Valeros

Valeros from Kuslik by Kulko's page

57 posts. Alias of Kulko.


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Fighter #1

Valeros will tier up if you are still waiting for the answer.


Fighter #1

Choose one of your characters. That character gains the power When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.

Can I really choose a charcter or does it have to be Valeros?


Fighter #1

If I cannot get Ally 1 then Blessing 1woud be my third choice.

Blessing 1: 1d1000 ⇒ 293


Fighter #1

hmm so zetha selects his first item before my second correct? So I have to choose something else. And we are generally short on Level 1 Boons.


Fighter #1

I add an ally 1

Weapon 1: 1d1000 ⇒ 766
Ally 1: 1d1000 ⇒ 516

Boon: 1d20 ⇒ 4

No way to spend the HP so it just stays available for rerolls

Also not yet sure if I raise Valeros tier.


Fighter #1

The adventure award can only be spent on characters who have played correct?

Choose on of your characters is meant for the case I brought multiple characters to the table? Or can I realy just gift it over to my other campaign wiht harsk?


Fighter #1

offturn: redraw Halfplateto reduce Ogre damage

Turn 19 Valeros
The hour is: Abadar's Law
When this is the hour: On your check to close or to guard, add 1d4.

While fencing with a ghostly Ogre Zetha has spotted the final Skeleton and warns the others.
Valeros steps up take the first strike on his Plate armour before striking out with his greatsword, cleanly cutting it in two.

Valeros is about to turn to his friends, when he sees the Skeleton rise once more from the pile of bones. With all his fury and a blessing from Zetha he cleaves of the head at the shoulders and kicks it down into a nearby fissure to get rid of it once and for all.


Display Halfplate again
Explore to encounter Ancient Skeleton
Redraw Halfplate to Avoid BYA Damage
Reveal Cold Iron GreatSword
Reload Longsword to add 1d4
Recharge Gorums Iron to bless
Recharge Pig to add 1d4

Combat 15: 2d10 + 3 + 1d12 + 2d4 ⇒ (7, 5) + 3 + (4) + (3, 3) = 25


Display Halfplate again
Summon the danger and encounter another Ancient Skeleton
Redraw Halfplate to Avoid BYA Damage
Reveal Cold Iron GreatSword
Reload Halfplate to add 1d4
Discard Publican to bless
Recharge Cricket to add 1d4

Combat 15: 2d10 + 3 + 1d12 + 2d4 ⇒ (2, 2) + 3 + (7) + (4, 4) = 22

Scenario Won


Fighter #1

Turn15:
The Hour is The Liar
When this is the hour: At the start of your check, the difficulty is increased by the number of allies in your hand. [ooc]

After heavng the heavy stone in front of the Lair Valeros takes a much needed breather.

Valeros of Kuslik wrote:

Hand: Cold Iron Greatsword, Pig, Gorum's Iron, Longsword, The Cricket (Aquired),

Displayed: Half-Plate,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: Nothing there
Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Battleaxe, Heavy Shield, Standard Bearer, Sands of the Hour, Thieves' Tools, Korvosan Guard , Spiked Breastplate, Longspear
Recharged: Gem of Physical Prowess (Core), Scythe (aquired),
Discard Pile: The Bear, The Queen Mother (harrow),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 [ooc]☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Off Turn Heal 1 card1d2 ⇒ 2
Valeros Avenge

"Zetha Beware!" cries Valeros out, but he is heeded to late.

When the Summoner goes down, he quickly throws his Longspear to distract the skeleton from Zetha and than steps up to attack it with his Scythe. With a clean Swipe he catches it between the open ribs and pulls the body apart. With the monster defeated the group quickly leaves the lair and pushes a huge stone in front of the entry.

Discard Longspear to avenge
BYA Redraw Halfplate to avoid Damage
reveal Scythe (L0 gives +1) as weapon
Discard Queen Mother to bless (heal second card)
1d2 ⇒ 2
reload Great Sword for Character Power
Recharge Gem for Scenario Power

Combat 15: 1d10 + 3 + 1d10 + 1 + 2d4 + 1 ⇒ (7) + 3 + (3) + 1 + (3, 1) + 1 = 19

Close:
Recharge Scyte for Scenario Power

Melee 6: 1d10 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9

Valeros of Kuslik wrote:

Hand:

Displayed: Half-Plate,
Deck: 16 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: Nothing there
Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded: Cold Iron Greatsword,
Middle of Deck (Unknown Order): Prayer, Sands of the Hour, Battleaxe, Korvosan Guard , Spiked Breastplate, Gorum's Iron, Heavy Shield, Longsword, Pig, The Cricket (Aquired), Standard Bearer, Thieves' Tools, Longspear
Recharged: Gem of Physical Prowess (Core), Scythe (aquired),
Discard Pile: The Bear, The Queen Mother (harrow),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Turn 11:Valeros
The hour is Sarenrae's Light
When you heal, you may heal an additional card.
Confusing: After your reset, shuffle a random card into your deck.
Deadly: When you suffer damage, it is increased by 1.
Wearisome: Each turn, you may use no more than 1 power that lets you explore.

Valeros hears the sound of a small cricket chirping from the far side of the crypt and goes checking out. WHile he is thus distracted he almost gets ambushed by some skeletons but barely manages to close the lid of the coffin before the monster can come out.

