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About Valens Kovac-weight x 3 Ship Role:
Enginseer Prime Benefits: The Enginseer Prime gains a +10 bonus to the Emergency Repairs Extended Action.
Defenses:
Effective AP + TB: -Head 30 = TB 12 + 12 AP Armor + 2 TB Cybernetic Senses + 2 Machine(2) + 2 AP Armor Monger -RArm 30 = TB 12 + 12 AP Armor + 2 TB Bionic Arm + 2 Machine(2) + 2 AP Armor Monger -LArm 29/30 = TB 12 + 12 AP Armor + 1/2 TB Bionic Hand 2 Machine(2) + 2 AP Armor Monger -Body 30 = TB 12 + 12 AP Armor + 2 TB Bionic Respiratory System + 2 Machine(2) + 2 AP Armor Monger -RLeg 30 = TB 12 + 12 AP Armor + 2 TB Bionic Locomotion + 2 Machine(2) + 2 AP Armor Monger -LLeg 30 = TB 12 + 12 AP Armor + 2 TB Bionic Locomotion + 2 Machine(2) + 2 AP Armor Monger Wounds 23 Forcefield:
Stats:
WS 45
Movement Speed(Sprint) 5/10(15)/15/30(60) Fate Points 4/4
Skills:
Awareness
Common Lore (Adeptus Astartes)
Demolition +10
Forbidden Lore (Adeptus Mechanicus)+20
Intimidate
Scholastic Lore (Codex Astartes) Scrutiny
Trade (Forgemaster) +20
Traits:
Deathwatch Training Machine (2) Mechanicus Implants Unnatural Int/Str/T (x2) Forgemaster/Master Armourer First Company Veteran/Battle-Hardened Talents:
Ambidextrous Armour Monger(+2 armor AP to all locations, requires 1hr of maintenance per day) Astartes Weapon Training Autosanguine Bulging Biceps Electro-Graft Use Furious Assault Hatred (Chaos Space Marines) Iron Jaw (from Blackbone Bracing) Heightened Senses (Sight/Hearing) Killing Strike Machinator Array Master Enginseer Nerves of Steel Mechadendrite Use (Servo-Arm) Mechadendrite Use (Techsorcist) Resistance (Psychic Abilities) Servo-harness Integration Total Recall Sprint (from ex bionic locomotion) Infused Knowledge Talented (Forbidden Lore Xenos)
Orthoproxy Peer (Deathwatch)
Quick Draw
Improve Cover - Full Action, Techmarine may improve cover AP by unmodified IntB Master Armourer (RoB) Battle-Hardened (RoB) Sense Corruption (JR) Effects: Space Marines active within the Acheros Salient
[spoiler=Weapons] MC Astartes Plasma Cannon
Astartes Bolter (Godwyn) with Fire Selector
Astartes Plasma
Astartes Flamer
Unarmed
Servo-Arm 1.5m Str 75 Unnat Str(x2) 2d10+14I Pen 10 +10 to Grapple Servoharness(+5 WS/BS)
Power Axe Melee 1d10+8 E Pen 6 PowerField, Unbalanced 10kg Cybernetics:
Servo-Arm - Techmarine (not currently attached) Servo-Harness - Forge Master
Bionic Respiratory System - Techmarine
EX Bionic Arm - Omnissiah's Call Deed MC Cortical Implants - One of five additional cybernetics
MC Blackbone Bracing - Price of Victory Deed
Current Requisition:
MC Combat Shield 40 (original is 20 as it turns out) MC Plasma Cannon 60 Deathwatch Suspensors 25 Artificer Bionics (MIU) 40 (chapter relic) Reductor 8 Multikey 15 Pict Recorder 5 Astartes Harness 8 Astartes Combat Webbing 3 Extra Repair Cement 1 Narthecium 10 200/200
Experience Expenditures:
Deathwatch Marine 12000 Tactics (Armoured Doctrine) 0
Forbidden Lore (Deathwatch) +10 0 Mechadendrite Use (Servo-arm) 0
Return to Duty 400
Rank 1 12900
Forbidden Lore (Adeptus Mechanicus) 300
Forbidden Lore (Tech-Heresy) 200
Common Lore: Angevin Crusade +10 0
Peer (Imperial Citizen) 100
Armor:
-Artificer Armor- H(12)RA(12)LA(12)B(12)RL(12)LL(12) A Hero’s Shame: The wearer gains +5 Weapon Skill and +5 Ballistic Skill, but suffers a –10 penalty to Command tests. Pristine Condition: +1 AP to all locations until armour is dirtied or wearer is injured, then -3 initiative instead. -Maximus Armour-
A Hero’s Shame: The wearer gains +5 Weapon Skill and +5 Ballistic Skill, but suffers a –10 penalty to Command tests. Helm of Mordicus: This helmet provides AP 7 to the head and Mk2 Auto-senses. It also grants +5 Ballistic Skill, +10 to Command Tests and +5 Fellowship when dealing with other Space Marines. None shall escape the Emperor’s Wrath: The wearer gets a +5 bonus to
Demeanors:
Iron and Hate (FF p9) Studious (JR p81) Solo and Squad Mode Abilities:
Solo -
Squad - Iron Hands attack Pattern:
Iron Hands defensIve stance:
Organs:
• Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. • Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time. • Preomnor: You gain +20 to Toughness Tests against ingested poisons. • Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. • Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. • Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. • Sus-an Membrane: You may enter suspended animation. • Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. • Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. • Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. • Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
• Progenoids: These may be retrieved with a successful Medicae Test. • Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
History:
Clash of Vengeance: Fought face-to-face with Chaos Space Marines of the Emperor’s Children Legion. These renegades are bitterly hated by the Iron Hands for their role in the death of Ferrus Manus, the Iron Hands’ Primarch, and there is no mercy in any battles between these two forces. He lost limbs to warp-infused weapons and had his lungs burned up by death gas. Acheron Salient: Fought against Sigmartus forces, who were backed by the tech-heresies of the fallen forge world of Samech. He implanted more and more augmetics to replace damaged flesh and to add 'necessary' capabilities. Ordo Malleus: During a joint Ordo Xenos/Ordo Malleus operation against xenos using maltek (species current status: purged), his studious dedication to identifying, understanding, and eliminating tech-heresies were noted by all Inquisition elements involved. He was granted additional training in techsorcism rituals and techniques.
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