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969 posts. Alias of The B guy.



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There was a thread about "what if the heroes had failed" all the Adeventure Paths, but I have failed my computer use check to find it. Can someone help me find it?


"In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat."

Scrolls are written magical formulas. Does the "This does not interfere with spellcasting" mean you can or does "you can only speak and understand" mean you do not understand the writing? I know it says "speak and understand", so can you still read/write other languages you know?


It is my understanding that acrobatics is part of movement. So if you had a creature (medium sized quadruped) with +20 jumping skill in a tree.
1) Given a sufficient number of properly spaced branches could they "climb" the tree by high jumping 2' over and over again up to their speed? High jumping 2' without a 10' move is a dc 16 Acrobatics check.
2) In a related question, if you end you turn having moved 10' before a high jump check and your 1st action next turn is to continue jumping, would the "moved 10' from the 1st round" still be applicable?

Both RAW, RAI and "how you would rule it" are welcome.

I think RAW 1) yes, 2) no.


https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Lorestone

What does a Lorestone do? The entry says a lot of generic stuff, but nothing specific. In particular it says " After being harmonized with the user for 24 hours, that lorestone grants her special benefits" but not what those benefits are. Is it detailed in Lost Treasures?


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Smuggler's Wayfinder wrote:


Smuggler's Wayfinder Price 2,000 gp; Weight 1 lb.
This time-weathered wayfinder lacks any notable features. Despite its routine appearance, a smuggler’s wayfinder has an additional ability generally known only to the person using it. When a command word is spoken, the compass’s interior is replaced with a small extradimensional space that can hold up to 10 pounds of material occupying no more than 1 cubic foot of space. This material must be able to fit through the 3-inch-diameter opening in the compass’s face (such as a thin glass vial, coins, small jewelry, or a rolled-up piece of paper). While the extradimensional space is accessible, all other properties of the wayfinder cease to function, including any resonant ioun stone powers. While the extradimensional space is hidden, the smuggler’s wayfinder emits an aura of faint evocation, as a standard wayfinder.

What fun things could be in a smugglers wayfinder?


...for a broom that can only be used by Witches with the Flight Hex.

Version A
Witches Broom;
Each 1 minute of the Flight Hex fly ability used allows the witch to use the broom to be able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks) for the next hour. They may stop and start flying as often as they want for the next hour. While they are flying on the broom they may not use the feather fall at will ability of the Flight Hex. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet.

Version B
Witches Broom;
A witch(5th+ level) with the Flight Hex can use the broom to be able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks). While they are flying on the broom they may not use the feather fall at will ability of the Flight Hex. The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet.

The idea is the witch uses "feather fall" to make herself lighter and then can fly around on the broom. That's why she can't use that ability while flying.

Some relevant magic items and the Flight Hex text.
Broom of Flying
Carpet of Flying

Flight Hex: The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

Edit; I suppose anyone with the Flight Hex could use it (Sylvan Tricksters, etc...).


I'm going to be starting an online game for my RL group because we aren't getting together for awhile due to the Pandemic. I am looking for suggestions, plot ideas or modules/PFS scenarios that would fit. My 3 basic ideas are;
A) Resistance fighters fighting an oppressive regime in a frontier environment. Serious
B) A group of half-siblings all looking for there bard/reincarnation druid father. Funny
C) just run random modules/scenarios.


Found this idea on another website, but I think it's not possible by RAW. Is there a way to make it possible?
Small character (gnome or halfling),
use Reduce Person to be tiny and 1/8 weight (under 5# weight),
use Mage Hand on your own shirt collar to fly around.

Problem is "Target one nonmagical, unattended object weighing up to 5 lbs" and your shirt collar is an attended object, right? Could you stand on a saucer or sit on a chair (assuming the total weight is still below 5#) and use Mage Hand on the saucer/chair, or would standing/sitting make them attended?


How much hardness and how many hps would a 20' radius mud hut (from the "Lair of the Lizard King", Kingmaker, Rivers Run Red) have? Would Stone Call be able to damage it?


For the fun of it I would like to make npcs based off of car names. What car names are also names of classes/archtypes?

Ranger (Ford)
Wizard (Isuzu)
Rogue (Nissan)
Pathfinder (Nissan)
Cavalier (Chevrolet)


I am trying to remember the name of an old module that I played in with my 1st pathfinder character when Pathfinder was new. Probably one of the first pathfinder modules. It had a black dragon in the lowest level and possibly involved a dwarven ruin. I've looked at several module lists but none of the names sounded familiar.