Explore, Encounter The Cricket
Recharge Gorums Iron for Scenario power

Ranged 5: 1d8 + 1d4 + 1 ⇒ (7) + (4) + 1 = 12 ->Aquired

Discard The Bear to explore
Encounter Ambush
Discard Cricket to Bless
reload Scythe to add 1d4
Recharge Thieves Tools for Scenario Power
Recharge Acolyte (Grazzle) to add 1d4

Wisdom 9: 1d6 + 3d4 ⇒ (5) + (1, 2, 2) = 10 --> Defeated

End turn. Examine top card toxic cloud (Spell 1) Reset HAnd

Valeros of Kuslik wrote:

Hand: Scythe (aquired), Gem of Physical Prowess (Core), The Queen Mother (harrow), Cold Iron Greatsword, Longspear,

Displayed: Half-Plate,
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload Scythe or Spear for an extra 1d4 in a local combat
Use bblessing as needed

Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Battleaxe, Sands of the Hour, Korvosan Guard , Standard Bearer, Prayer, Spiked Breastplate, Longsword
Recharged: Heavy Shield, Pig, Gorum's Iron, Thieves' Tools,
Discard Pile: The Bear, The Cricket (Aquired),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Crypt #1 Aquired
Crypt #2 Banished
Crypt #3 Examined
Grazzles Acolyte Recharged


Fighter #1

OffTurn
Heal 1 card

"Thanks a lot!"

Turn 7: Valeros
The Hour is The Paladin
When this is the hour: When another character avenges your encounter, heal 1d4 cards.
Confusing: After your reset, shuffle a random card into your deck.
Deadly: When you suffer damage, it is increased by 1.
Wearisome: Each turn, you may use no more than 1 power that lets you explore.

"I think I have found the skeletons." shouts Valeros. The Skeleton manges the irst hit which is glancing of Valeros Plate Armor before falling to Valeros mighty blows.

Afterwards it is up to Zethas Instinct to return the group back to the entrance. Unfortunately Grazzle takes a wrong turn at the last moment and is split from the group.

Explore Passages
Encounter Henchman Ancient Skeleton
BYA suffer 1+1 Combat Damage, draw Half Plate back to hand to reduce it.
Reveal Scythe Recharge Heavy Shield for Charapter Power, recharge Pig for Scenario Power

Combat11: 2d10 + 3 + 2d4 ⇒ (10, 5) + 3 + (1, 4) = 23 --> Henchman Defeated

Trying to close, Discard Publican (Zetha) to bless twice

Wisdom 6: 3d6 ⇒ (6, 1, 1) = 8 --> closed
Each local character moves to a random other location.

Valeros: 1d3 ⇒ 3 -> Crypt
Radovan: 1d3 ⇒ 3 -> Crypt
Grazzle: 1d3 ⇒ 2 -> Cell
Crypt: 1d3 ⇒ 3 -> Crypt

Redisplay Half Plate
End Turn reset Hand
I assume we drop Confusing so I will not shuffle a card for now.

Valeros of Kuslik wrote:

Hand: Scythe (aquired), Gorum's Iron, Thieves' Tools, Cold Iron Greatsword, The Bear,

Displayed: Half-Plate,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload Scythe for an extra 1d4 in a local combat
Recharge Gorums Iron for non Attack Combat bless
Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Longspear, Battleaxe, Sands of the Hour, Gem of Physical Prowess (Core), Korvosan Guard , The Queen Mother (harrow), Spiked Breastplate, Longsword, Standard Bearer, Prayer
Recharged: Heavy Shield, Pig,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Twisting Passages #3 Banished
Location closed
Moved other players to random Locations
Suggest dropping Confusing Otherwise I need to drop a random card.


Fighter #1

Offturn
Encounter ratling.
reveal Scythe

Valeros swings his scythe and fells the ratling before it can hit Radovans back.

Combat 9: 2d10 + 3 ⇒ (7, 4) + 3 = 14


Fighter #1

Offturn
Aquire Frightened and remove it again because location closed. Therefore I did not roll.

Turn3:Valeros
The Hour is Orison
When this is the hour: No effect
Confusing: After your reset, shuffle a random card into your deck.
Deadly: When you suffer damage, it is increased by 1.
Wearisome: Each turn, you may use no more than 1 power that lets you explore.

As soon as Valeros enters the passages he is assaulted by a group of nobles, who want to know what the heck the group is doing here.
But when Valeros tells them about the children they quickly retreat and even offer him a new weapon to help his fight.

The group enters the passages but is immediately lost in the labyrinthian structure. The group decides to split up and explore. When they all reconvene they are able to compare, create a map, and agree on a path forward.

