Valeros

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Goblin Squad Member. RPG Superstar 6 Season Star Voter, 8 Season Dedicated Voter. 673 posts. 2 reviews. No lists. No wishlists.


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8 people marked this as a favorite.

I'm just loving the descriptive text on the pictures now. It really gives my blind self a new appreciation for the setting and Paizo. Thanks!


7 people marked this as a favorite.

Nice! My blind self especially likes the descriptive text on the pictures. I'm also loving the magic items.


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Rei Ko wrote:

Apologies to those with screen readers on the duplicate/incorrect alt text for Wolf Stance. It has been corrected now as follows:

Wolf Stance [one-action]. Feat 1. Monk. Stance. Requirements: You are unarmored.
You enter the stance of a wolf, low to the ground with your hands held like fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits.
If you’re flanking a target while in Wolf Stance, your wolf jaw unarmed attacks also gain the trip trait.

Thank you! Just one of the many reasons I love your company.


1 person marked this as a favorite.

Ok, I'm getting text for Mountain Stance in the Wolf's Stance class feat. Is it only me with my blind software, or is this happening with everyone?


Welcome!


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Once again, I can't pledge because of the wanky garbled speech my software is presenting me with... aka I'm blind and can't understand a word when I click on the link. To be fair, I've never had this problem with kickstarter, so I don't have a clue why this is happening. I've played and GM'ed this adventure before, so I want it for 2nd ed. Please, someone out there help me with this. I really want this book/pdf.


Kvantum wrote:
Valantrix1 wrote:

First off I’m blind. I’d love to pledge for this project, but every time I click on either KingmakerCampaign.com. or the Make your pledge on Game On Tabletop! Links I get a bunch of garbled speech. I use speech reading software. I’ve had someone look at the screen and it is all in English, so I don’t know where the problem lies. Just thought someone should know.

Valantrix1, what speech reader program are you using, and what browser are you viewing it with? (Just trying to gather more technical information so they can update the code for the site, if indeed it is a coding issue on their end.)

My screen reader software is JAWS. I've tried using multiple browsers with the same results. Firefox, IE, Edge.


7 people marked this as a favorite.

First off I’m blind. I’d love to pledge for this project, but every time I click on either KingmakerCampaign.com. or the Make your pledge on Game On Tabletop! Links I get a bunch of garbled speech. I use speech reading software. I’ve had someone look at the screen and it is all in English, so I don’t know where the problem lies. Just thought someone should know.


3 people marked this as a favorite.

I'm perfectly fine with the way it is.


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Its perfectly possible within the 2nd ed. rules. Its called a leap and doesn't even require a skill check. It only requires a skill check when the distances get excessive.


1 person marked this as a favorite.

Welcom back! Now if only we could get the rest of the gang back together...


Most of my combats have been fairly consistent over all levels of the playtest. Except when players continually roll badly of course. I've had them last as few as 3 rounds with the maximum being around 9.


I like it. Go for it.


MusicAddict wrote:
Captain Morgan wrote:
Valantrix1 wrote:
Captain Morgan wrote:
graystone wrote:
PossibleCabbage wrote:
So I guess my question is- What is the Opportunity cost of taking Monastic Weapons at level 1?

My question is "What is the Opportunity cost of [not] taking Monastic Weapons at level 1?"

'look a creature flying 15' in the air... maybe I can spend 2 actions to high jump and HOPE I roll high enough to hit it with a punch [and not crit fail and look silly damaging myself]. Or I can just meditate until people with ACTUAL ranged attacks finish it off...'

'Oh look, a diseased/poisonous/ect creature... Well I either punch it, since master never trained me up to wizard weapon standards, or I go back to meditating...'

ect...

OK, seriously guys, I think monks should get weapon profiency by default too, but this "even wizards can use simple weapons" meme needs to stop. We have not been told that, and its omission from the wizard blog plus cantrips replacing the need to shoot a crossbow makes me think they probably don't get them.

Given the untrained penalty is only -2 and everyone is adding their full level to attack rolls anyway, there's very little reason to give weapon proficiency to classes or beings that don't actually use weapons. The monk should maybe not fall into that category, but let's stop assuming the wizard is better until we have an indication that they actually are.

Ok, I’m going to comment here. I playtested Ezren at Origins and he was proficient with a staff, dagger, and crossbow. Whether or not he was proficient with other simple weapons, that remains to be seen.

