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![]() What happens to the corpses raised by Animate Dead at the end of the adventure? Guild Guide p.22 wrote: All spells and e ects end at the end of an adventure with the following exceptions. Animate Dead isn't on the list of exceptions. I'm inclined to think that spells go away, leaving their targets as they were before being modified. So the Yak I spent 24gp on and later raise as a skeleton should go back to being a mundane skeleton as the Animate Dead wears off, right? As long as it didn't get destroyed during the adventure. ![]()
![]() Neither Ultimate Campaign nor Occult Adventures have released a FAQ/errata concerning how the Occult Classes can retrain class abilities. In a home game, a GM can use the lists available to determine what abilities make sense to retrain, but in PFS it seems our hands are tied. Is there something I've missed? Our cool occult characters need these options! ![]()
![]() The Amulet of Mighty Fists can grant melee special abilities to your natural attacks. Some melee abilities adjust enhancement bonuses. One is listed below. Furyborn wrote: This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes. Does the AoMF gain the enhancement bonuses, or does it only go to each individual weapon? For example, Abby the homonculus full attacks (AoMF +0 Furyborn). She bites (hit) claws (hit) and claws (miss). Does Abby now have a AoMF +2 Furyborn, or are her weapons just +1 Furyborn bite, +1 Furyborn claw, +0 Furyborn claw? ![]()
![]() During the playtest for the Vigilante class, I recall a developer stating that Up Close and Personal would count toward activating the Stalker Talents that rely on d8 Hidden Strike. The current wording doesn't explicitly allow it, and it hasn't made it to the FAQ so... Does a successful acrobatics check using Up Close and Personal count as qualifying for the stalker talents marked with an asterisk (*)? Vigilante Specialization wrote: A stalker vigilante can apply only one talent marked with an asterisk (*) to a given hidden strike, and only when that hidden strike is dealt against a foe that is unaware of the stalker vigilante's presence (or who considers him an ally), unless otherwise noted. Up Close and Personal wrote: When the vigilante attempts an Acrobatics check to move through an opponent's space during a move action, he can attempt a single melee attack against that opponent as a swift action. If the Acrobatics check succeeds, this attack applies the vigilante's hidden strike damage as if the foe were unaware of the vigilante. Otherwise, the vigilante applies the hidden strike damage he would deal if the target were denied its Dexterity bonus to AC. Only a stalker vigilante of at least 4th level can select this talent. "Applies the vigilante's hidden strike damage as if" doesn't necessarily mean that it's a "hidden strike dealt against a foe that is unaware of the vigilante's presence (or considers him an ally)." You deal damage to them as if they had the conditions, but it doesn't say you can use other abilities that require the conditions. With a FAQ/errata, it would become explicitly "otherwise noted." ![]()
![]() Wizards have spell books and can gain access to non-Core spells by scribing them into their book (whether from an in-scenario spell book or scroll). What about clerics, druids, rangers, paladins, bards, and sorcerers? If I have access to a scroll of a non-Core spell that's on my list, can I prepare/learn that spell? ![]()
![]() Am I able to make the free action attack granted by casting a touch attack spell during a move action? Touch Spells in Combat wrote: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll. Free Action wrote: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM. My first action in a given round is casting a touch spell. It would seem that If I am able to perform free actions during other actions, I should be able to make use of my free action attack during a move action. For example, walking 10' toward my target, making my free action touch attack, and then walking 10' away from my target. The phrase "You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target." does not disqualify this notion, but gives players an idea of the options available. ![]()
![]() Fortuitous
If I have a +1 fortuitous dagger in each of my hands, am I able to use each of them once per round in order to gain the extra AoO at a -5? Can a single AoO that hits cause both of them to trigger simultaneously? Similarly, does a fortuitous Amulet of Mighty Fists allow me to use the Fortuitous enhancement on each natural attack I possess, in a manner similar to the above scenario, in order to get multiple extra AoO per round? ![]()
![]() So I was thinking about Shatter Defenses and the implications of the "to your attacks" phrasing in there ...