Encounter Haughty Nobles.
Luckily Twisting Passages isn't an Urban Location
What??? It is??? So CHA 11
Use Eloquence from Zetha
Use Queen Mother to bless and gain +1 since Eloquence is level 0

Charisma 11: 2d6 + 7 ⇒ (4, 2) + 7 = 13 --> Success

Encounter Scythe
Melee 9: 1d10 + 3 ⇒ (6) + 3 = 9 --> Aquired

Discard Korvosan Guard to explore. Encounter Labyrinth
Recharge Breastplate to add 1d4
recharge Blessing of the QM (Radovan) to bless
Cast Burst Bonds (Grazzle) to add 1d8

Intelligence 7: 3d4 + 1d8 ⇒ (4, 2, 4) + (8) = 18 --> Success

Display Half-Plate, end turn and reset hand

Card to reshuffle: 1d5 ⇒ 4 -> Cold Iron Greatsword grrr

Valeros of Kuslik wrote:

Hand: Scythe (aquired), Gorum's Iron, Heavy Shield, Pig,

Displayed: Half-Plate,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload armor for an extra 1d4 in a local combat
Recharge Gorums Iron for non Attack Combat bless
Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Spiked Breastplate, Cold Iron Greatsword, The Bear, Longsword, Standard Bearer, Thieves' Tools, Prayer, Gem of Physical Prowess (Core), The Queen Mother (harrow), Battleaxe, Longspear
Recharged:
Discard Pile: Korvosan Guard ,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Twisted Passges #1,#2 Banished
Aquired Random Weapon #1
Displayed Eloquence (zetha)
Recharged Blessing of the Quartermaster (Radovan)
Cast Burst Bonds (Grazzle)


Fighter #1

Forgot the harrow card

Valeros of Kuslik wrote:

Hand: Spiked Breastplate, Gorum's Iron, Half-Plate, Cold Iron Greatsword, Korvosan Guard , The Queen Mother (harrow),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload armor for an extra 1d4 in a local combat
Recharge Guard to reduce damage by 1.
Recharge Gorums Iron for non Attack Combat bless
Movement: Move me with the party if my location closes

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pig, Longspear, Heavy Shield, Prayer, Longsword, Battleaxe, Thieves' Tools, Standard Bearer, The Bear, Gem of Physical Prowess (Core), Sands of the Hour
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1
Valeros of Kuslik wrote:

Hand: Spiked Breastplate, Gorum's Iron, Half-Plate, Cold Iron Greatsword, Korvosan Guard ,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload armor for an extra 1d4 in a local combat
Recharge Guard to reduce damage by 1.
Recharge Gorums Iron for non Attack Combat bless
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Standard Bearer, The Bear, Gem of Physical Prowess (Core), Battleaxe, Pig, Prayer, Heavy Shield, Thieves' Tools, Longsword, Sands of the Hour, Longspear
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Location whereever the party agrees on.


Fighter #1

Since I think I took Radovans prefered choice last time, I will leave him weapon 1 and just take two Blessing 1 with the card feat on Blessing


Fighter #1

1) HP on Card Feat obviously, probably blessing
2) boon: 1d20 ⇒ 19 -> Almost
3) Spell
4) Blessing 1d1000 ⇒ 487
I will wait what the others say before I decide on the second.


Fighter #1

Forgot the undead Moster for Radovan to evade
Take Scenario deck #1 Werewolf so no problem for him.


Fighter #1

Turn20: Valeros
The Hour is Cayden Cailean's Revelry
When this is the hour: On your check, you may discard a card to reroll 1 die showing 1 or 2.

When Zetha points out some chanting coming from a side chamber Valeros rushes in to find the last chanting cultist.

He lowers his Spear and runs the man through before he can mount any defense.

Then he returns to the others to help them cleansing the ritual site.

He sits in deep prayer until he can feel the power of the forge on his side.

Encounter Cultist.
Reveal Longspear
Recharge Heavy Shield
Recharge Standard Bearer

Combat 12: 1d10 + 3 + 1d8 + 2d4 ⇒ (7) + 3 + (8) + (4, 1) = 23resounding success
Will not try to close.
Discard SotH o examine top card.Blessing 0 so I try to get it
recharge Longspear for Scenario power

1d6 + 1d4 ⇒ (3) + (3) = 6 --> Aquired (was Wisdom 3)
Discard Blessing to examine again The Forge
Strength to aquire so I give it a go
recharge last card for scenario Power

Strength 5: 1d10 + 1 + 1d4 ⇒ (3) + 1 + (4) = 8 --> Aquired

No more cards left so I leave the Monster to you.

Valeros of Kuslik wrote:

Hand: The Forge (Aquired), Thieves' Tools, Cold Iron Greatsword, Half-Plate, Gem of Physical Prowess (Core),

Displayed:
Deck: 10 Discard: 5 Buried: 0
Hero Points: 1
NOTES:
Available Support: Reload armor or weapon for an extra 1d4 in a local combat if you need it.
The forge is well suited for blessing the Villain fight.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Eclipse (Harrow) , Battleaxe
Recharged: Short sword (aquired), Spiked Breastplate, Pig, Longsword, Heavy Shield, Standard Bearer, Longspear, Chain Shirt (Aquired),
Discard Pile: Korvosan Guard , Prayer, Sands of the Hour, Sands of the Hour (2), Prayer (Aquired),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Reading Room #7 bansihed
Reading Room #8,9 Aquired
#10 not examined due to lack of any cards


Fighter #1

After Valeros skewered the Cultist in the breast with his charge he starts to destroy the ritual components, when radovan warns him of a second wave of undead.

The quickly decide that Radovan takes care of the Undead Wolf Pack and Valeros handles the skeleton. The fight back to back as hordes of undead come in from all sides but finaly the Dungeon is cleared.

