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Here is my opinion, for what it's worth.
I think that, when you take inspire courage away from a bard to focus on his own melee ability, there are better class options. Inspiring your group is the main ability the bard brings to a group (unless they are the better rogue option). That's why people cheer when one person shows up with a bard, because you are going to make them awesome. I wouldn't get rid of it, personally. If it is just you and one other melee and the rest are casters, maybe it makes sense at higher level play but, at 1st level through mid-levels, it helps those casters have crossbow options when their small load of spells are spent. Those actions add up until the casters start taking care of you in later levels.
Arcane duelist and savage skald could be built for melee and support. Half Orc savage skald power attacking with a falchion in melee, inspiring his comrades, extra buffing on crits, and making the other melee guy rage at critical fights could be fun. Cha can be lower with the half Orc racial option for +1 round of performance per level.
Another option might be arcane duelist 3 / order of the cockatrice cavalier 2 then into battle herald. Then you really inspire the group, debuff the enemy, and have a better bab progression. Plus you are laying tactician down with your other melee buddy.