Growing older; memory is always the 2nd thing to go, I just wish I could remember what went 1st.


My player wants to invent an alchemist discovery for a mindchemist that allows him to use awaken. Looking for thoughts on how you might allow this, level restrictions etc...


A player has asked about the following scenario.
1- Wizard is invisible and has a thrush familiar under his cloak.
2- Wizard casts a touch spell designating his familiar as the “toucher.”
3- Familiar flies out, touches a target and flies back to the still invisible wizard and hides inside the wizards invisible closk.
4- Invisible Wizard uses a move actin to change location.
5- repeat...1 thru 4

Observations about the plan and specifically, how easy would it be for the bird to find the invisible wizard without "see invisible" and what action would it be for the bird to hide under the invisible cloak?


I am running a version of Ironfang Invasion (which will shortly become a version of Kingmaker as the pcs become refugees founding a new home) and the players are using a Sending spell to contact Mayor Thom Crawbert(9th level expert/fighter with no ranks in spellcraft or know arcana) of Longshadow to warn him about the hobgoblin threat.
the mayor;
- knows the pc, who was a respected elven inn keeper/beermaker in Longshadow for many years before leaving a couple of years ago
- knows a nearby wizard high enough level to teleport
- would know Sending exists, but with no skill he would be unaware of the 25 word limit.
- is already getting bad advice from his advisors (who are hobgoblin spies) like, "the hobgoblins are just bandits, nothing for us to worry about" and similar such advice.

The PC Sent "Phaendar, Redbarrow, Radyas Hollow Cavlinor ranger forts have fallen. Hobgoblin army has magical gateways. troops equal thousands trolls wyverns and dragon. scry me and teleport." How would you have the mayor verbally respond to this?


Are there stats for the stump remover explosive somewhere, cost, effect, etc...?


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I am wondering how other DMs have stated out Jet, Rhyna and Kining?


I am looking for thoughts on a human "Don Quixote" type cavalier/paladin (gestalt). Any archetypes, cavalier order or feats that you think would be more appropriate than plain vanilla cavalier/paladin? Ideas on alternate classes will be entertained, though do not suggest any of the hybrid classes, they are not allowed.


I am looking for opinions and suggestion on an idea I have for nonmagical teleport aid, I am the DM. It is a fancy rug with a unique pattern on it. You teleport to the rug. What effect, if any, would you allow this to have on the Teleport spell? How much would you charge? Is there something like this already created somewhere in the vast 3rd party products universe?


Guardian Monument, Greater wrote:


...
Components V, S, F (an unattended, non-magical object)
EFFECT
Range touch
Area 40-ft. radius from touched object or 60-ft. radius from touched object; see text
DESCRIPTION
You touch an unattended, non-magical object to create a touchstone for humans defending the area. Such human defenders are protected by a shimmering aura as long as they are in the area.
The spell grants each subject damage reduction 4/magic. Humans who leave the area and reenter regain the damage reduction.
The spell is suppressed if the object is moved from its place, but resumes if the object is put back. Its duration continues to elapse while it is suppressed this way.
Normally, the area of effect is 40 feet from the touched object.
If the touched object is a monument to human achievement, the area increases to a 60-foot radius.
Floating Disk wrote:


School evocation [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (a drop of mercury)
Range close (25 ft. + 5 ft./2 levels)
Effect 3-ft.-diameter disk of force
Duration 1 hour/level
Saving Throw none; Spell Resistance no
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. If used to transport a liquid, its capacity is 2 gallons. The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond its range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.

Would putting the "unattended, non-magical object" on a Floating Disk and then casting GMG on it allow the item to be moved and still work?

What if you cast GMG on an item on a moving ship, would it work?


https://pathfinderwiki.com/wiki/Foxglove_Manor

So a player (I am the DM) wants to turn Foxglove Manor into a wizards school. Assuming the cost of purchasing the manor and making it structurally sound have been paid for.

How many students, teachers and support staff could fit in this size of building (see link above)?

How much would it cost for the to turn it into a school (furniture, supplies, equipment, books...)?

Cost to build a stables and out buildings?

