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Male Trollkin Mighty Fell Caller/Pugilist
![]() Having home interwebs headaches gents - and not getting a chance to post at work (good news is I'm still gainfully employed in the ailing oil industry... bad news I've more responsibility (cough) workload (cough) in my new role) Might be a tardy in posting for this week coming... ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Retconning above As if struck by divine intervention, the ever canny scrapper grins and draws his comrades close; (whispering): "Lads... that jack ain't long fer chopping poor Conrael... but it ain't long for choppin' them Khador basterds either... it's oot o' control like!" The scarred brow on the stout troll furrow; "We need tae draw the steamer away... subtle like until we hae nay need fer subtle an' can get auld school on the tin fecker!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Its not, but leaving Conrael to die is not an option. Listen I'm happy to sacrifice Oengus if you lot can use the distraction to get the troll to safety? He's a headcase so I've no qualms about a forlorn hope, but not if it gets all of you killed and doesn't save Conrael. ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus stares with a moment of incredulity at the lack of damage apparently inflicted by his bellow. The moment is fleeting as the scrapper seeks to remedy the affront that the jack still stands... he rumbles forward and brings his heavy bludgeon to bear; "Feckin' Wreckin'!" MACE ATTACK: 2d6 + 6 ⇒ (6, 4) + 6 = 16
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Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus grunts a "feck this" as he takes in the grim sight, and shifts forward - his thick neck swelling with power... The scrapper bellows his war-cry at the damage jack, the ancient words of the kriel booming from the Son of Bragg: "Buaidh no Bàs! Buaidh no Bàs!" (Victory or Death) Fell Call - Sonic Blast: 2d6 + 2 + 2 ⇒ (2, 6) + 2 + 2 = 12
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Male Trollkin Mighty Fell Caller/Pugilist
![]() My logic is for the scrapper to engage the jack to buy the rest of you time to take out its handler or the other Khandor foot soldiers? I've no idea how long I'll last, but thinking Fell Call: Sonic Blast might be a decent opener?? Óengus shoots a wide toothed grin at Havar and nods; "Aye. Down the gullet and hope I stick in its throat eh? Har!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() The scrapper scowls and runs a huge mitt across his scarred noggin. "We can try tae punch thru it aye? I'll keep the tin man busy while you lot cut the guts o' its hander eh?" Óengus grins at his suggestion of a forlorn hope; "Mind lads Ah'm a Son O' Bragg... that walkin' kettle winnae know what hits it!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() As the group pause, Óengus offers up the keg of eiske; "N'ere make a decision withoot a dram lads! Here fill yer boots an' we'll muse oor situation like..." The scrapper takes a deep quaff and passes it to any receptive hands; "So do we crack Khandor skulls or heal the bairn's braickit bones? Ma heid says the latter, whilst my heart yearns fer the former..." ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() +1. Wee dram for the road. Then knitbone. Then wee dram to toast our prize. Fix the bairns. Drams all round. Hunt the Khadorans. Wee dram to fortify the stones. Take out the Khadorans. Wee dram to toast our victory. Heal any wounds. Wee dram for medicinal purposes... Head back for a celebratory drinking session... Did I miss anything ;) ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus nods sagely as he joins Conrael in a medicinal dram; "If we're tae go a huntin' then best we get some supplies eh lads? A wee keg o' the good stuff for campfire tinctures gets ma vote..." At Havar's concern he scoffs; "Ye've a Son O' Bragg in yer company! Nae need tae fear the Jacks... for I'll bust em wi ma mace lad, and boot their tin-can sacs!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() We're trolls DMV - hamfisted is standard modus operandi lol The scrapper takes the healer's mug and takes a sniff in mock disdain; "Ale? At this time o' the morn! An' flat too..." He empties the remainder outside the hut with a flick of his thick wrist, before returning with a grin; "Nah. You need a nip o' the good stuff tae pep!" Óengus takes his canteen and will empty a generous shot of Eiske into it... "Mair than earned I reckon! Medicinal like!" ... before taking a wee nip himself from the canteen. The scrapper's jaw tightens at the harshness of the spirit, and he grins again before offering it to anyone else; "Breakfast o' champions..." ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Nursing his sore heid, Óengus yawns and reaches for his flask; "Wee hair o' the mawg... Just the thing tae take the edge aff..." The scrapper shoots a dram, then rises and stretches, cracking weary bones and examining his wounds from the previous day. "Big yin's a bit tardy this morn eh..?" he grumbles to all and none in earshot. ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus lumbers toward the chief and elders, happier now he's quickly drained a tankard and collected to take the edge of his wounds and the discussion to come... The scrapper awkwardly tips the nod toward the ranking members of the kriel, and mutters an aside to Havar between quaffs; "Pssst. Yer up haggis! Gie them the spiel!