Varis Silverblade's page

2 posts. Organized Play character for Trellon Falorin.



Scarab Sages

Rule check.
Friday night in the weekly non-PFS Pathfinder game I'm in, my Arcanist/Rogue (Unchained)/Arcane Trickster with + BAB and Two-Weapon Fighting cast Haste.
According to Hero Lab, I get the additional attack on my Main and Off Hand attacks when making a Full Attack.
Is this legit or is it a goof in Hero Lab? This is one instance where I want verification that Hero Lab has it right.

I'm asking here because I want an official word.

Scarab Sages

I was just looking around, and I found this over on the PFd20 site under the Arcane Archer as a sidebar. It's from the FAQ here:

Quote:

Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?

No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook.

So according to this, when you gain "+1 spellcaster level" from a prestige class...

...all spontaneous casting classes, arcane and divine (Bard, Sorcerer, Inquisitor, Oracle, Summoner), get all their additional spells known and spells per day.
This isn't viewed as unbalancing.

...all divine spellcasters that prepare spells (Cleric, Druid, Paladin, Ranger), can get access to new tiers of spells without problem as well as their spells per day.
This isn't viewed as unbalancing.

...while all arcane casters that have to prepare spells and keep a spellbook (Wizard, Magus, Witch), get additional spells per day casting, but don't get 2 lousy extra spells to add to their spellbook?
This is somehow viewed as unbalancing? Why?

I've already House Ruled this foolishness into oblivion since it was established in 3.5 that if you keep a spellbook, you get to add your 2 spells per level when you gain "+1 spellcaster level" from a prestige class.
If you want more than that, you gotta pay for them as normal.

I just would like to hear the insane reasoning for this particular ruling. Of course, I have seen that rulings from Paizo have a habit of not being consistent.

Scarab Sages

I need some feedback on this. I really like the Swashbuckler from Complete Warrior, and the archetype system in Pathfinder makes it really easy to port it over.

Here's what I have, but I want some feedback.

Weapon and Armor Proficiency
A swashbuckler is not proficient with medium armor, heavy armor or shields.

Skills
A swashbuckler gains 4 skill points + a number of skill points equal to her Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str) are class skills for a swashbuckler.

Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat. If the Swashbuckler already has Weapon Finesse, she may choose another feat she meets the prerequisites for.
This ability replaces the 1st level bonus feat.

Flowing Grace (Ex): A swashbuckler gains a +1 competence bonus on Reflex saves. This bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces bravery.

Swashbuckler Tricks: At 2nd level, a swashbuckler may choose a rogue talent in place of a fighter bonus feat.

Dodge Bonus (Ex): At 3rd level, a swashbuckler gains a +1 Dodge bonus to AC. This bonus increases by +1 for every four levels beyond 3rd (to a maximum of +5 at 19th level).
A swashbuckler loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces armor training 1, 2, 4, and Armor Mastery.

Insightful Strike (Ex): At 5th level, the swashbuckler gains the ability to strike precisely with a light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier, whip, or spiked chain, gaining a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level).
A swashbuckler cannot use this ability when wearing medium or heavy armor or when carrying a medium or heavy load.
This ability replaces weapon training 1, 2, 3, and 4.

Advanced Tricks: At 10th level, and every two levels thereafter, a swashbuckler can choose a advanced rogue talent in place of a fighter bonus feat.

Lucky (Ex): Many swashbucklers live by the credo “Better lucky than good.” Once per day, a swashbuckler of 11th level or higher may reroll any failed attack roll, skill check, ability check, or saving throw. The character must take the result of the reroll, even if it’s worse than the original roll.
This ability replaces armor training 3.

Scarab Sages

I was looking over the prestige classes Pathfinder chose to update from 3.5, and every one of those classes was boosted in the process.

I got to looking at the Archmage wondering what changes you would make to it, and it hit me. Reduce the Knowledge skills to 12 ranks each to qualify, up the Hit Dice to d6, update the skill list, and then drop the spell slot requirement for High Arcana. Done!

You would do much the same with the Hierophant PrC except add Spells Per Day of "+1 level of existing divine spellcasting class" at every level.

I decided it would be best to follow KISS (Keep It Simple, Stupid) as much as possible.