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About Vance MagraviBackground:
Details:
Vance's mother, Eudomia Tauranor, is dead. She used to be a famous opera singer. His father has never revealed the details of her death to him, but Vance suspects that it has to do with his father's illicit activities. Lukain and Eudomia met in Korvosa during Eudomia's first tour to the fringes of Cheliax and beyond. They fell in love, and Eudomia employed Lukain as her personal, designated coachman, and bought a beautiful Korvosan carriage to ride in. Lukain renounced his criminal ways to become her fulltime driver until the time of her death, moving with her to Egorian. This is the same carriage Vance drives now. Notes:
It could be interesting if Vance's father is on the other side of the conflict, and they clash at some point during the course of the Adventure. Vance doesn't like devils at all. He also doesn't particularly like House Thrune. However, as a second generation immigrant, he does what he has to to survive. Blurb:
“What was that for you meanie!” it yelled in a high pitch. “I didn’t do nuffin!” It was an uncommonly ugly thing. Harelip and skin an irritated red, with nipples pierced by rings of a strange green metal. It had no horns, as was normal for its kind, but its bat like wings were the color of pig’s skin. “Stop harassing my horses, or you’ll have worse than that.” Voice like ice, I tapped the blade at my hip lightly. “I hear your kind doesn’t take too well to silver.” The imp’s yellow eyes narrowed. I might have talked big, but if this was someone’s familiar, I was in big trouble. This kind of work always but me on edge, and I hated it. Worse, I hated my father for putting me up to it over and over again. “I daresay I’ve got the right man!” the imp exclaimed after a moment, breaking into a smile with teeth that reminded me of the tines. I shuddered. Smiling wider, the imp continued. “Say, do you know what you’re transporting?” My mouth went dry, “No clue.” Sweat trickled down my back despite the evening cold. I did not know, but I knew it was some sort of contraband. This imp might just be the doom my father’s work was sure to buy me, although much sooner than I would have liked. “That won’t do at all.” The imp said. “Why, I know, and I hafn’t even seen the box!” It shrieked that gleeful shriek again, looking me in the eyes as it circled the anxious horses. A strange calm took hold of me. I realized that my choices were really very limited: Kill the imp, bargain with the imp, or end up on the tines. I recognized the calm as a sense of purpose. Bargaining was not my strong point, but with a little luck I could kill the imp without further incident. Hells, I really wanted to strike my blade into its twisted little heart. “There are two hellknights heading your way. They haf sensed the thing in your carriage and are coming to investigate. If you want, I can vouch for your innocence.” The imp brought me out of my reverie. Panic almost took me, but then I grasped the imp’s words. “What’s the price?” The imp had offered up a bargain on its own, I would be a fool to hesitate. Yet trepidation festered in the back of my mind. “Why, the details are much too intricate to discuss before it is too late for you.” The imp hovered over the horses as it spoke “In short, though, you will offer your discretion and your serfices to my master in a simple matter in Cheapside.” It looked at me patiently, waiting for me to state my agreement to its terms. Seeing no other way out, I assented. “Ah yes by the way, your accomplices are going to take the fall. Hope you’re ok with that.” Thus started my work for house Thrune, and I must say now, a few years later, that it sure beats working for my father. Lawful work keeps my conscience clear, and better monetary compensation keeps my pouch lined golden. Appearance and Personality:
Statblock:
Male Human fighter (lore warden) 1
LN Medium Humanoid (Human) Init +2; Senses Perception -1 ------------------------------ DEFENSE ------------------------------ AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex, +0 shield) hp 13 (1d10+3) Fort +4, Ref +2, Will -1 (+1 vs charm and compulsion) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Masterwork bladed scarf +6 (1d6+6) or
Ranged
*ACP applies to these skills
Languages Common (Taldane), Infernal, Varisian Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Amoral Mercenary As an immediate action once per day, you can shift your effective alignment so that you are considered neutral instead of evil for the purpose of good effects that target evil creatures (such as holy smite or a paladin’s smite evil ability). Your alignment does not actually change when you use this ability. Stamina Pool You have 3 stamina points (BAB + Con modifier). Dropping to 0 stamina points causes you to become fatigued until you have 1 or more points in your stamina pool. You regain stamina points by resting for short periods of time. You don't have to sleep while resting in this way, but you can't exert yourself. For each uninterrupted minute you rest in this way, you regain 1 stamina point. If you are suffering from any of the following conditions, you can't regain stamina points: confused, cowering, dazed, dead, disabled, exhausted, fascinated, frightened, helpless, nauseated, panicked, paralyzed, petrified, shaken, sickened, staggered, or stunned.
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Masterwork Bladed Scarf Masterwork Silver Shortsword Masterwork Training Whip Masterwork Light Crossbow (1 bolt) Studded Leather Belt pouch Courtier's Outfit Hat (25 gp) Carriage
Carrying Capacity
Money 0 PP 107 GP 3 SP 0 CP
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