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female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra maintains her battle dance and moves over to join the attack on the idol. melee basic: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 damage: 1d6 + 6 + 1 ⇒ (5) + 6 + 1 = 12 (non lethal) Enforcer intimidate: 1d20 + 7 ⇒ (13) + 7 = 20 (shaken for 12 rounds) ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra begins a series of dance moves (begins Battle dance) as she strikes at the Ape again with the blunt side of her scimitar. melee basic: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 confirm crit: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (non-lethal) crit damage: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (non-lethal) enforcer feat:
Enforcer (Combat)
You are skilled at causing fear in those you brutalize.
intimidate: 1d20 + 7 ⇒ (1) + 7 = 8 frightened 1 round, shaken ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra rushes in to provide flanking w/ Brewslee against the large ape. Then takes a swing at him with the blunt side of her scimitar. melee basic: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage: 1d6 + 5 ⇒ (3) + 5 = 8 (non-lethal) ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra moves around to completely surround the individual, then makes sure to attack with the blunt side of her scimitar (non-lethal damage) melee basic: 1d20 + 7 ⇒ (11) + 7 = 18 (includes +2 flanking) damage: 1d6 + 5 ⇒ (1) + 5 = 6 (non-lethal) ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "What delicious variety of creatures are to be found here!" Valtyra moves in adjacent to the snake and attempts some non-lethal "love" melee basic: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d6 + 5 ⇒ (1) + 5 = 6 non-lethal damage ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra moves in front of an enemy, and performs a non lethal basic attack with her scimitar. melee basic (non-lethal): 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 5 ⇒ (4) + 5 = 9 ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Not sure what the linguistics check is for but... linguistics: 1d20 + 8 ⇒ (2) + 8 = 10 Just because, if a knowledge check might reveal anything about the artifacts, art, décor, ect... knowledge: any: 1d20 + 3 ⇒ (12) + 3 = 15 "It would appear, we may not be the only ones here. What wonderful adventures we mortals share!" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "you're right he was suspiciously quick." Valtyra chuckles. "2 bumps inour investigation down. Shall we move on to the other areas of the museum in search of our contact?" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() After Brewslee moves, Valtyra moves to flank enemy with Brewslee. Then attacks with non-lethal basic melee. I'm not sure what the inspire courage +1 from Will means, so it's not included in my rolls attack: 1d20 + 6 ⇒ (19) + 6 = 25 confirm crit: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d6 + 5 ⇒ (6) + 5 = 11 non-lethal crit x 2: 1d6 ⇒ 1 non-lethal enforcer:
Enforcer (Combat)
You are skilled at causing fear in those you brutalize. Prerequisite: Intimidate 1 rank. Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
intimidate: 1d20 + 7 ⇒ (15) + 7 = 22 crit attack = frightened ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Delay until after Brewslee, in hopes of him either provoking AoOs and allowing safe movement by others, or moving out of doorway to allow movment into his location ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Check door (where I moved to) to see if it is unlocked. "It's probably best if we all stay together, who knows what else we may run into. Y'all wanna join me over here?" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() does that mean that Brewslee and Valtyra are transforming into something else? Or does that mean that the other 2 (that Valtyra and Brewslee are looking at) are changing? ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "If it wouldn't be too much of a bother, a couple touches of your heal stick would be much appreciated" I'm sitting at 3/10 HP. A little wand of CLW, would be nice before we begin another beat down. Thanks. ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() will save: 1d20 + 1 ⇒ (11) + 1 = 12 "Perhaps there is more to this mist than we know. I'm feeling different somehow." Is there a knowledge check or something to know more about the mist? ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() If it gets back around to me, please open spoiler for my attack Attack: Continue flanking with Brewslee
attack: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 5 ⇒ (6) + 5 = 11 non-lethal intimidate: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "That's was unneccesarily brutal! After all, I didn't really hurt your twin sir skeleton." 1/10 HP remain. I hope we can end this, before I get any permanent damage. lol ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra takes advantage of the flanking position Brewslee has created and makes a non-lethal basic melee attack. knowledge:religion: 1d20 + 3 ⇒ (18) + 3 = 21 Knowledge check to find out any info about skeletons knowledge:religion: 1d20 + 3 ⇒ (10) + 3 = 13 Knowledge check to find out any info about ghouls knowledge:religion: 1d20 + 3 ⇒ (2) + 3 = 5 Knowledge check to find out any info about zombies Attack melee basic: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d6 + 5 ⇒ (4) + 5 = 9 non-lethal enforcer:
Enforcer (Combat)
You are skilled at causing fear in those you brutalize. Prerequisite: Intimidate 1 rank. Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
intimidate: 1d20 + 7 ⇒ (8) + 7 = 15 "These creatures are so... uncivilized" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "he's an idiot. It comes from upbringing. Parents are probably idiots too!" quote from:
Back to the Future Can't have been too complicated, we all managed it. ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() "I suppose the best way to get some answers would be to ask Nigel. He should be in the office, it'll be the 1st door on the left. Shall we stop in and say, Hi?" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() Valtyra says with a smirk, "I'm not sure exactly what you see Brewslee, but there is a somewhat beautiful mist emanating from the door. Does anyone have an idea of the nature of the mist? I hope it doesn't frizz my hair. Also, I'm curious if this is the only entrance or if there is any indication of what to expect inside?" ![]()
female Aasimar Bard (Dawnflower Dervish)/1: HP (6/10): AC (17/touch=14/flat=13): Saves (Fort=1/Ref=6/Will=1=): Initiative +4: Perception +3: Sense Motive +5
![]() 1. Chappy
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