Encounter ancient Skeleton
Draw Random Monster - Wolf Pack - Leave for radovan to evade.
BYA take one combat damage. (hmm should have read the potential dangers more careful. Shield would be handy here. Recharge Breastplate to avoid.
reload Longsword for 1d8 +1d4
Reload Longspear for 1 d4
Recharge Pig for Scenario power

combat 13: 1d10 + 3 + 1d8 + 3d4 ⇒ (8) + 3 + (4) + (2, 1, 3) = 21 --> Success

Move both of us to Blood Pool so Radovan can support the fight there.
End turn
Recharge Longsword from Discards
reset hand

Valeros of Kuslik wrote:

Hand: Standard Bearer, Longspear, Heavy Shield, Sands of the Hour (2), Chain Shirt (Aquired),

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, The Eclipse (Harrow) , Battleaxe, Half-Plate, Gem of Physical Prowess (Core), Cold Iron Greatsword
Recharged: Short sword (aquired), Spiked Breastplate, Pig, Longsword,
Discard Pile: Korvosan Guard , Prayer, Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Dungeons #1 Banished
Dungeons Closed
Grazzles Winged Serpent recharged
Examined random monster #1 and 2


Fighter #1

Turn17: Valeros
The hour is The Inquisitor
When this is the hour: You may not use powers to reroll dice.
GRRRRRRRRRRRR I have a longspear and a heavy shield in my hand.[/b]

When Radovan spots the cuktist of the veil guarding the Second candle Valeros drops his shield and charges ahead with longspear in his hand, while Radovan protects his flanks from the unrushing undead Mercenaries.

[ooc]Encounter Cultist
Draw random Monster - Mercenary - Leave for Randovan to handle.
Reveal Longspear
Reload Heavy Shield[b] for Character Power.
Recharge [b]Grazzles Winged Serpent
for distant blessing
Combat 12: 2d10 + 3 + 1d8 + 1d4 ⇒ (7, 3) + 3 + (1) + (1) = 15 --> Success

Draw Danger
draw Undead: 1d3 ⇒ 1 --> Ancient Skkeleton

Fight continued in the next post


Fighter #1
Valeros of Kuslik wrote:

Hand: Standard Bearer, Longspear, Longsword, Pig, Heavy Shield,

Displayed: Spiked Breastplate,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour (2), The Eclipse (Harrow) , Gem of Physical Prowess (Core), Chain Shirt (Aquired), Cold Iron Greatsword, Battleaxe, Thieves' Tools, Half-Plate
Recharged: Short sword (aquired),
Discard Pile: Korvosan Guard , Prayer, Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep:
Dungeon #2-4 banished
Dungeon #5 Aquired
Dungeon #6 Examined
Radovans Blessing of Adabar used.


Fighter #1

Turn 13: Valeros
The hour is Benefaction
When this is the hour: No effect.

When Radovan and Grazzle arrive the group decides to take the left tunnel first Valeros taking point. After a few meters Radovan warns him of a loose tile he has spotted and the fighter is easily able to step over it. After the next bend the group finds a huge molten wachs statue from which only a few discernable bits remain. Unsure which god this monument was build for Valeros tries to scale over it but slips and lands on a tangle of debris. His Korvosan Ally helps him up and he at least picks up a short sword between the debris.

Encounter Dungeon #2 Pit Trap
Discard Radovans Blessing of Adabar to bless twice

Dexterity 6: 3d8 ⇒ (3, 6, 1) = 10 --> Success

Free explore from Barrier. Encounter The Waxworks
Constitution 5: 1d8 ⇒ 1 --> Failure to aquire

Dicard Korvosan guard to explore.
Encounter Tangle of Debris
Discard Prayer to bless

Dexterity 5: 2d8 ⇒ (2, 6) = 8 --> Success

Discard SotH to examine top card. Short Sword, Autoaquire Melee 4. No more blessings and allies left so end turn.
Only 5 cards left so I examine the top card:Mercenary Combat 12 or diplo 9
Recharge Short sword, reset hand.


Fighter #1

Offturn:
Healed a card by Grazzle (Shuffle Recharged)
Oozed on the Half plate Armour, keep Breastplate Displayed (correction)

Turn9: Valeros
The Hour is The Paladin
When this is the hour: When another character avenges your encounter, heal 1d4 cards.

Valeros decides to head over to the dungeons to silence the chanting cultists.
When he enters he gets immediately attcked by another Skeletal Owlbeast while from the other side a Boggart attaacks.
With trained precision Valeros adjusts to the flight pattern of the Owl and swings his battleaxe to bring it down. Then he immediately swings around and uses his momentum to push the axe right through the Boggarts torso.

