
Vandril |
Ok,I want to reiterate that there are reasons not related to the mechanics of this game to play a Fighter. I have no negative anything for people who play one because they want to. I'm one of those people. But casting adds dimension to a character and allows him to do cool stuff. That's why anyone you ask to rank the classes puts casters at the top.
What I'm looking for here are ideas for how a Fighter can be brought up to par with some of the casting classes. A fighter can do good amounts of damage and have a high AC but with buffs a Cleric will do the same thing better and have better saves doing it. An Oracle with the Battle focus will probably do likewise. This is what I'm talking about. No class in the game should be better at hitting dudes with heavy stuff than the fighter. Right now there are several. Am I the only person who thinks that is wrong?
Crunching the numbers and best gear,etc etc, a fighter can top the ac over any combination. The other thing the fighter has over a caster doing the tank build is that he requires no prep time. I'm looking at end game too, so if there is a level range that they get edged out, let me know.
As far as hitting harder, I think you could make a case that the barbarian could do more damage than the fighter, and that's by design. Hence the lack of armor for the barbarian.
The fighter is going to do just under the barbarian however, because he doesn't get some of the cool Rage abilities and is going to get hit far less.
One edge that the fighter has is dual wielding weapons. Over multiple hits, they can do much more damage in general.