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Hello! The group I am running said that they want a wild west type adventure. One where everyone has guns and there are limited melee weaponry. I was wondering if anyone knows of, or has info about something that is already out there. One player recommended the we use starfinder rules for ranged attacks. I have only thought about this in a general way so far, but i love the "showdown" feel in westerns. I was thing of something along the lines of this:

Each day you have a number of points equal to your dex mod +1 per level. If you are in a showdown, you can spend any number of points to draw 1st! Also, for each point you spend you get to roll a extra damage dice! I'm trying to put in the iajutsu feel from L5R (dueling wise)

Again, this is literally just off the top of my head as I am typing this. I would love any and all ideas and recommendations Thanks in advance!


i will guess that PF2 bestiary box will have the same monsters as PF1....hoping that is the case. Will look


i was wondering if there will be a reprint of this for 1st edition?? anyone know?


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Well, i polled the group and we are going to suspend the module for now. perhaps revisit it at a later time.


They seem to be enjoying the story line, but the pace is very slow it seems. all our other adventures have been homemade and we would advance faster (on the fast exp chart)and we seemed to have more goodies and plunder. I think they miss that.

As for myself, I think that i'm doing ok. I have a tendency to forget about spells and abilities for the bad guys sometimes. I did get to kill my sisters character 2 sessions ago! (evil laugh here)

Part of MY problem is that for the 1st session, I was really ready, reviewed everything had things really prepped. The past few sessions I have not been able to make the time to get as prepped as I would like to have (real life-bleh)

I have been toying with making a home made adventure the last few days. I will poll the group and see what their feelings are and then go from there. I will update here when I have the results!


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Hello all!

My players are used to home brewed adventures and are really struggling to enjoy the adventure path (or as i call it) module. We are going to be hitting the pale tower next and after this I am thinking of trying to run with the story line, but not run the modules per say. Keep the vilians, npc's etc but try to make it along the lines of what they are used to. Having said that I think this option will be much more restrictive and I'm not sure I can work it out correctly.

I think that perhaps I should recommend that we table these adventurers and I dig into the old, cobweb section of my brain and make a totally new adventure for them. I picked this adventure path because it has been (before 6 months ago) over 25 yrs since i have GM'ed anything! I will take any and all opinions on my options. Thanks in advance!


You could ponder your character's life choices! I think that's about it.


thanks folks! Have to remember that: customer service forum (this is the 1st time I've done a pre-order)


So, I have a sorta related question. When should we expect our books to hit the mail? on the 17th, before the 17th, after the 17th? Just wondering.


well...i dont want to have to involve the coding folks...so i will just soldier on (as the brits might say)


Can you remove items from your download list?? I either can't find out how, an missing it somewhere or it just cant be done. Anyone know which one it is? Thanks in advance


cool!! I just got that pdf for that book a few days ago and haven't had time to look through it yet! you rawk!!


Hello, I have a damphir that is a 6th wizard/1st rogue. If there a spell i should look for that i can use to heal myself that is a wizard spell?? Anyone know what that spell might be and what it is called??


ok....thanks! I was thinking that...but wanted to make sure!


Hello, I'm running a swashbuckler for the 1st time and have a question about deeds:

if the deed does not require you to spend panache, can you do two deeds or more at once? ie: swashbucklers initiative and superior feint

I ask cause i don't have the ACG to read about it and I don't want to assume, cause we all know what happens when we assusme!


A few weeks ago at our gaming session...my damphir was ready to die... " im going to be dead in another round or two" i said. Another player said "well your already dead...so if you were dead and then dead, wouldn't that make you alive?" I busted out laughing...and asked out GM that if i DID die...i wanted the other player to get 100 extra XP for him alone for that one.


my 1st doctor was Tom Baker! all hail doctor #4!!!!


His name is BOB


or any other books that dont cost too much?? aside from the ones mentioned??


i actually dl'ed that today...any other freebies recommended??


Thanks for all the advise folks! Kinda leaning towards taking over for a bit to give out current GM some time off. I have the whole month of December and most of January to get ready...should be enough time!


Hello all!

I'm thinking of taking over a GM for a while to allow our current GM to be a player! Everyone seems to be hyped for a pirate themed adventure. Any advise for books/adventures to get/read?? Also, over 30 yrs since I have Gm'ed...Any advise or words of wisdom?? Thank you all in advance.

Location is not a issue...i was thinking perhaps inner seas...but not fixed on that.


Um...looking at the Ultimate eq book and a clear spindle ioun stone lists the effect as sustains without food/water. Perhaps im not looking at the right thing...


Sundakan: I know...fracking ninja tigers....sigh! I have something in mind for that problem. Will depend on if my character can survive in a nightmare's home dimention for 1 day (two times...so really 2 days). As to being dominated without me knowing...I'm a little fuzzy on that also.

Lorewalker: Would the ioun stone option be workable for a lawful evil cleric? your post said: "Clear spindle: Protection from possession and mental control (as protection from evil)"
So it is like prot from evil, but not really that full spell effect? if so, I will get one asap!!!


Heretek: Just read the spell Prot from evil. As I read it here is my problem. From the spell:

If successful (saving throw vs domination), such effects (the domination) are suppressed for the duration of this spell. The effects resume when the duration of this spell expires.

As I read this If I make my second saving throw, I would no longer be dominated, till the spell expires! Then I'm in the same problem. Duration is 1 min/level. I am a 5th level cleric, so I would have 5 min. Is that enough time to finish off a vampire in combat? I really don't think so. So I can't be in complete control of myself for more than 5 min 3 times a day (1st level spell slots for a 5th cleric.) That gives me 15 min. If I was back at the city we started from, I would have options for fragging the vampire and help to do so, Major help! Thanks for the option. I will keep it on the back burner. :)


Oxylepy: As to breaking up the group, I agree with you. It in no where near that point thus far.

Ashkar: Those are great ideas! However, we are currently going to find/fight a dragon and I have no where to get items from and no mirrors! (we are in the middle of a forest!) I also know that my char is not a mindless puppet, however If I do anything he dislikes or feels threatens him, he can shut me down. That is not acceptable to me. Wondering if I should just frag myself with out that vampire present so I cant be stopped by him...aarrggg!!

Meraki: When the vampire character told us about his transformation, we were offered the chance to become a vampire. I stated that I would never, ever be one.I think my char was dominated because the vampire char thought it would be fun. (for them) I made my intentions very clear when my char told the vampire char that I would take even a attempted control of me as hostile intent.

CampinCarl9127: Only problem with protection from evil is that my character is lawful evil!

FMJ: Our Gm is relatively new and while he is doing a good job, I feel he hasn't learned that some players will sometimes twist rules to their benefit. He should have smacked that down to promote party unity.


Here is the setup and problem. Party member is a vampire and (unknown to me) dominated my character. Also, I have now been infected and apparently am a weretiger. Here is my question. Is there a way for me to break the domination so I can then finish the issue. (insert evil laugh here) I am a multi classed damphir (cleric/rogue: 5th/2nd) and LE. What are the limits of the dominate? Am I allowed any further saving throws? Our GM should not have allowed this to happen, but he is kind of new. I have seen gaming groups break up over this very issue. Thanks for all the advise in advance.