I think its better Radovan and his evade moves to the crypt before we explore more so I head for the Dungeons.
Encounter Boggart, Encounter Skeletal Owlbeast first

BYA Melee 5: 1d10 + 3 ⇒ (10) + 3 = 13 --> Damage avoided
Reveal Battleaxe,
Recharge Longspear for Character Power,
Recharge Gem for Scenario Power

Combat 14+2: 1d8 + 1d10 + 3 + 2d4 ⇒ (6) + (3) + 3 + (3, 4) = 19 --> Success
Fight Boggart
Discard Battleaxe

Combat 10+2: 2d8 + 1d10 + 3 ⇒ (1, 6) + (5) + 3 = 15 --> Success
End turn,
Recharge Battleaxe
Reshuffle Hand
remove Scourge

Valeros of Kuslik wrote:

Hand: Korvosan Guard , Longspear, Prayer, Sands of the Hour, Heavy Shield,

Displayed: Spiked Breastplate,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess (Core), Chain Shirt (Aquired), Sands of the Hour (2), Half-Plate, Pig, Cold Iron Greatsword, Thieves' Tools, Standard Bearer, Longsword, The Eclipse (Harrow) , Battleaxe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Dungeon #1 banished
Random Monster #4 used
Scourge removed


Fighter #1

Valeros recharges Spiked Breastplate and displays the Half Plate as his new armour.

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Gem of Physical Prowess (Core), Longspear, Battleaxe,

Displayed: Half-Plate,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 1 // Valeros of Kuslik has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Korvosan Guard , Heavy Shield, Longsword, Standard Bearer, Prayer, Pig
Recharged: The Eclipse (Harrow) , Cold Iron Greatsword, Chain Shirt (Aquired), Spiked Breastplate,
Discard Pile: Sands of the Hour (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Turn 5: Valeros
The Hour is Benefaction
When this is the hour: No effect.

Valeros makes sure, that the Owlbeast is sufficiently slaughtered and starts looking through the room. On the right side on a table there is a ceremonial cchain Armor. Valeros picks it up in case one of the others needs it later. as he grabs it a small bottle is toppled and crashes on the floor.

Valeros leans down to check if there is anything salvageable and inhales the fumes. Apparently it was some kind of evil concoction leaving him behind dazed.

Encountering Chain Shirt
Fortitude 4: 1d8 + 2 ⇒ (8) + 2 = 10 --> Aquired
Discard SotH to examine next card. Antiplague
Decide to encounter.

Intelligence 5: 1d4 ⇒ 4 --> Autofail
End turn and Examine top card of location. Evil Eye is triggered.
Valeros is dazed and the card banished.
Recharge Chain Shirt and reset hand.

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Gem of Physical Prowess (Core), Longspear, Battleaxe, Half-Plate,

Displayed: Spiked Breastplate,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1 // Valeros of Kuslik has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pig, Heavy Shield, Korvosan Guard , Longsword, Prayer, Standard Bearer, Sands of the Hour
Recharged: The Eclipse (Harrow) , Cold Iron Greatsword, Chain Shirt (Aquired),
Discard Pile: Sands of the Hour (2),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Status Preturn

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Gem of Physical Prowess (Core), Longspear, Battleaxe, Sands of the Hour (2),

Displayed: Spiked Breastplate,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Korvosan Guard , Standard Bearer, Sands of the Hour, Pig, Heavy Shield, Longsword, Half-Plate
Recharged: The Eclipse (Harrow) , Cold Iron Greatsword,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Turn 1: Valeros
The hour is The Tangled Briar
When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.

Valeors wants to run after the cultist, but Radovan warns him of a trap and sugggest they let him scout with his devil first. Good choice as there is a undead plaguebearer waiting inside the Ossuary.

When encountered, succeed at a Fortitude or Perception 7 check or suffer 1d4-1 Combat damage and this monster cannot be evaded. Unfortunately Radovan has to beat a fortitude check to use his evade power.

Valeros follows him, and gets immediately attacked by an Owl skeleton swooping in from the other side.

Spoiler:

Display Spiked Breastplate
BYA Melee 5: 1d10 + 3 ⇒ (2) + 3 = 5 --> Sucess
Discard Greatsword for extra damage. Recharge Eclipse for scenario power

Combat 14: 1d10 + 3 + 1d12 + 1d10 + 1d4 ⇒ (6) + 3 + (5) + (6) + (3) = 23


Fighter #1

Valeros will start at the Ossuary

Valeros of Kuslik wrote:

Hand: Spiked Breastplate, Gem of Physical Prowess (Core), Longspear, Cold Iron Greatsword, Sands of the Hour (2), The Eclipse (Harrow) ,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Half-Plate, Longsword, Heavy Shield, Korvosan Guard , Sands of the Hour, Prayer, Pig, Battleaxe, Standard Bearer, Thieves' Tools
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

I hab´ve a question concerning the scenario rules:

During This Scenario: When you encounter a monster from a location, a local character summons and encounters a monster; the summoned monster gains the Undead trait and is immune to Mental and Poison.

IS this on top or instead the oroginal monster? And can we choose the local character?


Fighter #1

I can only use the Ally 1 1d1000 ⇒ 976

Skill Feat STR+1

Boon 1d20 ⇒ 18


Fighter #1

Turn 15:Valeros
The Hour is The Cyclone
When this is the hour: The difficulty of your non-combat check against a bane is increased by 3.

Valeros notices that the experiment in the corner is showing some very peculiar smoke. He stepps closer and the smokes takes shape and attacks. Valeros is unprepared has to fight it barehanded. He notices that the smoke seems to be hesitant to touch its iron Spiked breastplate so he just jumps in the middle of it. As soon as it touches the Breasplate the smoke puffs away.

