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"In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat." Scrolls are written magical formulas. Does the "This does not interfere with spellcasting" mean you can or does "you can only speak and understand" mean you do not understand the writing? I know it says "speak and understand", so can you still read/write other languages you know?
It is my understanding that acrobatics is part of movement. So if you had a creature (medium sized quadruped) with +20 jumping skill in a tree.
Both RAW, RAI and "how you would rule it" are welcome. I think RAW 1) yes, 2) no.
https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Lorestone What does a Lorestone do? The entry says a lot of generic stuff, but nothing specific. In particular it says " After being harmonized with the user for 24 hours, that lorestone grants her special benefits" but not what those benefits are. Is it detailed in Lost Treasures?
Smuggler's Wayfinder wrote:
What fun things could be in a smugglers wayfinder?
...for a broom that can only be used by Witches with the Flight Hex. Version A
Version B
The idea is the witch uses "feather fall" to make herself lighter and then can fly around on the broom. That's why she can't use that ability while flying. Some relevant magic items and the Flight Hex text.
Flight Hex: The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch. Edit; I suppose anyone with the Flight Hex could use it (Sylvan Tricksters, etc...).
I'm going to be starting an online game for my RL group because we aren't getting together for awhile due to the Pandemic. I am looking for suggestions, plot ideas or modules/PFS scenarios that would fit. My 3 basic ideas are;
Found this idea on another website, but I think it's not possible by RAW. Is there a way to make it possible?
Problem is "Target one nonmagical, unattended object weighing up to 5 lbs" and your shirt collar is an attended object, right? Could you stand on a saucer or sit on a chair (assuming the total weight is still below 5#) and use Mage Hand on the saucer/chair, or would standing/sitting make them attended?
How much hardness and how many hps would a 20' radius mud hut (from the "Lair of the Lizard King", Kingmaker, Rivers Run Red) have? Would Stone Call be able to damage it?
I am trying to remember the name of an old module that I played in with my 1st pathfinder character when Pathfinder was new. Probably one of the first pathfinder modules. It had a black dragon in the lowest level and possibly involved a dwarven ruin. I've looked at several module lists but none of the names sounded familiar. Growing older; memory is always the 2nd thing to go, I just wish I could remember what went 1st.
A player has asked about the following scenario.
Observations about the plan and specifically, how easy would it be for the bird to find the invisible wizard without "see invisible" and what action would it be for the bird to hide under the invisible cloak?
I am running a version of Ironfang Invasion (which will shortly become a version of Kingmaker as the pcs become refugees founding a new home) and the players are using a Sending spell to contact Mayor Thom Crawbert(9th level expert/fighter with no ranks in spellcraft or know arcana) of Longshadow to warn him about the hobgoblin threat.
The PC Sent "Phaendar, Redbarrow, Radyas Hollow Cavlinor ranger forts have fallen. Hobgoblin army has magical gateways. troops equal thousands trolls wyverns and dragon. scry me and teleport." How would you have the mayor verbally respond to this?
I am looking for thoughts on a human "Don Quixote" type cavalier/paladin (gestalt). Any archetypes, cavalier order or feats that you think would be more appropriate than plain vanilla cavalier/paladin? Ideas on alternate classes will be entertained, though do not suggest any of the hybrid classes, they are not allowed.
I am looking for opinions and suggestion on an idea I have for nonmagical teleport aid, I am the DM. It is a fancy rug with a unique pattern on it. You teleport to the rug. What effect, if any, would you allow this to have on the Teleport spell? How much would you charge? Is there something like this already created somewhere in the vast 3rd party products universe?
Guardian Monument, Greater wrote:
Floating Disk wrote:
Would putting the "unattended, non-magical object" on a Floating Disk and then casting GMG on it allow the item to be moved and still work? What if you cast GMG on an item on a moving ship, would it work?
https://pathfinderwiki.com/wiki/Foxglove_Manor So a player (I am the DM) wants to turn Foxglove Manor into a wizards school. Assuming the cost of purchasing the manor and making it structurally sound have been paid for. How many students, teachers and support staff could fit in this size of building (see link above)? How much would it cost for the to turn it into a school (furniture, supplies, equipment, books...)? Cost to build a stables and out buildings? I started looking up prices, but couldn't find prices on furniture and I am currently looking at Downtime rules, but that will take some time to decipher. So I am looking for neutral 3rd party opinions, interpretations of the Downtime rules or directions to appropriate/simple tables/websites.
I (as the DM) have a rule about Leadership; "You may look for a specific type of cohort/followers, but I will create and control them." A player wants an awakened gorilla cohort, but wants to create and control them. So my questions are;
Any advice on a compromise?
