Wizard

Vanyel's page

261 posts. Organized Play character for John Woodford.


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Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

One of the problems with timing at the moment is that GenCon is coming up soon, and probably a fair number of the regular PFS players here will be going--that's likely to slow down any PbP game here.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I don't think it matters; just because your character dies on an adventure doesn't mean you can replay it normally. I think you should have gotten a chronicle reporting the character death--DM R, is that right?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Got mine, thanks.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Just tried sending you a PM; let me know if it goes through.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I haven't gotten any PMs recently.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I haven't gotten my chronicle yet, though it looks like my email might be kind of flaky at the moment. How did you send it?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Thanks for running, DM R!

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel made third level, BTW.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Well, at least everyone survived this one. I wasn't looking forward to sticking Maximo with a new haunt or two.

It didn't help that Vanyel was the closest thing to a face character in the party.

Also, was negotiating with Natalya the only way to lift the curse on Skelg?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

67750-4, no day job.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch
M's wrote:
Have to buy him a bear after this mess is over.

Was that intentional, or a typo? ;-)

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"It seemed a reasonable way to demonstrate your superiority over Haldr, sir. And she is an Irrisen witch, so she can doubtless lift the curse that has you in peril of the straw death, as I believe you call it."

Diplomacy check: 1d20 + 7 ⇒ (15) + 7 = 22

ETA: No one else in this party has Diplomacy? And Vanyel and Nicolae are the only ones with non-negative CHA? Now I feel better about bringing a Wiz/2 along, though I have a couple of other OK faces.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"The lantern is, I fear, back in Absalom, keeping the way open for us. As to the other--" Vanyel gets a look that can only be described as mischievous. "--would you accept Skelg as a replacement? "

-Posted with Wayfinder

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I think reconsideration is called for, ma'am, and I apologize on behalf of my compatriot--having just fought your late husband and his men, he was being far too quick to act. I gather from your words that your burning is not a custom of your people?"

Diplomacy check: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Just so we don't have to fight any more undead in here. That mask will empower them as long as they're near it." I think; is the mask the center of the usual desecrate AoE? 20' radius emanation?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I don't think you want the mask, George. We can probably sell it to a benevolent temple, though."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel casts a quick cantrip to see if the mask carries any sort of enchantment.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"That is that. Do you see anything else hostile below?"

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel readies a flask of alchemist's fire, in case any of the undead survive the inferno that George and company are going to bring down on them.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Beware, it looks to be a wight!"

Untrained Knowledge (Religion) check: 1d20 + 4 ⇒ (20) + 4 = 24

AIUI, even with crushing the roll like that, I only get the DC 8 information because I don't have any ranks in Knowledge (Religion), right?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Since the five potions have already been spoken for, Vanyel will instead buy a scroll of endure elements on the way back to Skelg's, if that's OK. He'll read it before entering the portal.

Spending 25 gp on scroll.

"Let me see about the magic here." Vanyel casts detect magic and looks around the area for auras.

Spellcraft check, if necessary: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"Back to Skelg's, quickly!"

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel slips into the room and fires his crossbow at Bengeirr, but misses badly.

Light crossbow to bad guy: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel draws another wand and steps up, tapping Nicolae with it. Now it works? Take back 8 HP.

UMD to activate wand: 1d20 + 9 ⇒ (13) + 9 = 22
CLW on Nicolae: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel moves up and readies his crossbow, but can't see into the smoke cloud.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel puts a magic missile into the most wounded guard, then next round follows up with the same.

Missile 1: 1d4 + 1 ⇒ (2) + 1 = 3

Missile 2: 1d4 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Is there time to cast enlarge person before things get started? It's a 1-round spell.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"I can make one of you larger and stronger for a couple of minutes, though that may best be used when we reach the leader."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

(Can't move my token from the phone.)

Vanyel draws his wand of magic missile and moves up five feet.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel also follows, attempting to keep his exit options open.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"We'd better hurry. I don't think Skelg will be able to hang on much longer." And besides, I have to get some cold-weather gear for the second half of this little jaunt.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I'll be at a con this weekend, and the weekend starts today. Should be able to post a bit, depending on what else is going on.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel will also see what he can remember about the docks where the warehouse is.

