
Vart the Fire Man |
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One thing I feel makes the playtest feel weird is the fact that same level monsters are challenging.
When it comes to things like MMOs and lots of single player RPGs, same level monsters are meant to be easy challenges. You quest in a zone and see a monster that's level 10 when you're level 10 - you know you can kill it fairly easily. It doesn't have a 50/50 chance of killing you, as PF2 makes it feel like. In other RPGs like Skyrim, Fallout, Witcher, if monsters are your level or lower, they're easy. It's only a challenge when they're 3+ levels higher.
I feel like there's a disconnect there. As gamers, we're so used to stomping at level challenges that suddenly PF2 comes in and even level 0 goblins are deadly. That makes it feel wrong somehow. At least it does to me.
I wonder if the developers designed the monster level system to assume equal level monsters are tough 1:1 per PC, instead of designing them to be easy kills. I feel like if things were pushed back a couple levels, so that only monsters 2-3 levels higher than PC level were deadly 1:1 per PC, the whole feel of the game would be different.
That means equal level monsters would have a blanket -2/-3 to their attack rolls, saves, skills, etc. across the board compared to now.
How would that feel, I wonder?