Shatter Defenses wrote: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round. It's a stretch to say that since they are a form of flat footed, they can't take Attacks of Opportunities against me, since they are only flat-footed to my attacks, not to all of my actions and not to me in general. However, what if it was my attack that provoked? For example, my ranged attack with a bow? Since they are flat footed to my ranged attack, can they take an AoO against said ranged attack? Discuss :) ![]()
![]() After I GM a scenario with faction related boons, does the character I apply my chronicle sheet get all of those boons, regardless of his/her actual faction? All I can find is on p. 39 of the Guide:
I have a feeling this isn't intended/correct. Point me in the right direction? ![]()
![]() Mockingbird (Ex): The stalker vigilante can mimic almost any sort of voice, or even animal calls and sound effects, and he can throw his voice at a distance. This functions similarly to a combination of the ghost sound, ventriloquism, and vocal alteration(Pathfinder RPG Ultimate Magic 248) spells. A stalker vigilante must be at least 4th level to choose this talent. I'd like to know what to expect with table-variation. Do you guys think people get a save? Does my volume increase with level like Ghost Sound? Does my range increase with level like Ventriloquism? Would love your comments! ![]()
![]() So here is a fun little spell out of Occult Adventures (p. 178): Node of Blasting
So after I cast this on an object, how can I forcibly trigger it onto an opponent? If I load a stone into a sling, then cast the spell on the stone, Is a successful attack roll enough to blastify my opponent with mental energy? Can I choose to aim at their touch AC and forgo the stone's damage? After casting, how can I avoid triggering it? If I am wearing gloves/other clothing, am I considered to touch it? Can I use some sort of tool to pick it up? Can I use a cloak or blanket to pick it up? Would love some ideas on how to use this fun spell! A bagful of marbles seems pretty killer after a few weeks of preparation. ![]()
![]() Buckler: "This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an offhand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler’s Armor Class bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler’s Armor Class bonus until your next turn. You can’t make a shield bash with a buckler." It mentions that the buckler is on the forearm, not in hand like light shields and heavy shields. Is it, therefore, considered a considered a "free hand"? Is it considered an "empty hand"? Is it considered a hand that is "carrying nothing"? The rules only explicitly allows the hand to use weapons and somatic components. A lot of things require free hands, or empty hands, or hands that are carrying nothing. So what kind of hand is attached to the buckler arm? The ACG FAQ says bucklers don't "occupy" the hand, but we shouldn't use an entry on the Slashing Grace feat to be the end all be all on how bucklers work. Some things that care about hands being free/empty/carrying nothing:
So I'm requesting that a FAQ is posted declaring what type of hand is attached to the buckler arm so that it is clear what out of the above list is usable with bucklers. ![]()
![]() This isn't a clarification thread, but rather a discussion. From Mark Seifter's comments we've gleaned that "unaware" =\= "unaware of your presence". The Appearance abilities are strong combat openers against those you get the drop on, but as is can be completely negated by creatures with Scent or Blindsense. Even though you have Total Concealment when successfully stealthed/invisible against such creatures, you would automatically fail because they can notice your presence without seeing you. Does this seem balanced? I would like your thoughts and ideas. ![]()
![]() Just wrapped up PFS session Tide of Morning. Four of the five of us were Vigilantes: lvl 3 Stalker (myself), lvl 3 Warlock, lvl 3 Zealot, lvl 1 Stalker. The other player was an Arcanist of the White Mage variety lvl 4 ME
*spoilers*
ON THE ROAD
DRUID's COTTAGE
THE GANG
THE FINALE
THE GOOD
THE BAD
OTHER THOUGHTS
More to come. ![]()
![]() Adakias/Malice is a terror machine. He wields his frightening countenance nearly as well as his greatsword. After a lifetime of evil deeds, he has begun his search for redemption. Through Sarenrae, he is able to wield his greatsword in effective nonlethal ways, taking advantage of the Blade of Mercy trait and Enforcer feat to demoralize and KO those that stand before him. Those shaken by his presence become weak as the stress of their fear wears upon their bodies.
THE GOOD
THE BAD
THE MEH
PROPOSED FIXES
All in all, I had a blast! Look forward to the future adventures of Malice. ![]()
![]() Up Close and Personal is very strong, as you get an automatic Hidden Strike in regardless. I do have a question about the timing... "WHEN you ATTEMPT an Acrobatics check to move through an opponent’s space during a move action, he can make a single melee attack against that opponent as a SWIFT ACTION." Does this mean that I can trigger my own attack before the Atack of Opportunity is triggered? Can I roll the acrobatics d20 and attack d20 simultaneously? Some supporting text from the CRB combat section: "You can take a swift action anytime you would normally be allowed to take a free action." "You can perform one of more free action WHILE performing another action normally." (Emphasis mine all around.) So I attempt my acrobatics as a move action, which triggers a swift action attack that I take during the move action. My attack strikes as the success or failure is determined and then I am hit by an attack of opportunity. Is this correct/legal? |