Knowledge (Local): 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

DC 15 Perception check: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Is there a window in the door, or in the wall near it?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel draws a wand and fires a magic missile at the most wounded guard.

MM damage, 47 charges remaining: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Tsking at how things got out of hand so quickly (seriously--I packed it in around 0300 GMT, and by the time I checked it again at 1130 GMT there were 23 posts in the Gameplay thread), Vanyel steps to the side and casts mage armor on himself.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Yeeeaaaahhhh...I'll be over here, watching. From a safe distance.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

"There is no need for stealth, is there? He is a Pathfinder; we are Pathfinders; we are here to visit him."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

The Ugly Stranger having already mentioned what Vanyel knew of Skelg, the wizard merely nods and leaves the briefing with the group. At least this lot looks less likely to be caught out the way we were last time....

Knowledge (Local) check: 1d20 + 8 ⇒ (19) + 8 = 27
Diplomacy (Gather Information): 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Vanyel points to the sideboard, where a pitcher of wine stands next to several empty glasses. "You both look thirsty."

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

The tall, slender, shaven-headed elf stands, leaning against one wall. He waits quietly for the briefing to begin, a tremor in one shoulder only apparent because the raven sitting on that shoulder has to hop back and forth to keep its footing.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Dotting.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Except when it doesn't.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I'll try to keep things a little lighter in Godsmouth Heresy.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

A tall, shaven-headed elf walks slowly into the bar, a haunted expression on his face. He heads for a table more than large enough for him, pulls four other chairs over around the table, and sits down on a fifth chair before signaling to the barkeep. "Five glasses--merlot for me, the cheapest whiskey you have there--" He points at the place next to him. "--Sazerac there, ale and a shot there, and...ah, what would she drink? Black velvet there." He points to the other three empty chairs in turn. When the drinks arrive, he starts with the rotgut and slams it back, mouthing a name as he sets down the empty glass. Then he moves on to the next--another drink and another name, again and again until he's sitting down in front of his glass of wine, the raven on his shoulder putting its head under one wing. He picks up the glass in a toast. "To absent colleagues." Then he sips his wine slowly, savoring it, before settling the tab and walking (slightly tipsily) back out into the night.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

Not needing any further encouragement, the elf runs for it. Double move to get out of the building and size up the situation, trying to make sure that there's no unobstructed straight line between me and Dalsine.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

I was thinking more about hearing the casting.

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

And we haven't been, that's for sure.

Incidentally, was there any chance given in the scenario to spot him while he was invisible?

Grand Lodge

Male Elf (Tower Elf) Conjuror/8 HP 37/37| AC 12/T12/FF10| F: +3/R: +4/W: +7; +2 vs. enchantments|Init: +2| Perc: +1| Sense Motive +9/+11 hunch

We actually made three operational errors, AFAICT--we didn't heal up completely after fighting the faceless stalker (I think Rilamon and Gunter were both down a few HP, which was enough that Dalsine's single attack took Rilamon negative instead of disabling him, and his attack on Gunter has taken the doctor to 0 instead of leaving him with a few HP.), we didn't take the time for Gunter to brew another mutagen, and Vanyel has one open spell slot which I'd left pending learning more about what we'd be facing. Granted, I don't know a lot of show stoppers in the way of spells, so I'm not sure what I would have chosen. A second grease might have helped, given that he had a better than 50% chance of blowing his save.

None of that would have helped Fruno, though. He was guaranteed to go down if Dalsine hit him; the crit just made it irreversible.

For my part, I shouldn't have bothered trying to heal Tevaga; I declared that action when I thought she was only at -4, and there was some hope of one CLW getting her back into the fight. I also have a magic missile wand, but given Dalsine's AC I'm sure he's running shield. Summon Monster I would have been a reasonable choice if there were more of you up, but opening with grease seemed like a better choice.

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