Encounter Laboratory #6 Allip
Use Melee + Recharge Spiked Breastplate + recharge SotH to bless + recharge Owl for Scenario Power

Combat 14: 2d10 + 2 + 1d4 + 1d4 ⇒ (6, 4) + 2 + (2) + (1) = 15 --> Defeated
Recharge Longsword from Discards and reset hand

Valeros decides to check his backpack for more weapons before moving further between the aisles.

Valeros of Kuslik wrote:

Hand: Heavy Shield, Half-Plate, Longspear, Battleaxe, Thieves' Tools,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess (Core), Pig, Cold Iron Greatsword, Korvosan Guard , Prayer, Sands of the Hour, Dagger (Aquired)
Recharged: The Owl (Harrow), Sands of the Hour (2), Spiked Breastplate, Longsword,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Laboratory #6 banished


Fighter #1

Turn 11 Redo: Valeros
The Hour is: Orison
When this is the hour: No effect.
Valeros is Dazed
You may explore only once per turn and you may not examine locations.
If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Valeros shuffles through the office desk and finds some well crafted bracers.

Explore Find Bracers of Protection.
Recharge Gem for its power and Dagger for the Magic bonus

Intelligence 5: 1d10 + 1d4 ⇒ (9) + (3) = 12 --> Aquired
Recharge Battleaxe from discards and end turn.

Valeros of Kuslik wrote:

Hand: Heavy Shield, Half-Plate, Sands of the Hour (2), The Owl (Harrow), Spiked Breastplate,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge as much armor as you want for an extra 1d4 in a local combat if you need it.
Use Blessing if needed.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dagger (Aquired), Longspear, Prayer, Korvosan Guard , Battleaxe, Pig, Gem of Physical Prowess (Core), Cold Iron Greatsword, Thieves' Tools, Sands of the Hour
Recharged:
Discard Pile: Longsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Reapplying Closing effect from Slaughterhouse
Find Phantasmal Apparition at top of Office
No Ally - No Cry eh No Banish


Fighter #1

Turn 11: Valeros
The Hour is: Orison
When this is the hour: No effect.
BotFG Effect: On a local check, discard to bless. If the hour's level is 0 (it is) , you may recharge instead.
Valeros is Dazed
You may explore only once per turn and you may not examine locations.
If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.
Explore to meet Lookout.
Recharge Gem for its power and Dagger for the Magic bonus because my hand gets reshuffled anyways

Valeros steps up to the windows and checks outside. Below he sees one of the villagers on Lookout for further ghosts. Valeros calls down to ask if he as noticed anything fishy or something ectoplasmy.

Charisma 5: 1d10 + 2 + 1d4 ⇒ (4) + 2 + (1) = 7

Valeros of Kuslik wrote:

Hand: Battleaxe, Longspear, Dagger (Aquired), Sands of the Hour, Spiked Breastplate,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
NOTES:
Available Support: Recharge the dagger/the Battleaxe for an extra 1d4 in a local combat if you need it.
Use Blessing if needed.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Owl (Harrow), Korvosan Guard , Prayer, Pig, Sands of the Hour (2), Cold Iron Greatsword, Half-Plate, Thieves' Tools, Gem of Physical Prowess (Core), Heavy Shield
Recharged:
Discard Pile: Longsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Office #5 Aquired


Fighter #1

One more thing i get to examine the top cards of all location ignoring triggers.
Office #2 Pit trap
Laboratory #1 Henchman B
No Allies so nothing is banished.


Fighter #1

Encounter continued
boon type: 1d4 ⇒ 1 Weapon
Encounter Dagger and Autoaquire
Banish Horse to close location.
Move back to Office

Valeros examines the debris from the broken hooks and decides to use it as a makeshift dagger until he finds a better weapon. Then he looks back at all the horsemeat waiting for slaughter here and pushes veerybody out of the room before any more dinnerware can attack.

Valeros of Kuslik wrote:

Hand: Dagger (Aquired), Gem of Physical Prowess (Core), Thieves' Tools,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Hero Points: 1 // Valeros of Kuslik has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: recharge the dagger for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Greatsword, Sands of the Hour (2), Half-Plate, Sands of the Hour, Prayer, Pig
Recharged: Longspear, Heavy Shield, Spiked Breastplate, Korvosan Guard , The Owl (Harrow),
Discard Pile: Longsword, Battleaxe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Valeros barely manges to move his battleaxe between himself and the hook. The axe hooks into it and manages to break it but not before being taken out of his hands

Discard Battleaxe Recharge The Owl
Combat 14: 1d10 + 2 + 2d8 + 1d4 ⇒ (5) + 2 + (8, 7) + (4) = 26 --> Success


Fighter #1

OFF TURN: Forgot to mark the longsword as discarded correct Deckhandler[/b]

[ooc]Turn 7: Valeros
The Hour is The Rakshasa
When this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die. [/ooc]

Move to slaughterhouse.
Encounter Necrophidian

Now with an ally at his side Valeros to turn to the kitchen where a slithering, clonking sound can be heard from the slaughterhouse. Valeros enter and immediately sees some skeleton-like snake. He readies his axe, but gets tricked when the beast pushes a side of meat at him from a nearby rack. He manages to get his shield up to deflect it but than hits himself onb the head while trying to step out of the way.

