Spectral Dragon

ValorOfArms777's page

8 posts. No reviews. No lists. No wishlists.


RSS


Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Here is HOW it works boys and girls via "wording"

Jotungrip allows "appropriated sized" THW weapons meaning if you are medium you are allow to wield it "1 hand" as if it was a one handed type weapon with a penalty of -2, which if you couldn't do

Massive Weapons allows "Inappropriate sized weapons" to be wielded in frame work you suffer a -2 for each size grade too large of equitable weapons example...a "Large Dagger" is a One Handed Weapon to you but you still suffer a -2 for ill size it's not meant for your "size" if it's a large size long sword you suffer a -4 cause technicality is it's a "large two handed weapon" but meant for a "large" character if you try to use a large sized great sword you take a -6 meaning the large size great sword is the finale another example

huge sized dagger is a "Two Handed Weapon" meaning you take a -4 to wield it as such cause it's not a proper "weapon" it's not BUILT for your size it deals the "Large Size Dagger Damage" no matter what size grade you are....BUT this ability does not make them appropriate size for you, you negates penalties meaning JotunGrip still only applies to the "Two Handed Weapons of you Size Grade built for your SIZE GRADE"

Light = 2 sizes grade smaller
One Handed = 1 size grade greater
Two Handed = even size
Nothing goes past this line EVER

Smaller sized weapon also grade down too so a {}Small Dagger is a -2 a Tiny Dagger -4{}, a Small Long Sword -2 Tiny Long Sword -4, {}Small Great Sword -2, Tiny Great Sword -4{} note there is nothing smaller than tiny but if you are a large sized character it be a -6 as the weapon would be 3 grades smaller thus -6 if huge sized used a tiny sized it be a -8 wow look at that...

by the way it's cause of hand size and handling too small of pummels/hilts or weight balances etc. the size of the weaponry itself compared to your own size category is what counts

Large Dagger = One handed for mediums with a -2 penalty
Huge Dagger = Two Handed weapon for mediums which is a -4 penalty

Large Long Sword = Two handed for mediums with a -2 penalty
Huge Long Sword = Unusable it's past the Two handed grade upon size up

Large Great Sword = Unusable

Bastard swords are a special case weapon they ONLY turn one handed if you are trained in them

this is a special case they are Two Handed Weapons without the feat thus

No feat = unusable for a medium char using a large bastard sword
Feat = using this over sized weapon is -2 as Bastard swords turn into a "One Handed Weapon" and by RULES One Handed Weapons CAN be used two handed as the same of normal Two Handed Weapons while Light Weapons cannot but used 2 handed bonus

( know I necroed but was the most recent google search and I finally solved the equation unlike anybody else I at least tried to clear this up and I'm aware the stuff does need some wording errata etc.)


I'm going to add something to this even more fairly interesting

in a sense of interest...

another s "fortune" can be the misfortune of somebody else, meaning though you used the ability on your ally this means if it in sense makes things for your ally better...it's quite unfortunate for the opponent

if you cast it on the opponent it's plausible to be unfortunate for your ally meaning the ability in itself can be either "bad or good" by forcing the result only once it can change a dynamic of the battle...and mostly change the ideal of something being the "forced roll" it MAKES the roll re roll it's better to use on allies yes... but if that DM is laughing a tad.... well...cast it on his "monster that's going" and blamo ..if he was laughing it nat 1 though.. and you saved it.. that's a unfortunate effect for yourself see in all mannerism it fits for a 1st level ability being neither great nor disappointing though

It's not like a normal Misfortune more like a...change of "fates line" a curse if you will or a blessing from cursing others etc. it's very semi far fetched but that's what it seems to be written "as"


it was really only designed as a fighter basic and originally had a DR2/- non stack able with a barbarian but I guess ti's stats can go down a notch of STR +4 DEX -6 CON +4


there nothing to ignore for sure but it's nothing compared to a CHA/WIS/INT boost worse of is INT boost the stats listed is the COn VS DEX most of all the DEX makes it easy to touch hti with ranged weaponry due to it's -3 dex modifiers the str is a +2 the con adds a +3 to HP but due to that DEX minus it makes a good sum of skills not as usable including making it general easier to hit and it' doesn't have natural armor like regular dragons that's it's lack massively is it's AC is down the drain


then it loses it's true physical abilites wich seems really harsh to it messing up the fact it does have a prehencile tail a DR variant a set of claws and the oringal dragon traits it's just hard to build now it seems due to their very...stat packages since every stat booster you did do will basically make it inert in any racial body traits

it's very sad I mean I don't disagree on some things but they really either needed more stat packages or a re design of paying stat boosts via RP not against your racial ability count and mark a limit max on them of like x2

it's jsut really unfix able and just ends up with the +2 to all mental -2 to all mental and a +4 to CON or a STR is the only way it be playable and even then it deviates from the honest truth they are meant to have a high STR and CON simultaneously and not low mentality