I started looking up prices, but couldn't find prices on furniture and I am currently looking at Downtime rules, but that will take some time to decipher. So I am looking for neutral 3rd party opinions, interpretations of the Downtime rules or directions to appropriate/simple tables/websites.


I (as the DM) have a rule about Leadership; "You may look for a specific type of cohort/followers, but I will create and control them." A player wants an awakened gorilla cohort, but wants to create and control them.

Awaken
Leadership
Gorilla

So my questions are;
1- What Effective Cohort Level would you suggest for a 5hd gorilla?
2- Is "You may look for a specific type of cohort/followers, but I will create and control them" clear?
3- Do you think I am unreasonable to enforce my "I will create and control them" rule?
4- Do you think that rule is arguably RAW?
5- Or does the player have a reasonable expectation that they will create and control a cohort from Leadership?

Any advice on a compromise?


Blessing of Fervor.

Does "Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell" mean 1 spell or 1 spell per round? In other words,if a caster gets a BoF cast on them for 7 rounds do the get to cast 1 spell or up to 7 spells with the metamagic applied?

Does this metamagic increase the casting time for spontaneous casters?

Is there any Errata or FAQ for BoF I should be aware of?


A BBEG has access to a 9 question commune. The heroes have interfered with his operation a couple of times and he knows who they are. 1 of his minions (with a good perception score)claims to have heard an invisible something flying around. What questions would you ask?


How much would you price a Wondrous Item of Mirror Image, usable 2/day at caster level 3?


Are there any skills that could be used to take control of(ie; hack) a construct. Could you use bluff, disguise and/or umd to command a construct to obey you? How about spells?


How do disguises and Charm spells interact?

Charmer is disguised as Bob and succeeds at charming (Charm Monster)"Charm Victim". The Charm Victim has never met Bob. The Charm Victim later encounters the real Bob while away from the Charmer disguised as Bob.
1- does the Charm Victim regard the real Bob as "its trusted friend and ally (treat the target's attitude as friendly)"? Or, does the Charm Victim wonder why he inexplicably doesn't regard Bob as a friend anymore.

Suppose later the Charmer meets the Charm Victim while disguised as Tom, also someone the Charm Victim has never met.
2- does the Charm Victim regard the Charmer/Tom as "its trusted friend and ally (treat the target's attitude as friendly)"?


My players are going to encounter the swarm in the

Spoiler:
1st dungeon of Shattered Star
. Is there a good place to find an explanation of how they work. I've searched but they seem to have more questions than answers. Maybe a faq page or errata on swarms.


What if a Witches familiar activates the clone trap and it becomes the clone?


Does a druid know when wildshape is about to end or is it 1 moment animal, next moment base race?

How would you run it in your game?


Can you intentionally provoke a movement based Aoo by just moving around in your square without actually moving out of your square? Say for

Canny Tumble:

When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn.
when you have nowhere to move.


Looking for more plans/plot hooks on branding the rune and then killing greedy people. Particularly in small towns. Any ideas you used or just thought up?


Animate Dead wrote:

Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Editor's Note: The bloody skeleton and burning skeleton variants are created by use of the animate dead spell but count as double their normal HD when doing so.

Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. Editor's Note: The rule regarding costing double HD for creating variant bloody skeleton and burning skeleton variants was not included in the fast zombie and plague zombie variant zombie template details. It is left to the GMs discretion if that rule would apply to creating variant zombies..

How can we stop a spellcaster from using this spell on some dead bodies? Sure disintegration or complete total destruction (cremation, etc...) of the body will do it. But what if you don't have the means or the time for such things.

On a related note, a dead creature becomes an object. How many hps and how much hardness would a corpse object have?


I have a player who is currently rog1/sor(dragon)2 who asked which prestige class would be more useful for playing this AP. I told him it depends on which style he wanted, subtle/stealthy or not subtle/forthright. That didn't satisfy him. So in your opinions which prestige class works best in Shattered Star, Arcane Trickster or Dragon Disciple?


I am running Shattered Star with 2 players (3witch, 1rog/2sor).
- They are 1 level ahead of where they should be.
- I am going to give more aid from their boss/patron, Sheila Heidmarch.

aid:
so far I've given them 3 potions clw, 1 wand clw, 1 wand mage armor(10chgs), page of spell knowledge (detect secret doors).
- When they get to 4th/8th/12th... I will give them +1 to lowest stat in addition to the normal +1 to any stat.
- They can seek assistance/hirelings if they want.

