Spell Sovereign

Vayon 'Van' Highsummer's page

109 posts. Organized Play character for Dax Thura.


Classes/Levels

Elf Magus (staff magus) 6| HP 40/40| AC 20 T 14 FF 16| Fo +6 Re +5 Wi +4| Init +5| Percep +4

About Vayon 'Van' Highsummer

Vayon 'Van' Highsummer
Male elf magus (staff magus) 6 (Pathfinder RPG Ultimate Magic 9, 49)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 16 (+6 armor, +3 Dex, +1 dodge)
hp 40 (6d8+7)
Fort +6, Ref +5, Will +4; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 quarterstaff +9 (1d6+5)
Ranged composite longbow +7 (1d8+3/×3)
Special Attacks arcane pool (+2, 6 points), magus arcana (enduring blade[UC], wand mastery[UM], wand wielder[UM]), spell combat, spell recall, spellstrike
Magus (Staff Magus) Spells Prepared (CL 6th; concentration +9)
. . 2nd—acid arrow, bull's strength, mirror image, scorching ray
. . 1st—burning hands (DC 14), chill touch (DC 14), color spray (DC 14), shield, true strike
. . 0 (at will)—acid splash, dancing lights, disrupt undead, mage hand, read magic
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 16, Wis 8, Cha 10
Base Atk +4; CMB +7; CMD 21
Feats Arcane Strike, Dodge, Extra Arcana[UM], Quarterstaff Master[UM], Weapon Focus (quarterstaff)
Traits librarian, warrior of old
Skills Climb +7, Fly +8, Intimidate +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Perception +4, Profession (librarian) +4, Ride +7, Spellcraft +9 (+11 to identify magic item properties), Stealth +4, Swim +7, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin
SQ elven magic
Combat Gear arrows (50), potion of fly, potion of fly, potion of invisibility, potion of invisibility, wand of magic missile (18 charges), wand of magic missile (CL 3rd, 25 charges), alchemist's fire (3); Other Gear +2 mithral chain shirt, +1 quarterstaff, composite longbow (+3 Str), handy haversack, wayfinder[ISWG], belt pouch, flint and steel, ink, inkpen, magus starting spellbook, parchment (2), parchment (4), parchment (4), scroll case, scroll case, scroll case, silk rope (50 ft.), spell component pouch, trail rations (5), waterskin, map of silken way (worth 100 gp), the inward facing circle treatise (worth 100 gp), 5,435 gp, 4 sp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/3
Arcane Pool +2 (6/day) (Su) - 0/6
Arrows - 0/50
Librarian (1/day) - 0/1
Potion of fly - 0/1
Potion of fly - 0/1
Potion of invisibility - 0/1
Potion of invisibility - 0/1
Trail rations - 0/5
Wand of magic missile (18 charges) - 0/18
Wand of magic missile (CL 3rd, 25 charges) - 0/25
--------------------
Special Abilities
--------------------
Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Enduring Blade (Su) 1 Arcane Pool: Duration of enchants to magus weapon increase to 1 minute per level.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quarterstaff Master Use a quarterstaff one-handed
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand Mastery (Su) Apply your INT modifier instead of the minimum ability modifier when using a wand
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
--------------------
Credit Scenarios: 01, 02, 03, 04, 08, 14, 13, 17, 23, 24, 29, 30,
==========================================
0-01: The Inward Facing Circle Treatise: +2 circumstance bonus on k:planes rolls concerning devils
0-02: One free Divination spell cast by a cleric of Asmodeus in Egorian, Cheliax's capital for outstanding service to the empire.
0-03: Map of the Silken Way: +2 circumstance bonus on survival and tracking in zho mountains
0-04: In Irrisen +2 circumstance bonus on diplomacy when mention Yagevna family and rescuing their daughter.
0-14: Owe favor to Grandmaster Torch

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Dice:

Spoiler:

Initiative: [dice]1d20+5[/dice]

Perception: [dice]1d20+4[/dice]

[dice=Spellcraft]1d20+9[/dice] +2 to identify

Staff +1: 1hand, wpn focus, arcane strike
to hit [dice]1d20+9[/dice] blunt damage [dice]1d6+4+2[/dice]

Long Bow: arcane strike
to hit [dice]1d20+7[/dice] pierce damage [dice]1d8+3+2[/dice]

Scorching Ray: rtouch
to hit [dice]1d20+7[/dice] fire damage [dice]4d6[/dice]

Wand of Magic Missiles: spell combat
force damage [dice]1d4+1[/dice]