Good to know! I can get the staff, and even the dagger, but the crossbow seems like a weird choice if monks don't also get crossbows.
I'll note that this staff isn't a quarterstaff, which is probably a special type of staff for monks now, but just a "staff". They've already said before that the wizard doesn't go around swinging a 2 handed staff weighted for...

I think it was a quarterstaff, being blind I don't fully remember. The staff in question could be used one-handed for 1d4 or two-handed for 1d8. Make of that as you will.


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Captain Morgan wrote:
graystone wrote:
PossibleCabbage wrote:
So I guess my question is- What is the Opportunity cost of taking Monastic Weapons at level 1?

My question is "What is the Opportunity cost of [not] taking Monastic Weapons at level 1?"

'look a creature flying 15' in the air... maybe I can spend 2 actions to high jump and HOPE I roll high enough to hit it with a punch [and not crit fail and look silly damaging myself]. Or I can just meditate until people with ACTUAL ranged attacks finish it off...'

'Oh look, a diseased/poisonous/ect creature... Well I either punch it, since master never trained me up to wizard weapon standards, or I go back to meditating...'

ect...

OK, seriously guys, I think monks should get weapon profiency by default too, but this "even wizards can use simple weapons" meme needs to stop. We have not been told that, and its omission from the wizard blog plus cantrips replacing the need to shoot a crossbow makes me think they probably don't get them.

Given the untrained penalty is only -2 and everyone is adding their full level to attack rolls anyway, there's very little reason to give weapon proficiency to classes or beings that don't actually use weapons. The monk should maybe not fall into that category, but let's stop assuming the wizard is better until we have an indication that they actually are.

Ok, I’m going to comment here. I playtested Ezren at Origins and he was proficient with a staff, dagger, and crossbow. Whether or not he was proficient with other simple weapons, that remains to be seen.


Captain Morgan wrote:
Valantrix1 wrote:
Being totally blind, I know that almost all icons in almost every game I've found them in, are absolutely worthless when it comes to screen readers. Most of the time the icons doen't even show up at all. Starfinder icons for instance show up as a number. Unfortunately, that number is never the same, even for the same icon. Its beyond annoying.

This may be a dumb question, but what WOULD show up on your device? I actually had to double check that my phone wasn't converting the icon already. What I read was

Bracket Bracket A Bracket Bracket [[A]]

And I am surprised that the device doesn't register the bracket character. Would something like this work better:

Parenthesis Parenthesis A Parenthesis Parenthesis ((A))

I definitely want this game to be accessible to you, and I imagine Paizo does too. Obviously, you are under no obligation to explain any of this, and I would hope Paizo has the resources to solve this problem without a how to guide from you, but as someone with some loose aspirations to generate gaming content I am curious what works best.

Currently, I can read the [[A]]. It isn't the problem. The problem from what I understand is that this is just a stand in for the actual icon they plan on using in the future. I have no idea what that will be, which is why I'm concerned.


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I'd be more than happy to answer any questions you might have.


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Being totally blind, I know that almost all icons in almost every game I've found them in, are absolutely worthless when it comes to screen readers. Most of the time the icons doen't even show up at all. Starfinder icons for instance show up as a number. Unfortunately, that number is never the same, even for the same icon. Its beyond annoying.


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Tangent101 wrote:
Valantrix1 wrote:
Being blind, from what I can tell so far, if you continue with this representative symbol nonsense, the stat block will be absolutely useless to me. I'm ok with everything else I've read though. If you can make it where screen readers can actually interpret the symbols, that is a different story.

Okay. This. Most definitely this. I had a blind brother (he passed away a couple decades ago). My own vision isn't the best these days and eventually I could lose my own sight (as could anyone here). I know you want to use abbreviations and save space but... make this so Text Readers can read these statistics and blind users are able to continue to game.

Don't set up fences keeping blind people from the game. Take the time to spell things out slightly more and remain ADA compliant. :)

Thank you. I was trying to find just the right way to explain that. This is a game that even I can play, and I'd like to keep it that way. There isn't many of us out there, but I still would like to feel like they took me into consideration.


26 people marked this as a favorite.

Being blind, from what I can tell so far, if you continue with this representative symbol nonsense, the stat block will be absolutely useless to me. I'm ok with everything else I've read though. If you can make it where screen readers can actually interpret the symbols, that is a different story.


24 people marked this as a favorite.