I'll let the peopel decid hwo to do this cause the original had these traits

+4 STR -6 DEX +6 CON

All regular Dragon abilities

Prehensile tail that was able to use weaponry

considers 1 size larger for benefits at medium size

DR5/ Piercing

all natural attacks considers adamantine

Claws x2

it never seemed broken and was a very particular race strong in body but not dexterous due to it's unique scales being heavy and skeletal structure as dense as adamantine due to how it was nobody thought it was broken he received adamant abilities cause they lessen out in the later levels they made great fighter and barbarian types the DR/piercing made pierce weapons very effective against them and there are allot of them but I'm prob just arguing details that most would decide as still a broken race due to stats and abilities to raise the me-lee basis but once they also go to spell caster they have a survivability without a additive due to the CON and the DR and makes close touch spells effective but it's just how I viewed it i seen alot more races with more capabilities out there like drow noble it's not like this race has spell like abilities it prob rivaled drow noble or just a regular drow even


problematic was those "COUNT" as abilities in the limit thus struck it down worse from the original concept


A bi pedal Dragon though considered weaker magical than his cousins but more intelligent and sociable to the humanoids they do not have spell like ability but may take classes like normal SADLY this version ended up on the monstrous setting...due to the tiers

Humanoid/ Sub Dragon

Size- Medium

SPD- standard

Ability Scores- ...I had to take Flexible/Weakness/Greater Paragon for a +4 STR -4 DEX +6 CON wich the VERY original had from my old 3.5 and some pathfinder work hadit didn't say I had to choose 1 pack but...it felt wrong but it messed up the stats if I only chose 1

Langs- Xenophobe (I really sometimes don't see the point of this period)

Abilities-
DR 10/Magic (it used to be DR2/adamantine and then one day I made it DR5/piercing)

Prehensile Tail (this was a weird set up didn't even add a tail attack or a minute grapple bonus the original could use it as a natural attack I don't mind it but adding a advanced version of this ability that you pay extra RP for to allow it to wield weapons and add a grapple bonus and natural attack be nice)

See In The Dark (I had no access to blind sense at all or else I stick with all the regular dragon stuff)

Claws x2 (just fine)

The Damiyo Dragon used to have an ability known as adamantine body wich made him treat his natural attacks as adamantine and have adamantine hardness i made the tier monstrous with a 6 RP cost

and used to have a Large Build to permit him the perks of 1 size larger while having the perks of being the size they are meaning CMB increased and able to wield 1 weapon size larger while not taking a size minus at medium I couldn't add it and I only estimated it's RP to be at 3 RP in the advanced scale to standard

the CR estimated was around 2-3 I once had a CR 1 version wich ment later he just eradicated his CR at lvl 3 but in that time he was very well balanced with the DR 5/piercing in any game I played he suffers issues but had his strong suites and all his additive were good for me-lee fighters but also okay for a spell caster due to him only having additive for 2 physical scores and a minus in DEX making him not a good choice for ranged touch spells or ranged weaponry for DEX plus his large size bump allowed larger throwing weaponry it never seemed broken but then again I prob be chewed out for it it seemed JUST FINE nothing horrid especially since spell casters could deal them more harm than normal dragons


instead of this "single ability score array" allow a per point minus array so for example

+2 1 RP 1st is free unless you have another stat add any more is a -2 to another stat with no RP minus
+4 3 RP and must take a -2 to another stat with no RP minus
0 no add
-2 -1 RP max 3 times
-4 -2 RP max 2 times

Max plus is depending upon the 3 categories of standard advanced and monstrous of say max +4 standard +8 and +10 monstrous

example from a pure 10 scale lvl 1 monstrous

STR +4 (3 RP)
DEX -6 (-2 from +4 STR add)(-2 from CON add)(-2 from +2 CON add)
CON +6 (3 RP)(+2 general)
INT 0
WIS 0
CHA 0

hopefully that's understandable more so and allows a GM effectively to design a monster they wish with a more focused additive while still not breaking up the game badly because even the monsters in the manual have "specialized stats" and still has to take a massive minus in someplace making that their weakness zone every character has a weakness zone and it's just unavoidable just how you exploit it be it this setup has a good STR and CON he SUCKS at say reflex saves and touch attacks

next there's a few things missing like

attack augmentations of natural attacks or manufactured weapons would be GREAT like adamantine, silver, alignments, and elements which adds diversity to the attacks example a adamantine attack wouldn't be so bad if it was the natural attacks had it but high costing RP

DR is measured oddly as a DR 5 is more of a advanced monster trait while you can make the DR 10 a monstrous trait and you forgot and add past DR alignments would be adamantine and there is no bludgeoning/piercing/slashing DRs which is also a bit strange

so your missing DR adamantine-slashing-piercing-bludgeoning

next your missing Dragon type which would help to add in

the ability limit I agree on just fine but some of the advanced are a bit over judged as advanced

look through the monsters you made all over and add in that pool of course but also

Large Build-treated as large for advantageous situations like wielding weapons or resisting grappling but not damage which is opposing of what the centaurs have permitting certain creatures to be medium with a large size ability (I really miss it from 3.5 and it was a very nice ability but not broken)

Advanced Prehensile Tail-can wield weapons and attack with the tail with a -5 and counts as a secondary natural attack