Does "Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell" mean 1 spell or 1 spell per round? In other words,if a caster gets a BoF cast on them for 7 rounds do the get to cast 1 spell or up to 7 spells with the metamagic applied? Does this metamagic increase the casting time for spontaneous casters? Is there any Errata or FAQ for BoF I should be aware of?
How do disguises and Charm spells interact? Charmer is disguised as Bob and succeeds at charming (Charm Monster)"Charm Victim". The Charm Victim has never met Bob. The Charm Victim later encounters the real Bob while away from the Charmer disguised as Bob.
Suppose later the Charmer meets the Charm Victim while disguised as Tom, also someone the Charm Victim has never met.
Can you intentionally provoke a movement based Aoo by just moving around in your square without actually moving out of your square? Say for Canny Tumble: when you have nowhere to move. When you use Acrobatics to move through an opponent's threatened area or space without provoking an attack of opportunity from that opponent, you gain a +2 circumstance bonus on your next melee attack roll against that opponent and that opponent is denied its Dexterity bonus to AC, as long as you make that attack before the start of your next turn.
Animate Dead wrote:
How can we stop a spellcaster from using this spell on some dead bodies? Sure disintegration or complete total destruction (cremation, etc...) of the body will do it. But what if you don't have the means or the time for such things. On a related note, a dead creature becomes an object. How many hps and how much hardness would a corpse object have?
I have a player who is currently rog1/sor(dragon)2 who asked which prestige class would be more useful for playing this AP. I told him it depends on which style he wanted, subtle/stealthy or not subtle/forthright. That didn't satisfy him. So in your opinions which prestige class works best in Shattered Star, Arcane Trickster or Dragon Disciple?
I am running Shattered Star with 2 players (3witch, 1rog/2sor).
aid: - When they get to 4th/8th/12th... I will give them +1 to lowest stat in addition to the normal +1 to any stat.
so far I've given them 3 potions clw, 1 wand clw, 1 wand mage armor(10chgs), page of spell knowledge (detect secret doors). - They can seek assistance/hirelings if they want. Do you think that is enough to make up for only 2 players?
Things I don't want to do;
The question is in the title. Similar questions are asked here and here. 1 Specifically, with spells up to 4th level, how do you stop a young adult white dragon burrowing?
I am curious about what RAW says about the following. A Qallupilluk uses Curse of Scales to turn a child into a Scrag (water troll). Then she puts something (say needles or a big parasite) inside the large sized troll. With regeneration the troll is going to be fine. But what happens when the troll gets turned back into a small sized child? An effect like Quieting needles perhaps? PRD wrote: Curse of Scales (Su) If a qallupilluk grapples a Medium or Small humanoid opponent, her target begins transforming into an aquatic monster. Starting on the third consecutive round of grappling, the grappled target must succeed at a DC 18 Fortitude save every round or fully transform into a grindylow, reefclaw, bunyip, merrow, or scrag. Once fully transformed, the creature is slavishly devoted to the qallupilluk that created it. If the qallupilluk is slain, the creature loses this devotion but remains transformed. The transformation ends after 1 hour or if the creature is slain. A qallupilluk can make this transformation permanent by performing a ritual that takes 10 minutes and deals 30 points of damage to the qallupilluk. This is a curse and polymorph effect. The save DC is Constitution-based.
My pc's released a Pit Fiend, who owes them a favor. Later 1 of them, a worshipper of Desna, dies (while the rest are captured by demon worshippers and in dire straits). While the dead soul is waiting around Pharasma's Boneyard, the Pit Fiend arrives and offers him a deal. "I can raise you, for a price..." I need a subtle price. No soul selling, no first born, nothing obviously evil. The player is really smart, so it has to be something really subtle.
Dust of Emulation wrote: A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race(if the exact result of the check matters, treat the character's result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust. My players want to get a wand of Mirror Image and use DoE to activate it. Can DoE be used to use a wand (by Emulate a class feature=spell list)? Or, since "Use a Wand" is seperate from "Emulate a class feature", does DoE not work?
What are some good examples of knowledge dc's in various published sources? Particularly dc's of 20+. I want to play a character with good ranks in knowledge in all Knowledge Skills, would there be a better way than Bardic Knowledge? A Sherlock Holmes/Dr Who kind of character. Knowledge Local; how do you describe it? Say for a Jade Regeant kind of game, traveling to a distant place you have never been to.
pfsrd wrote:
So if the WHW attacks a target (normal ac) and hits, he does damage and gets to make a free (swift action) grapple that doesn't provoke an Aoo. My question is, if he forgoes the normal attack and just tries to grapple the target, does the "doesn't provoke an Aoo" still apply?
P1 BBEG P2
P1 P3 bbeg P2
Does AA suffer from concealment miss chance? Or are all these questions answered somewhere and I just failed my Searchfu?
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