarblade's arm, and he's just standing there watching them? I assume he's paralyzed then. Interesting. I'll use my second round of invisibility to return to the others and tell them the situation.

Stealth: 1d20 + 6 + 20 - 5 ⇒ (16) + 6 + 20 - 5 = 37

I'll just describe it, since Vellica doesn't have knowledge religion to recognize the undead in character.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

That was only 15' of movement, so no. She'll head back the other way around to see if she can spot what he's staring at.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"Wait here. Don't move, and be quiet, I'll be right back," Vellica whispers to the others. She raises her hands and mutters a brief spell, then vanishes from sight. Slipping through the crack in the door, she takes a quick look around before her spell ends.

Going in while invisible, moving at full speed (60' a round) and exploring as much as I can, while still being able to get back to the others in two rounds.

Stealth (invisible, moving fast): 1d20 + 6 + 20 - 5 ⇒ (15) + 6 + 20 - 5 = 36


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"I don't know who Scarblade is, but if you wish to descend I will follow," Vellica says.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

If I had a higher carrying capacity I would grab an armored kilt, but I don't :/


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

"I am a sorceress, Sir." Vellica says to Garim. "I require no weapons or armor except for myself. Right now my most useful abilities will no doubt be daze, grease, and vanish. They allow me to temporarily stun a humanoid, create a patch of slippery grease, and to go invisible for a short time, respectively. I hope I can be of assistance with them."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica wanders over. "Sorry about running off on you there, young Sir Rollynd. I needed to get closer to use my magic and the crawling wasn't going to do it."

She looks at the the others, smiles and bows deeply from the waist. "Greetings, I am Vellica Swordservant. I've come here with Rollynd to aid you in finding the Cloak."


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

1d20 + 4 ⇒ (1) + 4 = 5

:(


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica tries to dazevthe bandit if its one she hasn’t dazed yet.

DC 15 will please. If that’s the one I already dazed then I will acid orb instead.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Archmage! I'm going for standard action summons and battlefield control spells.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Looks like you didn't move me last round...Please do!

Vellica casts a spell on one of the bandits, attempting to daze him.

DC 15 Daze on Bandit 3. Failure and he's dazed for one round.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica moves up onto the rubble and conjures a globe of acid above her palm. She flings it at the most wounded bandit.

Move to B8
Acid Splash ranged touch on #2: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica runs forward and takes cover under some of the debris from the tower in anticipation of her invisibility failing. She sees Garim hard pressed by the bandits, and summons a patch of grease under their feet.
____________________________

Move to -A6
Cast grease on FG34, DC 17 or prone.


HP:12/12 // 1st - 3/6
Stats:
AC 14, T 13, FF 12 // Fort +2, Ref +3, Will +3

Vellica sprints foward as fast as her short legs will carry her.

Take the run action to move 120’ in a diagonal line towards like -E9 or close to there. It’s hard for me to count the exact distance on the diagonal.

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