Combat 12: 1d10 + 2 + 1d8 ⇒ (5) + 2 + (3) = 10 -> Failure recharge shield to reroll d8
Combat 12: 7 + 1d8 ⇒ 7 + (2) = 9 ooc]-> Failure recharge shield to reroll d8[/ooc] --> Even worse
Recharge Spiked Breastplace
Recharge Korvosan Guard
Suffer Dazed
Reset Hand

Valeros of Kuslik wrote:

Hand: The Owl (Harrow), Horse, Gem of Physical Prowess (Core), Thieves' Tools, Battleaxe,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1 // Valeros of Kuslik has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Blessings are available for use.
Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pig, Cold Iron Greatsword, Sands of the Hour, Prayer, Half-Plate, Sands of the Hour (2)
Recharged: Longspear, Heavy Shield, Spiked Breastplate, Korvosan Guard ,
Discard Pile: Longsword,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep:
Slaughterhouse #1 Undefeated shuffle pile


Fighter #1

Turn 3 reloaded and continued
Explore Random Card

1d11 ⇒ 11 --> Encounter Sanctuary

Wisdom 6: 1d6 ⇒ 4 --> Fail
Discard Longsword
Display Spiked Breastplate.
recharge Longspear to cacle through deck
End turn.

Valeros of Kuslik wrote:

Hand: The Owl (Harrow), Korvosan Guard , Heavy Shield, Gem of Physical Prowess (Core), Battleaxe,

Displayed: Spiked Breastplate,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour, Horse, Prayer, Thieves' Tools, Pig, Longsword, Cold Iron Greatsword, Half-Plate, Sands of the Hour (2)
Recharged: Longspear,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Office reshuffled
Office #11 banished


Fighter #1

Turn 3 Continued
Explore and Meet Animated Object.
Attacks Random character

Valeros(1),Zetha(2): 1d2 ⇒ 1--> Valeros

While Valeros is distracted by the Sermon of the Mad Prophet the Letter Opener Rises into the air and attack him. Fortunately it gets entangled in the spikes of the Breast Plate and Valeros can easy break it with a hit from his Battleaxe


Discard BattleAxe
Reload Spiked Breastplate

Combat 14: 1d10 + 2 + 2d8 + 1d4 ⇒ (6) + 2 + (2, 5) + (1) = 16 --> Success

But now the desk tries to raise on its "hindlegs" and to trample Zetha. Valeros jumps to the rescue and tries to wrestle it down. He almost gets pushed into Zetha, but then he manages to establish a foothold agaist a Bookshelf and turn the desk upside down. Zetha and Valeros leave the room as fast as they can and nail down the door to face some new trouble.

Check to Close Location: Fortitude + Recharge Gemstone
Fortitude 6: 1d8 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9 --> Office Closed.
Move to slaughterhouse ( I was not sure if I would draw an ally)
Recharge Battleaxe and reset hand.

Valeros of Kuslik wrote:

Hand: The Owl (Harrow), Spiked Breastplate, Heavy Shield, Korvosan Guard , Longspear,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Half-Plate, Longsword, Cold Iron Greatsword, Thieves' Tools, Sands of the Hour (2), Prayer, Sands of the Hour, Horse, Pig
Recharged: Gem of Physical Prowess (Core), Battleaxe,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep
Office #1 Banished by examination trigger (1 Random Barrier used)
Office #2 Banished
Office Closed


Fighter #1

Turn 3: Harsk
Draw Harrow The Owl
The Hour is Incitation
When this is the hour: No effect.

Zetha plays Augury for Barriers
Henchman B --> Trapped furniture -->Trigger
Henchman A --> Animated Object.
Wand of Force missile

Zetha needs to deal with the furniture immediately. Since its possible she looses and meets a second barrier which might affect Valeros, I press pause at this point.


Fighter #1
Valeros of Kuslik wrote:

Hand: Gem of Physical Prowess (Core), Battleaxe, Heavy Shield, Spiked Breastplate, Longspear,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use.
Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me with the party if my location closes
Other: Guarding: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sands of the Hour (2), Korvosan Guard , Horse, Sands of the Hour, Prayer, Pig, Thieves' Tools, Half-Plate, Longsword, Cold Iron Greatsword
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Valeros starts at the Office.


Fighter #1

Spending Hero Point Hand Size 5

I am entitled to two deck upgrades since this is my 1001 charracter.

Weapon 1 1d1000 ⇒ 539
Item 1 1d1000 ⇒ 898
Blessing 1 1d1000 ⇒ 663

Boon 1d20 ⇒ 8


Fighter #1

Turn 20: Valeros
The hour is The Peacock
When this is the hour: On your check, if no boons are played, it is blessed.

When al the other come together in the library and start to discuss ectoplasmic Thaumaturlogy again Valeros decides to better leave. Butjust as he hads for the door the Ghost appears once more. Fright returns to his bones Then he feels the Blessing of Pharasma infuse him with confidence. He tries to brush the ghost aside only to learn that he is still more material than Valeros thought.

Encounter Ghost
Reload Longsword per Character Power and Recharge SotH as per Scenario Power. Receive free Blessing as per Scenario power.