I love almost everything I've read about. I have one concern however. You keep mentioning all these icons that will be appearing in the text to denote types of actions, etc. Being blind, icons like this are a real pain. I can’t read them with my software. This makes it impossible for me to even create a character without help. Please find a way in which people like me can enjoy your products without having to resort to outside assistance. Thanks for listening.


No, because you are not making an attack roll.


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Sweet! I've been waiting for more info on this location for quite some time.


The extra damage from rhino hide does not get multiplied.


Yep, Hunter is the way to go.


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Blight. B6.


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In that situation, bards are king. I GM a group where One of my players always plays a bard. Nobody in the group regrets it. He often ends encounters before the fight even begins, and if it does, everyone else is much better in that same fight from his inspire courage.


Meh. I'm fine with the rate at which these happen. For home games, I do what is best for my group anyways, and I don't do organized play. I enjoy seeing what the PDT comes up with, but I don't carve them in stone.


1 person marked this as a favorite.

Sad. He is one of my favorite rock icons.


Being one of the few blind people that play this game, I don't really mind either way with the illistrations. Just don't take out the rich descriptions of things in lue of them like Starfinder did.


Kvantum wrote:
Valantrix1 wrote:
Since you are being so generous Kvantum, could you possiblely give us a rundown of the new monsters in the bestiary?

OK, give me a second here. There are quite a few.

** spoiler omitted **

Neat. Thank you!


Since you are being so generous Kvantum, could you possiblely give us a rundown of the new monsters in the bestiary?


Considering a +2 belt up to a +4 belt is normally 12,000, I'd say you are way off.


Awesome! Really hyped for this one.


In the past 39 years, approximately a third of my campaigns (15 to20(have gone to level 20 or above. It honestly depends on what we intended to do from the start. I've never had a problem being the GM for a high-level group, so we do it quite often.


I backed this. It's an awesome system with a pretty cool setting.


I play tested their new Aventuria card game at Origins and instantly was hooked on this world. The next day I got back, I went on line and bought the core rules and setting. I am not disappointed.


This could be interesting.


Fighter (Gladiator) 3/ Bard (Deva) 4


John Compton wrote:
Valantrix1 wrote:
Ok, I’m blind and I might have just missed it, but did they put crafting DC’s somewhere for the new alchemical items? I don’t see them anywhere, and I think last months alchemical items didn’t have DC’s for them either. I hope I’m just missing something and this isn’t the new way of doing things.
Linda and I noticed that for this book (and as I recall, a few others), and we've added some Craft DCs to the Campaign Clarifications document. The latest version should be appearing on the website any day now.

Thank you John, that will be very helpful.


Ok, I’m blind and I might have just missed it, but did they put crafting DC’s somewhere for the new alchemical items? I don’t see them anywhere, and I think last months alchemical items didn’t have DC’s for them either. I hope I’m just missing something and this isn’t the new way of doing things.


Awesome! One more place off my wish list! Hopefully I'll get to see everything else before I take a dirt nap.


Cool! I hope we get a pathfinder version of the beaker of plentiful potions in here. I really miss that item from way back when.


2 people marked this as a favorite.

Some feats designed specifically for animal companions would be nice.


Rysky wrote:
Okay, Skelterhide is my new favourite magic item.

Ok Rysky, I'll bite. What's so cool about it?


FallenDabus wrote:
Valantrix1 wrote:
doc the grey wrote:
What's the bestiary in this one look like?
Yes, do tell? A run-down of name, type, and CR would be appreciated.

** spoiler omitted **

Sweet! I like the sound of all that.


doc the grey wrote:
What's the bestiary in this one look like?

Yes, do tell? A run-down of name, type, and CR would be appreciated.


1 person marked this as a favorite.

Yeah, no paizo product has any such feat.


Funny, One of my players and I were just discussing this last night. Thanks for all the hard work.


Adam Daigle wrote:
Valantrix1 wrote:
Looking pretty sweet! Gazetteer of the region especially interests me.

Just to get this out there nice and early.... (So, pardon me for using your post as a place to say this, as it's directed to everyone.)

From the Office of Expectation Management:
The gazetteer mentioned in this description is only going to cover the region of the shattered continent where this Adventure Path takes place. It won't be a comprehensive gazetteer of the entire remains of lost Azlant.

No worries Adam, I didn't expect any more than that. I just like gazeteers, big and small. Besides any more info on the area is more than I already have, so even small tidbits is a good thing.

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