Miacknian Mun

Vazhimort Nachipi's page

89 posts. Alias of Andostre.


About Vazhimort Nachipi

Vazh Investigator
Male gnome investigator (empiricist) 1
CG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +4; +2 vs. illusions
Defensive Abilities warden of nature[APG]
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee rapier +4 (1d4-2/18-20) or
. . traveling kettle +4 (1d4-2)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks warden of nature[APG]
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—mage hand, open/close, prestidigitation, and unseen servant
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +3)
. . 1st—heightened awareness[ACG], shield
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Statistics
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Str 7, Dex 16, Con 12, Int 15, Wis 14, Cha 11
Base Atk +0; CMB +2; CMD 10
Feats Agile Maneuvers, Extra Inspiration[ACG]
Traits collector, inspired
Skills Acrobatics +1 (-7 to jump), Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +2, Escape Artist +1, Knowledge (history) +6, Knowledge (local) +6, Perception +8, Sense Motive +6, Spellcraft +6, Stealth +5; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Giant, Gnome, Sylvan
SQ alchemy (alchemy crafting +1), finesse weapon attack attribute, utilitarian magic, inspiration (5/day), trapfinding +1
Combat Gear smoke pellet[APG] (2), weapon blanch (silver)[APG] (2); Other Gear leather armor, light crossbow, rapier, traveling kettle, alchemy crafting kit[APG], backpack, bedroll, belt pouch, chalk (3), flint and steel, hammer, ink, inkpen, investigator starting formula book, mirror, piton (3), powder[APG], signal whistle, soap, thieves' tools, torch (5), trail rations (5), waterskin, 9 gp, 2 sp, 7 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Utilitarian Magic Add 1 to the DCs of any saving throws to resist transmutation spells cast.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Inspired Once per day as a free action, roll twice and take the better result on a skill check or ability check.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Warden of Nature +1 to hit and +2 AC vs. aberrations, oozes and vermin.
Shadowhunter deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day

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"Hello! Enjoying the view from the quarterdeck, are we? It is a nice view, I'll give you that!

"Me? Vazhimort Nachipi, pleased to meet you! I'm from a town called Thom, but I work in Sevenarches. I was hired, see, to see about Pitax being a better trading partner! Spoiler: They're not! They've got issues, and one of the issues is that they have an issue with anyone else knowing their issues!

"Anyway, I was hired by a group of merchants in Sevenarches to look into Pitax's readiness to resume open trading. I learned that it was not, and when Pitax authorities learned that I learned that, and then when I learned that they learned that I learned that, a mad dash was on! Me, madly dashing to escape with my news, and them, dashing madly to prevent my escape.

"I booked passage on the Nixie’s Impulse because the good captain was ready to depart, like, yesterday, and well... I'm wondering what the captain is running from, because we're still sailing like all get out, and we're approaching Heibarr. I kind of think we should slow down a bit!"

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Vazhimort is short and slender even for a gnome. Knowing that he's smaller and less strong than everyone around him, he quickly learned to rely on his smarts, speed, and what he considers a genial personality. He tries to be unassuming, but his natural inquisitiveness makes him difficult to go unnoticed for too long. Sometimes his curiosity draws the attention of the wrong sort of people, which is problematic because Vazhimort is smaller and less strong than everyone around him.