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus grins in mock affront; "Whoa there big yin! Naebody was talking aboot fichting! An' I heartily agree - much better things tae do... like drinkin', gamblin' and wench' Har!" The broad brawler mulls the chieflings words further and his battered brow furrows a little; "B'sides... If it came doon tae a rammy between us all, I'd knock seven bells oot o' the lot o' ye! Har! For I'm a Son O' Bragg boys!" ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Óengus grimaces as the extent of the bairn's cracked bones are revealed, but the fell caller puts a brave face on; "Och. Wee scrapes and breaks laddies... Ye'll be back chasing the lassies and leading the charge soon enough! Lets get ye all haim eh?" As the group take their positions for lifting and ferrying, Óengus suggests he could bellow their position for help from the Kriel... "A Signal shout would likely be heard... but also perhaps by mair nefarious ears in the woods also..." ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Agree with the comments above - for my part I need to learn to use Oengus' abilities also; with tougher foes the Beat Back would have potentially protected the bairns etc. Signal Fell Call might have alerted the kriel to the danger... Like that combat is brutal; as someone who loved Rolemaster and MERP back in the day, I'm actually relishing a roll on the injury table (I'm not precious about my characters - Mark can off them as he sees fit lol). For my part still grappling with how the system actually runs, will devote some time to reading rules in more depth. All good though :) ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Round 2 4 Damage; 1d6 ⇒ 5 - 1 damage on Intellect; 2 damage on remaining Physique and 1 carried over to Agility. 0/7 PHY - Disabled. Óengus again is gnashed by one of the brazen vermin, its teeth finding a vein as he bleeds more profusely; "Arrrghhh! Mither Gairm's son is tougher than that ye wee vermin!" The trollkin rallies (Spend a Feat point to utilise Revitalise feat. Gaining 7 Vitality Points - 5 on PHY and 1 each on AGL and INT) and with renewed vigour he lashes out at the bloody toothled beastie; Melee Attack - MACE: 2d6 + 6 ⇒ (4, 6) + 6 = 16
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Male Trollkin Mighty Fell Caller/Pugilist
![]() We upping the troll contingent DMVoV? On a side note - was looking over old aliases and noticed a female trollkin that I'd ran previously (also a Fell Caller). Much as I love Oengus, if we're moving into a troll-focussed think it would be even more fun running Morven Rochbrattle - balancing the (ahem) gender scale a little and unleashing a trollkin version of Ronda Rousey on you all. (Ignore the stat build - different system) Food for thought? If she's a go-er (nae in that way ye dirty dogs!) then I'll change up her profile and leave the change circumstances up to you DMVoV? ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() DM - Voice of the Voiceless wrote:
He has indeed... leads like a true chief :) Sure they'll be plenty else I bungle as we go but I'll get there lol. ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Round 1 Redacted The Mawg attacking the blocky scrapper manages to penetrate his armour with its needle teeth, sinking them into his thick neck; Damage Location: 1d6 ⇒ 6: 1 point of damage take on Intellect. Remaining 5 damage absorbed into Physique As the creatures gnawing draws blood aplenty, the fell-scrapper roars in anger and pain, before bringing his mace to bear on the hungry pest; "ARGGGGH! YA DURTY WEE BAW BAG! BITE THIS YE SCURVY SH1TE!" Melee Attack - MACE: 2d6 + 6 ⇒ (6, 2) + 6 = 14
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Male Trollkin Mighty Fell Caller/Pugilist
![]() Okay Havar's explanation is perfect but I'm struggling to square that off with the rules description: When a character suffers damage, roll a d6 to determine which
Okay so I rolled a 6 which is Intellect... Starting with the outermost unmarked vitality point in that branch and working inward, mark one vitality point per damage point taken. Its this one that is throwing me - that "inward" suggests the damage remains on the branch, rather than moving to the next? So all damage would be on Intellect?? Once a branch is full, continue recording damage in the next branch clockwise that contains an unmarked vitality point. Continue
Next 3 damage would shift to Physique? Guess I'm not understanding why, in Havar's explanation, the damage initially goes to INT for 1 then it all flows into PHY? Why not keep it cycling at a 1 point per branch?? Guys if I'm being uber thick on this please let me know lol... Head hurts... ![]()
Male Trollkin Mighty Fell Caller/Pugilist
![]() Round 1 The Mawg attacking the blocky scrapper manages to penetrate his armour with its needle teeth, sinking them into his thick neck; Damage Location: 1d6 ⇒ 6: 3 points take on Intellect - now Crippled (-2 DEF) Damage Location: 1d6 ⇒ 5 (Ignore - Intellect again)
Hammered at work - above taken me 3 hours to construct, will finish actions when I get the chance :)
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