Togomor

Varishk's page

1 post. Alias of Hovhannes.




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Hi Maxine and Isaac, let's have fuuuuuuuun!


Hey everybody, I have a question.

My players are in the middle of a dungeon and once they've decided that they want to get full hp and spell slots they decide to leave to take a nice extended rest at the local inn before continuing to clear the rest of the dungeon. The enemy is intelligent and the alarm was raised. He even knows that the pcs came and left. So it only makes sense that he would prepare for the pcs to come back again.

What I was thinking of doing was giving the dungeon some more creatures that could be used to set up an ambush for the players to come back. I was also thinking that the dungeon could hire some people to try and assassinate the patty before they can make it back to the dungeon.

However if I were to do this it would probably give the players a huge XP advantage since eventually they would leave again and come back to find another ambush or assassian encounter. Then I was thinking that I could add 1 to the cr of the retaliation group every time the party leaves but after like 5 min of contemplation I realized that that would either end with the players either becoming super over leveled or dead... Idk which is worse.

Maybe I shoud give them less story XP to make up for all these extra encounter without letting the players get over leveled for my story. I would love to (but I know I can't) give them no xp for defeating these extra encounters. I'm at a loss for how to balance this problem. I don't want it to be so unfair that the players can safely leave with no consequences and return whenever they feel like it. I might as well just give them all their spells and hp back after each fight.

Sorry for the wall of text. I wanted you all to fully understand why I am struggling with this. Please help me if you can! Thanks!


Hello everyone, I am running a campaign with a player who likes to get into trouble and then take a hostage at gun point to escape (he's a gunslinger). However even with a gun in the hostage's face it still has a chance of doing 1 damage which to me seems really lame and doesn't make much sense. We are all new to using creative ways to defeat opponents but have been playing a while so we have most of the basic rules down; however, there is no rules about this that I can find.
So the only thing that comes to mind is the question "can someone allow themselves to be coup de grace'd?" If this is the case the hostage can be intimidated into cooperating with the player and then the player can land a coup de grace on their head. However this would still deal the same amount of damage as it would if you shot someone in the foot who was sleeping.
So, does anyone else have a way to do bonus damage to someone who is not considered helpless but pay be pinned or grappled?
Thanks!


Hello everyone, one of my characters in a campaign that I am currently running would like to use that "Godhunter - by Lost Shperes Publishing" mythic class. I was just wondering if anyone knows whether that class is balanced enough or not? i don't want him to be to powerful but also i don't want him to be under powered compared to the rest of the party which will be using mythic classes such as champion, archmage, guardian ect...

Thanks for the advice!

Here is a web address for the mythic class "Godhunter."

http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---other-publisher s/godhunter


Hello everyone, I am currently running a campaign that was pre-made and it was constructed for 4 players and we are adding a 5th player. I am worried that the pre-made encounters will be under powered due to the extra player. I am also worried that if i simply add another monster to the encounter it will up the CR and be too difficult for the players. If i add an additional creature to each encounter that is the same CR of the current creatures already in the encounter, and I do that for every encounter, I'm worried that the players won't be able to finish dungeons that are meant for one run through with one run through. Also i don't want bosses to become too trivial. If a boss goes from taking 4 hits per round to 5 hits per round that will greatly shorten the battle and cause it to be less exciting and I don't want this to happen. I want to provide my players with a challenging campaign that is fun for everyone.

How much should I up the CR of the encounter to balance this 5th player? for trash and for bosses.

THANKS!!


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Welcome =D


You are hereby sentenced to live the remainder of your short life in Harrowstone, which, I hasten to add, is a blessing compared to the extent of your crimes and the suffering of your victims. There you will reside in the misery of your thoughts until such time as you are drawn, hanged, and quartered. May the gods have no mercy on your blighted soul.


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The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?