
VampireToad |
Shfish --- it's not a trip... it just uses that combat maneuver, albeit modified to be aplicible to a caster/spell since it isn't an actual trip.
SlimGauge --- I agree a flying creature can't BE prone. My quection is really "what happens when a flying creature suffers an affect that'd knock a standing creature prone"?
Remy Balster --- also agree... but in your example would the target fall?
When something's prone, it's essentially been knocked on its ass, regardless whether it's via a trip or via force. So if a flying creature takes the same blow/impact that a knocks a standing creature straight to the ground, why would we assume the creature just keeps on flying like nothing ever happened? The "trip check" essentially determines whether the force effect knocks something down/off balance. If successful, why would the creature not fall?
If I wind up and hit my 3 year old with a tennis racket, he's going to fall prone. If I could somehow hit a hawk that's the same size with a tennis racket in-flight, it's going to fall (until it recovers in-air or hits the ground prone).
I found the following from 3.5:
Tripping Flyers (3.5): A creature flying with wings can be tripped. If the attempt succeeds, the creature stalls and falls 150 feet. Creatures that fly without wings (and any creature with perfect maneuverability) can't be tripped while flying. If the creature is still in the air after stalling, it must succeed on a DC 20 Reflex save to recover and resume flying. Otherwise it falls another 300 feet. If it hits the ground, it lands prone and takes falling damage.
Anything similar in Pathfinder? Something like this makes much more sense than having ALL flying creatures immune to effects that would knock another creature prone.