Combat 13: 2d10 + 2 + 1d4 + 1d4 ⇒ (5, 2) + 2 + (1) + (1) = 11 --> Fail 2 Damage.
Discard Last card (Thieves Tools) for Damage. and rest hand.

Valeros of Kuslik wrote:

Hand: The Carnival (Harrow), Sands of the Hour (2), Longsword, Spiked Breastplate,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use. Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Other: Hi I'm Valeros! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Battleaxe, Heavy Shield, Rapier, Prayer, Half-Plate, Longspear, Pig
Recharged: Sands of the Hour,
Discard Pile: Horse, Korvosan Guard , The Tangled Briar (Aquired), Thieves' Tools,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep:
Location shuffled.


Fighter #1

discard Battleaxe for damage

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Longsword, Sands of the Hour,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use. Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Other: Hi I'm Valeros! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Carnival (Harrow), Crowbar, Pig, Spiked Breastplate, Prayer, Half-Plate, Heavy Shield, Sands of the Hour (2), Longspear
Recharged: Rapier,
Discard Pile: Horse, Korvosan Guard , The Tangled Briar, Battleaxe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Turn 16: Valeros
The Hour is Benefaction
When this is the hour: No effect

Valeros looks around the room and finds nothing of further interest. Grazzle and Zetha discuss various rituals to bless the room but since he cannot help in this matter he decides to look at the rest of the house.

He enters the library and grabs the first book he can find but its absolutely boring.

Gift Live Drain to Grazzle
Move to Library
Explore Find Sage Journal
Intelligence6: 1d4 ⇒ 2 -> Autofail

End turn. Remove Scourge. reset Hand

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Battleaxe, Longsword, Sands of the Hour,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 1
NOTES:
Available Support: Blessings are available for use. Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Other: Hi I'm Valeros! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Shield, Prayer, Sands of the Hour (2), Pig, Crowbar, The Carnival (Harrow), Spiked Breastplate, Longspear, Half-Plate
Recharged: Rapier,
Discard Pile: Horse, Korvosan Guard , The Tangled Briar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.

Upkeep:
Gifted Live Drain to Grazzle.
Library card #1 Banished


Fighter #1

Upkeep
Reading Room Cards #1 and #4 banished
Reading Room Cards #2 and #3 aquired
Recharged Grazzle Blessing SotH
Each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.


Fighter #1

Off-Turn: Heal Thieves Tool's

The Hour is Pharasma's Knowing
When this is the hour: On your check against an Undead card, add 1d6.

While the other ssit around the table and discuss parapsyhology Valeros gets bored very soon and checks the book shelves. He discovers a harrowing card stuck between the books and takes a closer look. Unfortunately its torn apart and useless. Valeros throws it away.

Encounter The Rabbit Prince
Meele5: 1d10 + 2 ⇒ (2) + 2 = 4 --> Failure What a shame.

Discard Hore to explore (Add 1d4 to first check)
Encounter Life Drain
Recharge Grazzles SotH for Blessing

Divine9: 2d6 + 1d4 ⇒ (4, 2) + (3) = 9--> Sucess

Luckily Grazzle sees this and points out to him that there is a spell on the backside.

Discard Korvosan Guard to explore
Encounter The Tangled Briar

Constitution5: 1d8 ⇒ 6 --> Success

Than his korvosan guard finds another Harrow card, this one intact.

Discard The Tangled Briar to explore
Encounter Attic Whisperer
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.

Wisdom4: 1d6 ⇒ 1 -> Dazed

But as soon as Valeros touches it, a whispering voice is heard around the room, leaving Valeros very confused.

Reload Longsword and Recharge Rapier as per character Power
Combat13: 1d10 + 2 + 1d8 + 1d4 + 1d4 ⇒ (7) + 2 + (2) + (4) + (4) = 19 --> Success

After Grazzle points out the source of the Voice, Valeros quickly decides to apply his huge problem solving skills and skewers the whispering flower pot in the corner with his longsword.

End Turn
Reset Hand

Valeros of Kuslik wrote:

Hand: Thieves' Tools, Life Drain (Aquired), Longsword, Sands of the Hour,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 0 // Valeros of Kuslik has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


NOTES:
Available Support: Blessings are available for use. Reload/recharge an Armor or weapon for an extra 1d4 in a local combat if you need it.
Movement: Move me to an ally who wants my support when my location closes.
Otherwise move me to the manor.
Other: Hi I'm Valeros! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Battleaxe, Sands of the Hour (2), The Carnival (Harrow), Prayer, Spiked Breastplate, Crowbar, Heavy Shield, Half-Plate, Pig, Longspear
Recharged: Rapier,
Discard Pile: Horse, Korvosan Guard , The Tangled Briar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Ranged: Dexterity +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude:Constitution+2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy : Charisma +2

Favored Card: Sword Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Armor, Weapon
POWERS:
On a local combat (☐ or your Diplomacy) check, you may reload or recharge a weapon or an armor to add 1d4 (☐ 1d6).
At the end of your turn, you may recharge a weapon or an armor from your hand or discards.
You may avenge by discarding (☐ or recharging) a card.


Fighter #1

Reroll of Zombie Minion Fight Combat roll

Combat9: 2d10 + 1d6 + 2 ⇒ (3, 1) + (3) + 2 = 9

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