Do you think that is enough to make up for only 2 players?
Any suggestions?

Things I don't want to do;
- Gestalt
- DMPC
- Leadership


What sort of "Shapeshifter Protocols" would a standard fantasy guard force of a city (like Magnimar) have as Standard Operating Procedure when dealing with potential shapeshifting assassins?


The question is in the title. Similar questions are asked here and here.

1 Specifically, with spells up to 4th level, how do you stop a young adult white dragon burrowing?
2 What are the best outsiders to get with Planar Ally (up to 12 HD) to deal with a burrowing white dragon?
3 What are the best SM or SNA (up to 4th level) to deal with a burrowing white dragon?


I am curious about what RAW says about the following.

A Qallupilluk uses Curse of Scales to turn a child into a Scrag (water troll). Then she puts something (say needles or a big parasite) inside the large sized troll. With regeneration the troll is going to be fine. But what happens when the troll gets turned back into a small sized child? An effect like Quieting needles perhaps?

PRD wrote:
Curse of Scales (Su) If a qallupilluk grapples a Medium or Small humanoid opponent, her target begins transforming into an aquatic monster. Starting on the third consecutive round of grappling, the grappled target must succeed at a DC 18 Fortitude save every round or fully transform into a grindylow, reefclaw, bunyip, merrow, or scrag. Once fully transformed, the creature is slavishly devoted to the qallupilluk that created it. If the qallupilluk is slain, the creature loses this devotion but remains transformed. The transformation ends after 1 hour or if the creature is slain. A qallupilluk can make this transformation permanent by performing a ritual that takes 10 minutes and deals 30 points of damage to the qallupilluk. This is a curse and polymorph effect. The save DC is Constitution-based.


I recall seeing an item (needles or something like that) that you put in a dead body so that if someone casts raise dead it kills the newly raised person. But I can't remember the name and can't find it searching the PRD. Anyone know the name?


Cashel is a character in the Lord of the Isles series by David Drake. He uses a magic staff. Can someone give me a brief summary of what it does?


Why do Cloud Giants get scent when the rest of the "core" giants(hill, storm, stone, fire and frost) don't?


My pc's released a Pit Fiend, who owes them a favor. Later 1 of them, a worshipper of Desna, dies (while the rest are captured by demon worshippers and in dire straits). While the dead soul is waiting around Pharasma's Boneyard, the Pit Fiend arrives and offers him a deal. "I can raise you, for a price..."

I need a subtle price. No soul selling, no first born, nothing obviously evil. The player is really smart, so it has to be something really subtle.


Suppose a 7 year old human child (life expectancy 70years) is BP into a goldfish(le 10years). 5 years later the BP is broken. How old is the human, 15 or 42? Or could the human-turned-goldfish still live to be 70 as a goldfish?

Do you remember your time as a goldfish?


Dust of Emulation wrote:
A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race(if the exact result of the check matters, treat the character's result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust.

My players want to get a wand of Mirror Image and use DoE to activate it. Can DoE be used to use a wand (by Emulate a class feature=spell list)? Or, since "Use a Wand" is seperate from "Emulate a class feature", does DoE not work?


What are some good examples of knowledge dc's in various published sources? Particularly dc's of 20+.

I want to play a character with good ranks in knowledge in all Knowledge Skills, would there be a better way than Bardic Knowledge? A Sherlock Holmes/Dr Who kind of character.

Knowledge Local; how do you describe it? Say for a Jade Regeant kind of game, traveling to a distant place you have never been to.


pfsrd wrote:

White Hair (Su)

At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

So if the WHW attacks a target (normal ac) and hits, he does damage and gets to make a free (swift action) grapple that doesn't provoke an Aoo. My question is, if he forgoes the normal attack and just tries to grapple the target, does the "doesn't provoke an Aoo" still apply?


What are the penalties for riding a mount that is untrained? Specifically, an Eidolon that doesn't have the Mount evolution.


1 person marked this as FAQ candidate.

P1 BBEG P2
P1 wants to Aid Another for P2, does the AA action get the flanking bonus?
Say there is a Bard(Archivist) using his Naturalist bardic performance, does AA get the bonus to hit?

P1 P3 bbeg P2
Say P1 has a reach weapon and wants to Aid Another, is AA effected by soft cover?

Does AA suffer from concealment miss chance?

Or are all these questions answered somewhere and I just failed my Searchfu?

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